(edited by Yashuoa.9527)
Automatic medical response
I have to say that is a bad idea at least in my opinion. Sry, but if they change AMR to a cd reduction for the heal skill, it wouldn’t do anymore what it is supposed to do. To trigger the effect, you have to get hit under 25% of health. This means it is VERY likely for you to get down in the next seconds. AMR is a emergency tool, saving you a single time (with 2 min cd) from getting down.
I think it still should stick with it’s theme to be an emergency trait.
I have to say that is a bad idea at least in my opinion. Sry, but if they change AMR to a cd reduction for the heal skill, it wouldn’t do anymore what it is supposed to do. To trigger the effect, you have to get hit under 25% of health. This means it is VERY likely for you to get down in the next seconds. AMR is a emergency tool, saving you a single time (with 2 min cd) from getting down.
I think it still should stick with it’s theme to be an emergency trait.
I said y% hp.
So it could be something different than at 25% in the new version.
Also there is the second suggestion mentioned where it becomes just a cd reduction trait for your healskill (without a proc at y% hp).
The reason I came with the suggestions is that I think people will still complain about it when automatic medical response triggers, because there is no difference to see when its up prepatch, compared to post patch.
However the engineer has a longer internal cd on it now post patch.
Wouldnt you prefer the trait to be changed into something that is not useless for 2min after use (maybe something different than my versions)??
It would be less powerful when its up compared to a heal cd reset, but it will be useful more often, due to no massive internal cd.
(edited by Yashuoa.9527)
I would decrease cd back and increase the cd of passive elixir S, cause even if u can use one without the other it has a really good synergy between traitlines, which is imo what Anet should be focusing when designing them
Meh, thanks for killing AED for build that weren’t even meant to be serious, now I can’t even run it in a ‘for fun’ build.