Is zerker meta so bad?
Hello there.
First of all I please, PLEASE ask for anyone who reads this trheads don´t fall on the trap of raging over other´s posts or ideas. (And please just forgive my english…)
->OnTopic: I think that berseker meta isn´t bad but is not that good because some reasons. I´m totally fine with hight damage builds, if played well, can archieve amazing things if done well but they should have a payback. If a zerk does it well they will end the dungeon faster than anyone. If not they should be slaughtered. Think about Rosa character on Bayonetta 2, she does 3x damage than Bayonetta and she takes 3x damage than Bayonetta.
I probably would be fine with the meta if it the player attitude was other than “bring the best or you are out”. Not saying that everyone is like that but, you know, ivé got really bad encounters on LFGs.
Okay I know that creating your own group should solve my problems but… I had a terrible experience with this LFG thing as I said before. I picked up my healing guardian and created a group stating clearly that it wasn´t a meta run. Four zerkers came and, after the firs boss they said things like “Omg no zerk” “wtf” " get speedrun build" and they kicked me. From my own group where I stated it WASN´T an “only zerk meta” pug.
What annoys me for the most is not the meta itself, is the use of it some people do. Corner stacking, glitching (The jump-on-the-plank Frost bug on Caudecus Manor (Aner please destroy dat exploit)) and being totally unreasonable about other´s build on enviroments that isn´t stated that anyone should play any specific way, these things are the ones I think are wrong about the zerker meta, no the zerker itself.
Two side-notes, I think that condition builds should be fixed (seems like there´s hope for condis on Heart of Thorns) so condi stacking players don´t ruin fights for others condi fighters.
Second one, I think Anet is triying to adress the zerker meta adding some mob dificulty. On the Chronomancer preview we could se a turtle-like mob shooting scale projectiles to hte player that obliverated the Chronomancer in a matter of seconds if she didn´t avoid or reflect them. I think this is the kind of challenges zerker should face (again Rosa and Bayonetta exaple, more damage output and more dificulty).
Just a reminder, keep the discussion rage-free and have a nice day,
You should prepare for your great finale.
(edited by Arkanthor.2307)
1 : of course it could and it probably will invalidate our gear, etc ; but that would mean a drastic change, even though the Defiance change seems pretty big, plus they said they were reworking AI so wait and see. Who knows maybe 6 months from now people will whine about the new cleric meta.
3: Do people want to change meta fully so all gears are viable, or simply rotate it so there will be a meta, but it will not be zerker?
That’s the thing, the problem isn’t zerk or cleric or rabid, it’s not gear, it’s THE GAME.
The game is active combat with dodge, and active defense, bosses with tells that you can AVOID. The game was designed in such way that ultimately we were and are able to clear instanced pve with no defensive stats in our gear. People do it naked, for kitty’s sake.
Anyways, what I’m trying to say is that IF after the expansion the AI and everything change SO much that it will be better to have defensive stats than so be it.
There always will be a meta, there always will be a better way to clear the content, and it never stops improving. Maybe one day clearing all the mobs in a dungeon will be good ’cause the loots will have change, who knows man.
I don’t know, what are you asking help about, whether or not to craft zerker? If this were a skill based sandbox mmo I’d really be scratching my head at the design level, would be a huge flaw. But this is a casual themepark mmo, and it’s just a given that there is going to be a meta build for certain things or for everything. I think that no matter the design formula, there is always going to be a meta build in flexible games, or a trinity in more ridged games, or something to whatever end when you are dealing with themepark mechanics/design.
The thing is, zerker really doesn’t work for everything. You could take a full zerker build to everything, but it won’t always be the top performer everywhere e.g. some world bosses (i.e. Teq), temple assaults, some wvw builds etc etc where you may be better off with mixed, soldier, cleric, assassin, celestial or whatnot.
So if you are a new player, no you don’t need it. If you have been around for a while you could maybe use it depending on your activity choices. If you are an old vet it’s not an issue as you have a lot of classes and builds at your disposal.
Personally, I’ve had all the classes maxed for years, mostly just play one class at this point and geared for 80% assassin gear. Running around in zerker would kitten my play style that I excel at, make a very effective build into something sub-par.
What’s bad is that a portion of the player base require that those that play with them also sport the zerker meta and only the zerker meta. Now you can’t get completely get rid of a belief that some build is better or best but in this case, for dungeons, it’s hands down better if your goal is to run through them as quickly as possible.
This has made it difficult for some who only run dungeons occasionally to find suitable party members who would accept builds other than zerker, even if that’s in the LFG description.
RIP City of Heroes
Thank you all, I have read it all. My question were mostly PvE related, if there had to be a meta, why it should not be zerker rather than other builds. I simply only knew the 1 side of the argument, the other usually gets mad quiet fast and starts to block if asked questions further than that.
What I have stated so far, is that people do not mind that Zerker simply is the meta build, tho that the game….or at least the population of the game is bad, since they wanna speedrun and do not let others enter, or go so far as to steal dungeons.
My next question would be:
If it is the people that are the problem, would it even matter if the meta changed unless if fully changed so there would at least be 5+ different metas for each profession?
I suggest reading the top sticky on the forum, I’m having a difficult time understanding your help question to the format of the forum. I’d just say don’t worry about the future, “what if’s” don’t matter today, or who is doing what. If you want to PUG dungeons today, prolly zerker will work for you, something to aim for, at least once you have run them until your eyes bleed and so can survive it in zerker and with a mind to farm them out constantly. But it’s just not a universal meta for everything under every circumstance. You can only determine what works for you after a bit of broad game experience. Such as full zerker builds are a bit laughed at doing Teq, but then if that really works for you and not just a revive problem for everyone, more power to ya.
I suggest reading the top sticky on the forum, I’m having a difficult time understanding your help question to the format of the forum. I’d just say don’t worry about the future, “what if’s” don’t matter today, or who is doing what. If you want to PUG dungeons today, prolly zerker will work for you, something to aim for, at least once you have run them until your eyes bleed and so can survive it in zerker and with a mind to farm them out constantly. But it’s just not a universal meta for everything under every circumstance. You can only determine what works for you after a bit of broad game experience. Such as full zerker builds are a bit laughed at doing Teq, but then if that really works for you and not just a revive problem for everyone, more power to ya.
Ohh, first of all, the top sticky is about if I have questions about anything in game or out…..
“My question were mostly PvE related, if there had to be a meta, why it should not be zerker rather than other builds. I simply only knew the 1 side of the argument, the other usually gets mad quiet fast and starts to block if asked questions further than that.”
(^I wrote this, because you did not know what I was asking about, so I simply made a very short reply that touched every answer above).
-Second of all, zerker will probably be the meta, at least with these specializations shown to us so far, and the druid we know ranger is getting, it simply doesnt look like it will change since damage output is not higher than zerker (unless if they change all dungeons or make double the amount/more rewarding once/change fractals) and looks more WvW oriented rather than dungeon, which zerker ofc is.
-Besides, I have an ele which I play with in WvW or open world, while I got thief which I play in solo runs/dungeons. (Just so you know, that even though I understand the idea behind zerker more, it still doesnt mean I dont play other things).
As an extra, wrote all this because there might be people who see me as a 100% zerker, or that I am thinking that they would change the meta, this would be easy to copy/paste. My only question in this thread is why people want to change this meta to something else, and what the results would be at all:
“My next question would be:
If it is the people that are the problem, would it even matter if the meta changed unless if fully changed so there would at least be 5+ different metas for each profession?”
(edited by zengara.8301)