(edited by Morwath.9817)
Amulets
Whatever they do I agree that there needs to be more refinement and options with amulet instead of these “one size fits all” amulets we have now.
If we keep Amulets as 100% of stats I would suggest to make separate Amulets stats for each class, since same amulets have different value for different classes, because:
-> Different base armor;
-> Different base HP;
-> Different mobility;
-> Access to stability, stealth, ports, invuls or lack of those;
-> Different healing values;
-> etc…
Edit:
Also having separate Amulets for each class would allow to have additional <class only> effects on Amulets like e.g. 25% Lifeforce at beginning of the match or after respawn and such silly things to balance certain strategies/stat setups.
(edited by Morwath.9817)
Whatever they do I agree that there needs to be more refinement and options with amulet instead of these “one size fits all” amulets we have now.
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