5v4 solved (for discussion)
5) In a game with no leavers or disconnects, each time a player dies, they take over the commander role for a minimum of 60 seconds – thereby ensuring that everyone has an opportunity to take an active part in the game.
Team comp?
I don’t think I have seen this idea discussed before so I’ll throw it out for discussion.
Whilst it would not 100% ensure that a 4v5 situation never occurs – it would make it a very rare event, tries to overcome the issues associated with other solutions suggested and potentially adds a completely new element to competitive play.
1) Prior to the start of a match 6 players must be present on each team.
2) Again prior to the start of the match, one player either volunteers or is nominated by the team to be the initial “commander”
3) Once nominated to the commander role – that player enters ‘spectator’ mode and once the game commences, they are able to issue commands/information on the state of the play via a chat panel to the rest of their team.
4) In the event of a disconnect or a leaver – the current commander is immediately transported to the base to begin play and 5v5 is maintained with one team having only the advantage of having a commander
5) In a game with no leavers or disconnects, each time a player dies, they take over the commander role for a minimum of 60 seconds – thereby ensuring that everyone has an opportunity to take an active part in the game.
Unfortunately that means that stealth play openers and basically every strategy would be immediately squealed on by a spectator. Nope.
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5) In a game with no leavers or disconnects, each time a player dies, they take over the commander role for a minimum of 60 seconds – thereby ensuring that everyone has an opportunity to take an active part in the game.
Team comp?
Any 5 man party entering a game team can choose to play the game with 5 members only.
Unfortunately that means that stealth play openers and basically every strategy would be immediately squealed on by a spectator. Nope.
You are correct – As I indicated it would add a new element to gameplay.
this is a good proposal for a new game mode.
say
“Commander Conquest” game mode
this is a good proposal for a new game mode.
say
“Commander Conquest” game mode
The Commander could have access to an airship with no less than 200 able bodied soldiers at the ready to repel off of said airship and lay waste to an opponent at a moment’s notice?
this is a good proposal for a new game mode.
say
“Commander Conquest” game mode
The Commander could have access to an airship with no less than 200 able bodied soldiers at the ready to repel off of said airship and lay waste to an opponent at a moment’s notice?
wait, that’s another game mode already!
@ Lopez
perhaps a “Tag Queue Conquest Mode” instead of an all seeing commander might be better?
6 versus 6
the 6th player is only to spectate their own team members or the capture points their team control.
the 6th member will enter the respawn wave if an active member is defeated.
There is something that nobody in this thread is really taking into account by suggesting a 6th player for either team whether as a Commander, or a simple backup sub for leavers.
And that is the player experience of the 6th guy. The player experience for that guy will be awful. Arenanet will never compromise on fun like that, and instead opt for.. the numerous 4v5 prevention methods already announced? This subject is poorly timed, lol. Wait 2-3 days.
Twitch.tv/chaithh
New Twitter: @chaithhh
There is something that nobody in this thread is really taking into account by suggesting a 6th player for either team whether as a Commander, or a simple backup sub for leavers.
And that is the player experience of the 6th guy. The player experience for that guy will be awful. Arenanet will never compromise on fun like that, and instead opt for.. the numerous 4v5 prevention methods already announced? This subject is poorly timed, lol. Wait 2-3 days.
well, it depends on the mind set, personal preference of the 6th player.
if the 6th player prefers to participate actively but the
1. 5 team members are just too good.
2. 6 opponent members are just that not so skilled.
3. combination of the above both.
that 6th player may very well never be able to participate in that match, due to the 5 team members not being defeated once.
such players who prefers to participate in the match actively may not feel very happy.
however, players who enjoy little participation and yet reap some rewards, they may welcome this.
players who wish to spectate how others play in competitive game modes may also enjoy seeing how their team members perform.
There is something that nobody in this thread is really taking into account by suggesting a 6th player for either team whether as a Commander, or a simple backup sub for leavers.
And that is the player experience of the 6th guy. The player experience for that guy will be awful. Arenanet will never compromise on fun like that, and instead opt for.. the numerous 4v5 prevention methods already announced? This subject is poorly timed, lol. Wait 2-3 days.
Point 6 of my original post already addresses this:
5) In a game with no leavers or disconnects, each time a player dies, they take over the commander role for a minimum of 60 seconds – thereby ensuring that everyone has an opportunity to take an active part in the game.
The only scenario where the 6th guy remains as the commander for the whole game is if no one on his team dies, which is very unlikely.
There is something that nobody in this thread is really taking into account by suggesting a 6th player for either team whether as a Commander, or a simple backup sub for leavers.
And that is the player experience of the 6th guy. The player experience for that guy will be awful. Arenanet will never compromise on fun like that, and instead opt for.. the numerous 4v5 prevention methods already announced? This subject is poorly timed, lol. Wait 2-3 days.
Point 6 of my original post already addresses this:
5) In a game with no leavers or disconnects, each time a player dies, they take over the commander role for a minimum of 60 seconds – thereby ensuring that everyone has an opportunity to take an active part in the game.
The only scenario where the 6th guy remains as the commander for the whole game is if no one on his team dies, which is very unlikely.
I think that mitigates some of the problem but doesn’t solve it. Lol. It’s just like making the spawn timer increase from 15 seconds to a potentially much higher average downtime penalty on death. That’s hardly a small price to pay for a hypothetical 4v5 fix.
Twitch.tv/chaithh
New Twitter: @chaithhh
I don’t think I have seen this idea discussed before so I’ll throw it out for discussion.
Whilst it would not 100% ensure that a 4v5 situation never occurs – it would make it a very rare event, tries to overcome the issues associated with other solutions suggested and potentially adds a completely new element to competitive play.
1) Prior to the start of a match 6 players must be present on each team.
2) Again prior to the start of the match, one player either volunteers or is nominated by the team to be the initial “commander”
3) Once nominated to the commander role – that player enters ‘spectator’ mode and once the game commences, they are able to issue commands/information on the state of the play via a chat panel to the rest of their team.
4) In the event of a disconnect or a leaver – the current commander is immediately transported to the base to begin play and 5v5 is maintained with one team having only the advantage of having a commander
5) In a game with no leavers or disconnects, each time a player dies, they take over the commander role for a minimum of 60 seconds – thereby ensuring that everyone has an opportunity to take an active part in the game.
/signed. though the reserve (or commander as you call it) should be 2 instead of 1. timer also can be added to the team that auto port them to the base when their time on the battlefield runs out.
player 1 – 3 minute from start
player 2 – 2 minute after player 1
player 3 – 2 minute after player 2
player 4 – 2 minute after player 3
player 5 – 2 minute after player 4
player 6/7 – wait to replace any auto-ported player.
any death will also replace the player. the new/replacing player on the battlefield will be the last in the queue for the auto-port.
Archeage = Farmville with PK
(edited by azizul.8469)