An idea to increase skill-cap.

An idea to increase skill-cap.

in PvP

Posted by: Rallad.3802

Rallad.3802

Even though the skill system is fine, I occasionally feel that sometimes a sizable portion of my weapon skill usage does not require too much consideration. For example, for each weapon I have a fairly simple algorithm, which under most circumstances is unfortunately consistent.

In a nutshell my idea is, that certain weapon skills could be activated in two separate ways (perhaps via a toggle button or something), to promote intelligent play (at cost perhaps of an extended CD). I realise that this would be a huge change- but I thought of it a while ago, and I’m just sharing it.

Several of these can keep the current animation (or it can be varied slightly) and the secondary function could be very similar to the original skill, with a twist. Or even, a minority of skills could have a very different function altogether.

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For example, let me consider the Guardian’s GS skill set and attempt a few possible ‘secondary’ functions.

#2. Whirling wrath.

-A double powerful whirl, which deals higher damage at the start of the execution with half the duration of the normal version. (Thus dealing overall less damage, but has a higher hit expectancy)

or

-The whirl reflects projectiles instead of ‘hurling’ them. (Giving a defensive flavour to the skill)

#3. Leap of Faith.

-An unblockable variation instead of the blind.

or

-A completely different function (where the skill name could be split)- a skill where the greatsword is used as a channelled block/reduced damage intake/block projectiles.

#5. Binding Blade.

-Emphasis on the actual greatsword being thrown into the enemy (single target), consequently disabling all his greatsword skills temporarily. The guardian can now drag his target around for a short while, like a leash.
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This was just an idea, and I don’t know how viable it is, but I figured I’d toss it out here. Who knows, it might spark something in the future. I think if each weapon skill-set had at least one thing like this, it might be a quite viable and interesting implementation.

Peace ^^

An idea to increase skill-cap.

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Posted by: butch.8136

butch.8136

I think they talked in the past about traits altering your weapon skills. This sounds good, but I don’t know how viable it would be to implement this. Anyway, I agree that there should be an increase in individual skill layers. It’s all about teamplay atm (which isnt bad ofc :p) but I feel like the possibility to get a higher individual skill level would benefit the game.

Altering weapon skills through traits would add some diversity (but like the current situation: it needs balancing and a good implementation or there would be no diversity).

An increase in the combo-field teamplay would be good too imo.

Razor xxxx (Desolation ; Off)
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Throw out: Hotjoin!

An idea to increase skill-cap.

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Posted by: Kasama.8941

Kasama.8941

There were originally suppose to be a system like this in the game, similar to the rune skill system in Diablo 3, but it was change to the trait system instead. I think that if they were to introduce new skills, they might as well just attach them to new weapons. The last thing we need is yet another thing to throw professions off balance.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
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