Need help building Necro
that ^ build really is very good.
condition damage is also useful in dungeons but (and its an important but!) you have to be the only one which is specifically dealing condition damage. keep this in mind when joining or creating groups and youll be fine
The buildsite I use does not have PvE gear for some reason but as you can se on my choise for trinkets I go with Cleric gear all out, even the weapons.
And for sigil on staff I have Sigil of Superior Leeching.
Since it is a Minion Master you have to be carefull not to let your pets pull any enemies. But atm what I have tried it works real good.
1. Good damage and very high surviveability.
2. Can almost do everything on it’s own accept fighting bosses with high-damage AoE’s.
3. Staff is used mostly used for support like extra healing and condition removal and small fear.
4. Why Axe? Axe is not the highest damage weapon but it is quick and by that offers good healing and also it has range compared to daggers.
5. knockdowns and Dazes is the thoughest part for this build but if I can I usually go Death Shroud when that happens.
Guild Leader of Alpha Sgc [ASGC]
The buildsite I use does not have PvE gear for some reason but as you can se on my choise for trinkets I go with Cleric gear all out, even the weapons.
And for sigil on staff I have Sigil of Superior Leeching.Since it is a Minion Master you have to be carefull not to let your pets pull any enemies. But atm what I have tried it works real good.
1. Good damage and very high surviveability.
2. Can almost do everything on it’s own accept fighting bosses with high-damage AoE’s.
3. Staff is used mostly used for support like extra healing and condition removal and small fear.
4. Why Axe? Axe is not the highest damage weapon but it is quick and by that offers good healing and also it has range compared to daggers.
5. knockdowns and Dazes is the thoughest part for this build but if I can I usually go Death Shroud when that happens.
Note: The following post assumes you are doing dungeons. If so, read on. If not, scroll down and read the tl;dr.
If you’re building just to survive, I think even that metaphorical berserker lying dead next to you will have done more damage than you could ever hope to output in the 45 seconds he was alive.
Clerics gear is a horrible choice for PvE to begin with (even as a carebear guardian), and because I can’t see your trait setup I’m going with the assumption that you don’t have Transfusion traited, which would at least utilise the added healing power for your team’s benefit. As it is right now, the PvE meta is superior DPS, because, well, a dead mob can’t hurt you.
As I see it, if your teammates die and you’re still standing, you’re only wasting their time by sticking in combat (and your minions won’t disengage so easily).
I could keep pointing out more flaws, but I’ll leave you with this.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Guide-DPS-Necro-for-PvE/first#post3462415
“Memories are nice, but that’s all they are.”
(edited by Lindbur.2537)
The buildsite I use does not have PvE gear for some reason but as you can se on my choise for trinkets I go with Cleric gear all out, even the weapons.
And for sigil on staff I have Sigil of Superior Leeching.Since it is a Minion Master you have to be carefull not to let your pets pull any enemies. But atm what I have tried it works real good.
1. Good damage and very high surviveability.
2. Can almost do everything on it’s own accept fighting bosses with high-damage AoE’s.
3. Staff is used mostly used for support like extra healing and condition removal and small fear.
4. Why Axe? Axe is not the highest damage weapon but it is quick and by that offers good healing and also it has range compared to daggers.
5. knockdowns and Dazes is the thoughest part for this build but if I can I usually go Death Shroud when that happens.Note: The following post assumes you are doing dungeons. If so, read on. If not, scroll down and read the tl;dr.
If you’re building just to survive, I think even that metaphorical berserker lying dead next to you will have done more damage than you could ever hope to output in the 45 seconds he was alive.
Clerics gear is a horrible choice for PvE to begin with (even as a carebear guardian), and because I can’t see your trait setup I’m going with the assumption that you don’t have Transfusion traited, which would at least utilise the added healing power for your team’s benefit. As it is right now, the PvE meta is superior DPS, because, well, a dead mob can’t hurt you.
As I see it, if your teammates die and you’re still standing, you’re only wasting their time by sticking in combat (and your minions won’t disengage so easily).
I could keep pointing out more flaws, but I’ll leave you with this.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Guide-DPS-Necro-for-PvE/first#post3462415
Removed comment.
Edit: Wierd that you can’t see the traits :-/
Owell, the post was to be helpfull to OP and show what I play. I let him/her take the dessicion if he/she likes it or not.
I hope others can see the build I posted in my Link otherwise tell me and I will write it down here. Tnx.
Guild Leader of Alpha Sgc [ASGC]
(edited by EdgarMTanaka.7291)
I do dungeons. I enjoy dongeons, I don’t speedrun or looking for the exploits, best and fastest way to do dungeons.
I don’t speedrun too, and I don’t look for exploits either. But I do look for skilled players to run with, and if I can set someone off on the road to being a more efficient runner, I will. I think this is a clash of opinions that I find myself unable to reconcile now, it’s 4 in the morning.
I am happy that you sound like you got angry by the fact I go against this stupid Zerker players. OP said he needed Damage and to stand on his own. This build I have posted has proven being a very good build for both open World PvE and Dungeons and I have got a few replies from people being supriced it being so effective.
Firstly, I’m not so quick to anger as some other people, and it’s not likely I’ll get annoyed by something like this. Now, OP said he wanted to stand on his own two legs? Easy. Rather than assuming you will get hit and build specially to reduce and heal off the damage, why not just avoid getting hit in the first place? A berserker is squishy, but not so squishy that you’ll die in under half a second barring one shot mechanics. Your teammates are there to support you too, and as a necro, you are tied with the warrior for having the highest base health in the game. What are you worried about? Dying? No one likes to die, but if you’re going into pug groups, you might want to rethink your approach, because the faster the enemy dies, the lower your chance of making any error.
As for damage, I refer you to this link for the third time: https://forum-en.gw2archive.eu/forum/professions/necromancer/Guide-DPS-Necro-for-PvE/first#post3462415
The build I posted was to give my opinion of a good build, OP is totaly free to ignore it or try it.
Of course, I respect your right to make an opinion, but it’s clear I don’t respect the build. I’m only human – I will judge.
I though I would hear complains about it since it is a MM build but never though I was going to get a rude response.
I admit that I was a little rude, at this hour my thinking is somewhat impaired. I apologise if you have taken offense.
Edit: Unfortunately for you I quoted the reply before you removed it.
“Memories are nice, but that’s all they are.”
I do dungeons. I enjoy dongeons, I don’t speedrun or looking for the exploits, best and fastest way to do dungeons.
I don’t speedrun too, and I don’t look for exploits either. But I do look for skilled players to run with, and if I can set someone off on the road to being a more efficient runner, I will. I think this is a clash of opinions that I find myself unable to reconcile now, it’s 4 in the morning.
I am happy that you sound like you got angry by the fact I go against this stupid Zerker players. OP said he needed Damage and to stand on his own. This build I have posted has proven being a very good build for both open World PvE and Dungeons and I have got a few replies from people being supriced it being so effective.
Firstly, I’m not so quick to anger as some other people, and it’s not likely I’ll get annoyed by something like this. Now, OP said he wanted to stand on his own two legs? Easy. Rather than assuming you will get hit and build specially to reduce and heal off the damage, why not just avoid getting hit in the first place? A berserker is squishy, but not so squishy that you’ll die in under half a second barring one shot mechanics. Your teammates are there to support you too, and as a necro, you are tied with the warrior for having the highest base health in the game. What are you worried about? Dying? No one likes to die, but if you’re going into pug groups, you might want to rethink your approach, because the faster the enemy dies, the lower your chance of making any error.
As for damage, I refer you to this link for the third time: https://forum-en.gw2archive.eu/forum/professions/necromancer/Guide-DPS-Necro-for-PvE/first#post3462415The build I posted was to give my opinion of a good build, OP is totaly free to ignore it or try it.
Of course, I respect your right to make an opinion, but it’s clear I don’t respect the build. I’m only human – I will judge.
I though I would hear complains about it since it is a MM build but never though I was going to get a rude response.
I admit that I was a little rude, at this hour my thinking is somewhat impaired. I apologise if you have taken offense.
Edit: Unfortunately for you I quoted the reply before you removed it.
I suspected you where quoting as I edited my messege… I apologise myself since I saw myself as rather rude so that is why I deleated it and hoped you didn’t see it :P
Once again I am sorry.
Guild Leader of Alpha Sgc [ASGC]