How to Start mob fights in dungeons
I’m an Elementalist and I try to initiate with a stun or area knockback. Also any blocking skill helps.
(yes I know I’m a mage, crazy that I’m generally the tank/Initiator but I’m loving that you can do that)
Okay, i wrote a thread asking how the dungeons were meant to be played. turned into a huge discussion, although i would gladly accept some changes to make the fights more fun and less of a bloody massacre like this , http://youtu.be/cCI18qAoKq4 , and more organized and have more time to survey the battlefield and help a downed teammate.
i would be disappointed if they were just made easier.
So my topic is, how are mob fights initiated? i play a guardian so i thought i should initiate, i got dropped in 2 seconds, if a ranger pulls with his pet it will suffer the same fate. what is the safest way. also as a melee fighter i feel like im still the primary target, but without the sustainability of an actual tank.
I’m an Elementalist and I try to initiate with a stun or area knockback. Also any blocking skill helps.
(yes I know I’m a mage, crazy that I’m generally the tank/Initiator but I’m loving that you can do that)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.