I’m by no means an expert PVPer in GW2, however I came up with some changes to current maps that to me, it will make them more interesting and fun.
Skyhammer
There are many many complains about this map. I believe the main mechanic of the map, fighting for the cannon isn’t the issue, but the emphasis on “cheap” kills by bunker/defensive characters with lots of pull/push abilities.
How about this simple change: remove all holes and add railings so you can no longer be pushed/pulled down. Now the map will work similarly to other maps, only with the added cannon mechanic, no more griefing. The map has some interesting vertical gameplay too, attacking others from advantage points etc, it’s a shame it isn’t used more often because of the “cheap” kills. This change might also make skyhammer availalbe in Ranked Arena too.
Spirit Watch
Quick and easy change to make this map better, disallow ALL movement skills while you hold the orb. You cannot be affected by swiftness and any teleport or invulnerability skills will force you to drop the Orb, so why is it that leap skills work as normal?? For example, Fiery Rush, that ignores movement impaired conditions too, should either not move you far, or force you to drop the Orb.
Some very simple changes to remove gimmick builds from making these maps annoying, while keeping their main mechanic intact.
And now for Courtyard!
A) Make it so there are no respawns in the map. Once team members of one team are all dead, everyone respawns back to base and repeat the battle. The winning team gets a point, first team to reach 3 points (tweakable) wins the match.
This way, there is no “farming” going on once a team gets the upper hand making the experience not fun for the losing team. Also, “cheap” and “lucky” wins will be lessened, because every round will start fresh. Easier to turn the tide and actually win the game even if the first round looked hopeless.
Also, this will make Courtyard take slightly longer time, so it’s not the “easy quick farm” map anymore.
B) Add buffs on the map that spawn on timers, like the Temple of Silent Storm buffs, only this time player buffs.
These buffs need to be powerful enough to “force” players to hunt them, this will spread the teams a bit and make the matches different to a repeated 5vs5 in a corner. Also might create some interesting duels around the points (while the rest of the teams are fighting elsewere). Finally, it will make use of the multiple paths in Courtyard, which are currently underused as most fights take place near the middle and the rest of the map isn’t used for anything.
I don’t know how easy it is to make any changes to the maps of the game. However doing some changes from time to time will spice up the game a bit, if it doesn’t work well, revert them back.
Do you think these changes will make the maps playable in Ranked Arena??? Any feedback is welcome!