[Eon] – Blackgate
Arken's post about the state of pvp.
[Eon] – Blackgate
I think if you did that, the basic damage of each attack should increase proportionally to the damage lost. I’m fine with that to be honest.
I think if you did that, the basic damage of each attack should increase proportionally to the damage lost. I’m fine with that to be honest.
I have no problem with this, auto-attacks need to deal damage or else people are just going to stare at each other until cooldowns as there’d be no damage flow. But the ability to just stack bleeds by mashing my 1-key shouldn’t be possible.
The critical sigils/traits are bleh, I don’t mind crits but the abilities tied to them that can be so completely game changing, or the random passive procs.
[Eon] – Blackgate
From the list of critical hit sigils, I honestly don’t see anything significant. Some of the traits though, are indeed game changing. Which is why I proposed a counter system in the op.
While this also has been discussed, I do believe there should be an internal cd on Lyssa runes. I don’t believe a Runset should define a profession. Now I understand most professions run it to fight the condi-meta and I sympathize. However, this as well as a reduction in AoE-condi or just Conditions in general would be a lot more appealing.
I was looking over some changes to the current profession I play(Guardian). Some of which would allow for more mobile play. For instance, i’d like to see the ability to trait for symbols to be mobile auras. This would require a master(or even a grand master) slot.
-More soft CC. Probably through GS/Sword since these are more about direct confrontation than actual hard CC. Zealot’s Defense could apply one second of Cripple per hit, Binding blade could cripple your opponent(s) upon hit instead of a pull. Or rather, it would apply cripple but then it would be removed of the Guardian chose to pull.
-Mobility: I believe the trait Focused Mind should also apply some Swiftness as well as Fury. I’m not sure how much but one of the biggest issues the Guardian has is sticking to their target.
-Rework of Virtues: As it stands, the passive of each virtue, in my opinion is lackluster. I’d these to eventually be changed to maybe be more like stance? Sort of like Elements for the Elementalist.
These are just adjustments i’d like to see off the top of my head. The numbers could be reworked but this is the basis for it. I’d like to see others post what changes they’d like to see to their respective professions.
Reducing the power of auto attacks is tricky considering some classes rely on them for damage like the ranger whose abilities are probably centered more on utility than damage. I think Power skills are fine for the most part. It’s the condition spamming with little to no counter-play that’s more of a problem.
As for a counter on crit, I’d disagree on adding it. Not only will it add clutter to the field to watch for a counter on top of attacks and signets/aoe etc, but it won’t actually do anything. If on the 3rd crit a condition is added, then it’s gonna happen on the 3rd crit either way – you’re not going to dodge to avoid that little condition, and even if you do, the 3rd crit is coming your way soon.
Adjusting condition damage, cast/animation times, and traits are much more important imo.
Red circles heal you. Just relax.
That’s also part of the problem but what I suggested was a temporary solution. It would allow you to defend yourself a lot better if you can see it coming. While yes the cluttering is a problem,(should be address separately) I think having an idea of when a big hit is coming will allow for someone to actually put up the proper defenses.
(edited by Arken.3725)