Are these a total waste for a ranger build using “Carrion” stats?
(1): +28 Condition Damage.png Condition Damage
(2): 5% chance when hit to cause your next attack to steal health. (Cooldown: 15s)
(3): +55 Condition Damage.png Condition Damage
(4): After using your healing skill, your next attack skill steals health.
(5): +100 Condition Damage.png Condition Damage
(6): 7% of vitality becomes condition damage.