Mesmer is unfun to play against and does everything better than thieves.
Hoping those two get gutted with nerfs
(edited by King Noob IV.3560)
i see videos of it and hear the term a lot but I don’t really know what it is. gw2 is the only mmo i played in the past 7 years, maplestory the first but that game never had raids.
so how is it different from dungeons? it just looks like a massive version of a dungeon to me
(edited by King Noob IV.3560)
That’s pretty accurate. Typically (not necessarily this way in GW2) a raid is a souped up dungeon for larger groups of people that takes longer to complete. It will have more complex mechanics and less forgiveness of player error.
That’s pretty accurate. Typically (not necessarily this way in GW2) a raid is a souped up dungeon for larger groups of people that takes longer to complete. It will have more complex mechanics and less forgiveness of player error.
and the prizes are way better?
Well for Raids here it’s suppose to be the only sure way to get the mats needed for Legendary Armor.
Then again it’s the challenge that counts, right? Right?
Well for Raids here it’s suppose to be the only sure way to get the mats needed for Legendary Armor.
Then again it’s the challenge that counts, right? Right?
suuuuure. jk i was just wondering how much better the prizes were
(edited by King Noob IV.3560)
In most games the prizes are way better, they give you the best in slot gear (which you need in order to get to higher tier raids). There is no gear treadmill here, but ANet raid designers have said that yes, you should be getting better stuff than two blues and a green for succeeding against raid bosses. Ascended boxes and legendary armor precursors are the sorts of loot they envision for rewards.
That’s pretty accurate. Typically (not necessarily this way in GW2) a raid is a souped up dungeon for larger groups of people that takes longer to complete. It will have more complex mechanics and less forgiveness of player error.
and the prizes are way better?
I would tend to say no given the stingy so called RNG and wanting to encourage using real $$$$ to buy gems. But we’ll see after it’s out.
That’s pretty accurate. Typically (not necessarily this way in GW2) a raid is a souped up dungeon for larger groups of people that takes longer to complete. It will have more complex mechanics and less forgiveness of player error.
and the prizes are way better?
I would tend to say no given the stingy so called RNG and wanting to encourage using real $$$$ to buy gems. But we’ll see after it’s out.
That makes no sense since rewards you get in-game aren’t ever found at the Gem Shop. Or are you talking about their worth in coin, which again doesn’t matter. The Gem Shop wasn’t designed so it would be “free” for most players.
I’m going to use my experience from FFXIV here, since I haven’t done like any fractals or story dungeons in GW2 yet (I did do Ascalon Catacombs and uh, default difficulty non-scaled fractal (and died, a LOT.))
In Final Fantasy XIV, they have different types of “Raids” one called “Raid” and one called “Alliance Raid.” Raids are 8-Player Party dungeons, which can be harder than even hard mode dungeons in the MMORPG.
However, “Alliance Raids” are catered toward more “Midcore” players, where you can participate with two other 8-Man parties alongside you. These massive Alliance Raid dungeons have bosses that require at least 4 people in each party to help with mechanics, or else the entire alliance raid will fail. These “Alliance Raids” have boss areas the size of one small party story dungeon in GW2 if not bigger. The Alliance Raids have the same difficulty as hard mode dungeons in FFXIV.
From what I’ve seen in the video teasing the raid boss, the game seems to be mimicking FFXIV’s nhard mode dungeons at the very least, which isn’t even considered a raid. However, FFXIV is choked full of “Fake Difficulty” (IE: insta-wipe mechanics if you don’t do something a specific way.) (If you don’t know what “Fake Difficulty” is, it means that the game has content that doesn’t conform to the genre’s original intentions. For instance, having FPS in a Traditional Turn-Based JRPG. These are usually done to make the player more determined to finish the game, and can sometimes cause massive frustrations.)
Certain dungeons in FFXIV have unique mechanics catered toward that specific dungeon, on specific bosses. For instance, in the “Alliance Raid” Syrcus Tower, the boss “Queen Scylla” forces all three teams of 8 to have people stand on three circle pads when she casts “Daybreak” in order to bring up a shield that prevents Daybreak from hitting the players. These pads can only be activated if players who are targeted by purple orbs (tethered with a purple line) bring the orbs to specific locations for the arena to absorb them and power the pads.
I doubt that these “Raids” will be as complex as the 3-party raid in FFXIV, but will still have some unique mechanic difficulties akin to the normal 4-man hard mode dungeons. If that is the case, they may become more popular than fractals, since Fractals have a lot of stuff that can instant-kill you if you’re in the wrong spot.
I still can’t beat Troll’s Revenge either, can’t even get to the first chest….
(edited by Iyeru.5240)
I still can’t beat Troll’s Revenge either, can’t even get to the first chest….
Engineer + Rifle + Jump Shot for the win. Just takes a little patience.
Raids are when a large group of police enforcement get an anonymous tip that certain criminals are holed up in a place of business/domicile, and said law enforcement carry out their capture with sure and swift fury.
Wait a minute….
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