Percision Infusion for Ascended gear.
I’m pretty sure you can get 50% just with trinkets. Also at level 80 you need 21 precision to increase chance to crit by 1. So i don’t think the infusions are worth it at all. really just for a min/max person. And what profession are you because if you can get fury thats 20% crit chance right there.
Live life to express, not to impress.
Don’t strive to make your presence noticed, just make your absence felt. ~ unknown
It may or may not be worth it. If you look at your total precision, and divide it by 21, and then round DOWN, that should be the same as your crit chance (before any boosts like Fury).
Now, go back, and add 5 to your precision, divide by 21, then round DOWN. This is your crit chance if you added one +5 infusion. If your crit chance improved, then you need only one infusion to up your crit chance by 1%.
Otherwise, repeat by adding 10 instead, or 15, or 20, or 25, or 30, and you can see how much 2,3,4,5 or 6 infusions adds to your crit chance.
It’s possible that just one infusion gives you 1% more, because of where your other gear puts you. Note that if one infusion ups your chance by 1%, then you will need 4 (possibly 5!) more infusions to get an extra 1% more. (You can check via the formula above)
Fort Aspenwood
To get 50% crit you need a total of 1872 Precision. Since the base Precision at 80 is 916 you will need 956 from other sources. The maximum can get from ascended trinkets is 549(126 + 103 * 2 + 91 * 2 + 35). With all the infusions that is 579.
With just trinkets and the trait, your crit chances are
without infusion
35% = (916 + 549 + 100 – 822)/21
with 6 infusions
37% = (916 + 579 + 100 – 822)/21
To get 50% crit you need a total of 1872 Precision. Since the base Precision at 80 is 916 you will need 956 from other sources. The maximum can get from ascended trinkets is 549(126 + 103 * 2 + 91 * 2 + 35). With all the infusions that is 579.
With just trinkets and the trait, your crit chances are
without infusion
35% = (916 + 549 + 100 – 822)/21
with 6 infusions
37% = (916 + 579 + 100 – 822)/21
Wrong.
You start with 916 and 4% crit rate, gaining 1% for every 21 points.
That means that you’ll need an additional 46*21 = 966 precision to get to 50% crit rate, for a total of 1882.
That is to say, you’re off by 10 points for some reason.
(edited by Olba.5376)
I roll warrior so base Crit is 20% I believe. Thank you very much for the info guys you’ve been very helpful.
I’d rather apply 20% magic find. Unfortunately that only works on the amulet yet.
But it seems much more useful than the +5 stuff. I wonder if they’ll add good infusions that are actually worth it (not just +5)
If I look at the recipes or the price I just have to say “It’s not worth it”.
I’d rather apply 20% magic find. Unfortunately that only works on the amulet yet.
But it seems much more useful than the +5 stuff. I wonder if they’ll add good infusions that are actually worth it (not just +5)If I look at the recipes or the price I just have to say “It’s not worth it”.
They’re talking about infusions with AgonyResistance, not the Laurel ones.
@topic
I don’t think the developers floor the critChance at 1%, only the display. So even +5 Precision will increase your chance to crit (by ~0.24%), regardless of the hero panel showing it.
The big infusions are like legendaries in terms of additional effects. Long way to finalize your character bit by bit, without overshadowing those without.
(edited by Nretep.2564)
I’d rather apply 20% magic find. Unfortunately that only works on the amulet yet.
But it seems much more useful than the +5 stuff. I wonder if they’ll add good infusions that are actually worth it (not just +5)If I look at the recipes or the price I just have to say “It’s not worth it”.
They’re talking about infusions with AgonyResistance, not the Laurel ones.
@topic
I don’t think the developers floor the critChance at 1%, only the display. So even +5 Precision will increase your chance to crit (by ~0.24%), regardless of the hero panel showing it.The big infusions are like legendaries in terms of additional effects. Long way to finalize your character bit by bit, without overshadowing those without.
Well I guess you’re right, (sorry about me talking about the MF infusion I mistook it for having agony protection as well… dunno how though)
Still it’s price is way too high. Legendaries at least have a different skin and there are plenty of achievements. For these infusions you pay 250 of a T6 material and all you get are 5 small points to the respective attribute using the respective T6 mats. I guess it’s good to not give an advantage that’s too high but still it’s something I’d say “That’s not worth the costs.” in my opinion.
^
Legendaries are visual only and quite some work to do. Those infusions are minor work (compared to it) while actually giving you something.
And here, remember that you have to spend 100 T6 mats, not 250. You only need 250 if you want an omni infusion.
However the mats is the major thing besides the precursor that you have to get for the legendary. It’s pure farming. And you come way better by selling those T6 mats than crafting those infusions. We’re comparing ~4g-24g with +5 on some attribute. (let’s ignore the +5 agony we can all agree that agony infusion itself is cheap)