Maguuma Jungle 99%
I know the Guild Challenge waypoints have been required for Zone Clearing, but requiring the Guild Challenge areas to be discovered for Explorer does seem a bit over the top (but the waypoints being required for Zone clearing DOES indicate it’s possible). It looks like these areas ARE required but can be “discovered” by wall scrapping near the area rather than having to enter the area (but that could certainly be “bugged” on some of these).
Doing a search I found these resources that might help:
https://forum-en.gw2archive.eu/forum/support/bugs/Maguuma-Explorer-166-167
http://wiki.guildwars2.com/wiki/User:Bluestone/Explorer
Good Luck (I’ll be trying these soon)
Fate is just the weight of circumstances
That’s the way that lady luck dances
(edited by Brother Grimm.5176)
You can get the Proxemics Lab zone just by going up to the door- you don’t have to actually go inside.
As someone who finished Maguuma Explorer just yesterday, the spot that had me stumped was Cubular Fells in Mount Maelstrom. If you have Proxemics, check for that, and check Spekk’s Lab (Caledon Forest) and Aurora’s Remains (Brisban Wildlands) as well.
Ember Solace [SOL] – A guild welcoming of newbies and those at the margins.
New Player Outreach Thread
(edited by Falunel.7645)
Hi.
Thank YOU both! …Life savers …whats your ingame “poison” I ow you a drink!
For anyone ellse having trouble with Maguuma Jungle explorer … I missed these areas:
- http://wiki.guildwars2.com/wiki/Proxemics_Lab
- http://wiki.guildwars2.com/wiki/The_Serpentwind
- http://wiki.guildwars2.com/wiki/Shimmerstone_Cave
(edited by Medex.1504)