No PvP rewards? o.O

No PvP rewards? o.O

in Players Helping Players

Posted by: Stryker.9632

Stryker.9632

It’s not about “sweet loot” or being competitive, guys just need a goal that takes a lot of time to achieve, and they want to feel properly rewarded. Without the reward there is no motivation, without that they don’t have end game for that specific player.
You’re associating stereotypical end game and assuming raids must be what every one wants, it’s not the game, it’s the hard obstacle and feeling of achievement, which comes in the form of better gear.

No PvP rewards? o.O

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Posted by: Nonsensei.6384

Nonsensei.6384

I loved DAoC. My beef with wvw is that the queue never seems to pop.

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Posted by: Tamath.1063

Tamath.1063

You need to think of PvP in this game as an MMO version of something like Counter-Strike or DOTA.

People play round after round of these games despite not having any sort of progression. Regardless of whether you’ve played 10 rounds or 10,000, you start with the same money (and in the case of DOTA) at Level 1. Yet people continue to play these games, because they’re enjoyable.

If you find PvPing in GW2 enjoyable, then you’re good. You don’t need the next +2 axe to keep playing. If that means you sink less time into GW2 than you did grinding out your points in WoW or WAR, then fine. There’s no sub. It means you have more time to do other things in your life. Hell, play another MMO at the same time. GW2 will always be there for you to pop in and have a blast, and you’ll always be able to do it because a month away from the game doesn’t automatically disqualify you from having a hope in hell in PvP.

Dip in, dip out. As much or as little as you like. No barrier to fun, competitive play. Enjoy it.

No PvP rewards? o.O

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Posted by: amradio.2513

amradio.2513

A few general points.

1) This is not a subscriber based game. As long as new ppl keep buying the box, ANET is doing fine.

2) Gear based progression rewards time more than ability. Anyone who keeps playing long enough will eventually win enough to have all the best stuff.

3) GW1 did fine competitively, so don’t act like lack of pvp rewards = failure. That’s just silly.

4) There is such a thing has PvP’ing just to be the best. Its called pride. Trust me, if you actually like to compete you need no gear progression. You just need that #1 spot.

5) Reward will probably come in the form of tournaments with actual prizes. Good enough for you?

6) I find too many ppl are concerned with kitten, which is so unhealthy for a metagame its not funny.

7) Gear-based progression is a way of steadily removing the challenge a #1 player would face in PvP, because it forces all of his competition to climb a gear curve. Thats ridiculous. You’re #1 because you have the skills to keep you there, not because your gear makes you impossible to kill.

8) If the game is to be an e-sport, pvp cant have a gear curve. Sports aren’t decided by who has the best gear lol. Michael Jordan didn’t stomp everyone because of his shoes, though commercials made you believe it…at least until you saw all the wannabes with Jordans failing.

9) Too lazy to come up with 10, everything above +1.

No PvP rewards? o.O

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Posted by: Nonsensei.6384

Nonsensei.6384

You need to think of PvP in this game as an MMO version of something like Counter-Strike or DOTA.

People play round after round of these games despite not having any sort of progression.

There is temporary progression of a sort in dota.

Either way, the problem for GW2 is that there is a part of the game where there is full blown traditional MMO progression. People play PvE and expect that PvP will be like that. Then they actually do some PvP and feel like their time was essentially wasted.

I have to admit this was also my gut reaction. For me there are times when PvP can be fun. I prefer spontaneous small skirmishes and find battleground type PvP to be extremely frustrating and unfun. The zerginess of WvW is something I can enjoy, but only if we are winning. Losing a zergfest really stinks.

So the one type of PvP i prefer is essentially not available in this game as far as i have been able to tell. That makes PvP more of a chore for me, so in order to get me to do it theres gotta be some kind of payoff. I cant be the only one that feels this way.

No PvP rewards? o.O

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Posted by: amradio.2513

amradio.2513

You need to think of PvP in this game as an MMO version of something like Counter-Strike or DOTA.

People play round after round of these games despite not having any sort of progression.

There is temporary progression of a sort in dota.

Either way, the problem for GW2 is that there is a part of the game where there is full blown traditional MMO progression. People play PvE and expect that PvP will be like that. Then they actually do some PvP and feel like their time was essentially wasted.

I have to admit this was also my gut reaction. For me there are times when PvP can be fun. I prefer spontaneous small skirmishes and find battleground type PvP to be extremely frustrating and unfun. The zerginess of WvW is something I can enjoy, but only if we are winning. Losing a zergfest really stinks.

So the one type of PvP i prefer is essentially not available in this game as far as i have been able to tell. That makes PvP more of a chore for me, so in order to get me to do it theres gotta be some kind of payoff. I cant be the only one that feels this way.

News flash: PvP is not for you. No game should go out of its way to give you a reason to do it. If you don’t like it don’t PvP, its really that simple. Let the ppl who love to PvP do it for the fun of it, for the bragging rights, and spend your time doing something else.

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Posted by: Zadawn.2471

Zadawn.2471

For people who say that the reward is the looks,no it is not.What’s the point of having cool looking armour if it gets coloured red or blue anyway?Pvp only folk can’t take any advantage of the colouring system.

No PvP rewards? o.O

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Posted by: Prowl.5097

Prowl.5097

I would like to weigh in as a DAOC player of 5 years and a online gamer for over 15 years now, and ill preface by saying I loved rewards for pvp.

1) DAOC always had realm abilities, and having the right classes with the right abilities allowed for a group of 8 to wipe an army of 100 pre TOA (I know I Rankin those groups as a pbaoe spiritmaster)

2) if you spent any amount if time playing most first person shooters, you played countless hours to try and increase your k/d ratio and for fun, noreaard.

3) This is what the whole basis of the game is about, it will not change so no point in trying.

4) if you run in a good group of skilled players and you work on working as a group, you will dominate similar number groups, and beat groups much larger. Your reward is you got better

5) I now have a ft job, wife, and 2 kids, I can’t keep up with highschoolers that can play as much in 1 day as I do in a week, this system is much more fair.

6) there are server rewards for wvw, so there is a rewards system in place

7) as a non-gameplay effecting reward I would like to see not only ranks, but a way for those ranks to be easily known by surrounding players, maybe animations rewarded like some cool taunts, and a ranking system like daox had where either in game or on the website you can see who has the most kills, kills per death, damage dome, healing done, etc… give the best of the best their spotlight, they deserve it.

8) gear grinds suck, look at Diablo 3 right now. I do believe there needs to be a variety of gear available, but it shouldn’t be required to farm for hundreds of hours, and give.overwhelming advantages

9) there are more ways to be rewarded other than gear and abilities, I mentioned a few, be creative and come up with something.

Guild Commander of Embers of a Dying Sun
Henett: Elementalist of Fort Aspenwood

(edited by Prowl.5097)

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Posted by: Dikeido.8436

Dikeido.8436

I don’t know about you guys/gals but if I was to proclaim myself to be a hardcore PVPer my carrot would not be some virtual goods, it would be the real money I get when I become the king of the hill in a real tournament with real money as the reward.

No PvP rewards? o.O

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Posted by: nysta.6713

nysta.6713

the system is a lot better then losing from a ‘Skilled’ player that only needs to press 1 to win because he spent more time PVE’ing is PvP gear together.

and, because of this, i haven’t really seen anyone standing around in a corner doing nothing so they can get their points for showing up without having to actually do anything. everyone’s actually fighting rather than going afk to get their pvp gear the easy way.

i think in wow, that pvp gear no longer means you’re a great pvp’er. it means you were simply there a long time. doesn’t even mean you can use your class. at least here with gw2, you actually have to have been fighting. standing around doing nothing’s not going to get you much.

and, as has been mentioned, once you got your gear you stil didn’t need to know your class. just had to find the nearest guy without his pvp gear and hit him once.

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Posted by: daemonlama.5413

daemonlama.5413

As stated once already, the way things are now, is the way they said it would be a long time ago. So, some people obviously just jumped on the new shiny game with no true interest beforehand. If you followed the development of the game, or paid any attention to GW1, you would have known this is the way it was going to be before you purchased the game. So, if you just jumped on this game with some uninformed expectation, that is on you.

Also, this game doesn’t have a monthly fee, so it’s not like you’re not getting your moneys worth. People will still get more playtime in this game than most console games that cost the same price.

I also feel that some people who want all these changes aren’t dedicated to the game in the first place. Just biding time until the next expansion for their home game comes out. And when it comes out, they will be out of here and back to that home game. Even if Anet caved, and changed these things, these same people would still leave the moment MoP comes out.

If gear grind/progression is the only way you can feel enjoyment, then there are more than enough games out there that do just that. And if that is what you find you want in a game, then obviously this one isn’t for you. So, go play the games that offer what you like.

No PvP rewards? o.O

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Posted by: Nonsensei.6384

Nonsensei.6384

You need to think of PvP in this game as an MMO version of something like Counter-Strike or DOTA.

People play round after round of these games despite not having any sort of progression.

There is temporary progression of a sort in dota.

Either way, the problem for GW2 is that there is a part of the game where there is full blown traditional MMO progression. People play PvE and expect that PvP will be like that. Then they actually do some PvP and feel like their time was essentially wasted.

I have to admit this was also my gut reaction. For me there are times when PvP can be fun. I prefer spontaneous small skirmishes and find battleground type PvP to be extremely frustrating and unfun. The zerginess of WvW is something I can enjoy, but only if we are winning. Losing a zergfest really stinks.

So the one type of PvP i prefer is essentially not available in this game as far as i have been able to tell. That makes PvP more of a chore for me, so in order to get me to do it theres gotta be some kind of payoff. I cant be the only one that feels this way.

News flash: PvP is not for you. No game should go out of its way to give you a reason to do it. If you don’t like it don’t PvP, its really that simple. Let the ppl who love to PvP do it for the fun of it, for the bragging rights, and spend your time doing something else.

Nope. I’ve encountered your type before. People like you absolutely annihilate games. Literally. The developer gets fooled into believing the majority shares your view and then 3 months later the servers start merging.

I love PvP. I like character building. No good reason at all that i cant have both at the same time. The only PvP format that is degraded by a disparity in character power is battleground instanced PvP or arenas. When it big open world your advantage matters a lot less.

Therefore, keep the static stats and gear nonsense for the smaller type instanced PvP and give us some progression tracks in WvW.

No PvP rewards? o.O

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Posted by: eladox.3457

eladox.3457

This is nothing like fps’.
FPS have much much higher skill cap than gw2, thats what keeps fps fresh.
The second thing is FPS got recognition and bragging factors. You can’t even see your enemies armor here lol.
And people saying “if you dont like pvp dont do it” you realize thats how %99 of mmo’s failed right?

And please break the illusion of " I dont want to get 1 shotted because someone has better gear/stats" even in daoc where realm ranks was a huge factor, you can beat a rank 10 with your rank 3 if you pick your fight right.(rank 10=6 mil points,rank 3=63k)
And noone asking a progression as steep as daoc, we are just asking a progression feeling so WvW won’t feel pointlesss as it is now.