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Posted by: Laraley.7695

Laraley.7695

Snip

Confirmed you have nothing to contribute. Thanks for the “worthless” arguments. At least the other guy was constructive and actually seemed knowledgable. Lol’ed at your soothing ice backpedal, going into earth is more active than current DS (your argument being that it’s not active) , and BA is easy to keep track of? You lost all credibility just by saying that. You, on the other hand…Not so much.

I never stated that Diamond skin is more active play than going into earth. If you actually read what I said since you keep replying with stuff like this that are completely non-constructive and just a way for you to insult me, you would know that I did say Diamond skin is completely passive.

There’s no soothing ice backpedal. I stated that I do not think the 800 heal you get from the regeneration and the random contidion cleanse is the issue why elementalist have so much sustain currently.

So, you cannot keep track of something, so it basically means it’s impossible?

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Posted by: Zelulose.8695

Zelulose.8695

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Saiyan.1704

Saiyan.1704

The play around the 90% mark is more skillful and IMO better than your suggestion as it isn’t that you’re looking for a window, but that you’re just playing around that marker. It just takes one or 2 autos from a power build to knock you below that 90% marker and then a necro or other condi class can keep you below that once you run out of condi clears (which you will).In both situations you will need to be trained to bring you below a health marker, but in your suggestion the length of time of condi resistance is actually longer because it’s easier to hover above the 75% mark than it is to be around the 90% mark (even with the condi damage uptime of 50%) due to cleanses. The 25% health cushion along with the rotations of condi cleanses means that I will definitely be able to keep condi’s off of me far longer than I would if it was at the 90% mark even if I was trained by 2 people.

Now let me tell you why it is more balanced than the current 90% threshold.

Counterplay – Current form of DS doesn’t have it
Saying I have to change my entire rotation simply because a class completely counters me, is poor balance design. No other profession has this against another class or build.

If this was the intentions, then Arenanet might as well kept Turrets because it had “counterplay”; forcing players to rotate and strategize around that engineer appropriately. Not to mention there would be Other accounts of class countering another class or build… there isn’t. Even full Cleanse builds vs Condi builds have some form of counterplay between the two players.

Lettuce’s DS proposal has it.
I’m not saying Lettuce’s trait change proposal is the best one. As a matter of fact, i’m sure it can be better. All i’m saying is, it is a better solution than the current perma-condi-invulnerability above 90% threshold trait. At least I can save my burst conditions on Fire – Air and towards the end of Water if it the trait was changed for just Earth. Not to mention that other condi classes, like Mesmers, can boon strip the Resistance boon during his Earth attunement to add another layer of counterplay. At least we have options, unlike what the current trait offers.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Lupanic.6502

Lupanic.6502

mortar 5 elixir shell does not count as an elixir for condi removal even tho it says elixir ( when traited alchemy line)

same for Elixir Gun #4 and toolbelt from Elixir Gun. Both do not remove condis

https://forum-en.gw2archive.eu/forum/professions/engineer/Bug-Alchemical-Tinctures-doesn-t-cleanse/first#post5243160

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Posted by: Trigr.6481

Trigr.6481

While a small percentage of this list does more than likely mean well, but most of this is highly influenced on the majority of people just looking out for their own class first and foremost above balance. Not to mention the single highest concern should be bug fixes above everything else. It’s really illogical to give ideas and proposals to improve balance when fixing bugs will change the game in a way that nobody can anticipate.

Countless

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Posted by: Runewolf.8456

Runewolf.8456

I would like to see promised Profession Forum Specialists, though.

We really need those. And it’s not like there’s a lack of good candidates.

IMO, most forum people only post or type “good”, a lot of these forum warriors are baddies in game. I think their perception of balance is skewed.

Everyone’s perception of balance is skewed. Including very strong players who are often the most skewed as they have a vested interest in maintaining the powerful nature of their comp.

As for this list. I hope arenanet do realise this:

Thief has almost always been a mandatory pick because of their unrivaled mobility and the uncounterable stealth plays the class allows. This means that every competitive team is always going to be forced to have a thief and that the thieves performance can almost control the entire matchup of the game. As an example, if a thief severely outplays the other thief it’s going to have a much larger impact than any cele class outplaying each other and there isn’t much the team can do to stop this from happening.

I mean, I would +10000000 this if I could. This whole game of gw2 is decided by who has the best thief. Its like air superiority in warfare. If you have thief superiority then it is so easy to play every other class and feel like a pro.

Honestly 90% of games with organised teams is just who has the better thief because the profession is simply too strong to deal with without your own thief.

They need to add significant counterplay to thief. Or reduce its damage. And by counter play I mean like ways to interfere with their initiative regain

If you want to increase counter play to stealth thieves will need other defensive skills/traits to play with otherwise your just deleting the class from viable play.

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Posted by: Rickster.8752

Rickster.8752

I would like to see promised Profession Forum Specialists, though.

We really need those. And it’s not like there’s a lack of good candidates.

IMO, most forum people only post or type “good”, a lot of these forum warriors are baddies in game. I think their perception of balance is skewed.

Everyone’s perception of balance is skewed. Including very strong players who are often the most skewed as they have a vested interest in maintaining the powerful nature of their comp.

As for this list. I hope arenanet do realise this:

Thief has almost always been a mandatory pick because of their unrivaled mobility and the uncounterable stealth plays the class allows. This means that every competitive team is always going to be forced to have a thief and that the thieves performance can almost control the entire matchup of the game. As an example, if a thief severely outplays the other thief it’s going to have a much larger impact than any cele class outplaying each other and there isn’t much the team can do to stop this from happening.

I mean, I would +10000000 this if I could. This whole game of gw2 is decided by who has the best thief. Its like air superiority in warfare. If you have thief superiority then it is so easy to play every other class and feel like a pro.

Honestly 90% of games with organised teams is just who has the better thief because the profession is simply too strong to deal with without your own thief.

They need to add significant counterplay to thief. Or reduce its damage. And by counter play I mean like ways to interfere with their initiative regain

If you want to increase counter play to stealth thieves will need other defensive skills/traits to play with otherwise your just deleting the class from viable play.

ZZZZZZZZ

Who cares if they aren’t required in every team. They have had THREE years of being the best class. THREE WHOLE YEARS. NP finding a team as a thief for 3 years. Deciding most games for 3 years.

Time to give other classes a chance. They should make the significant nerfs needed to thief. Then if and when it becomes not viable then and only then should it receive buffs to compensate.

Official winner of solo queue MMR leaderboards – EU

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Posted by: Runewolf.8456

Runewolf.8456

I would like to see promised Profession Forum Specialists, though.

We really need those. And it’s not like there’s a lack of good candidates.

IMO, most forum people only post or type “good”, a lot of these forum warriors are baddies in game. I think their perception of balance is skewed.

Everyone’s perception of balance is skewed. Including very strong players who are often the most skewed as they have a vested interest in maintaining the powerful nature of their comp.

As for this list. I hope arenanet do realise this:

Thief has almost always been a mandatory pick because of their unrivaled mobility and the uncounterable stealth plays the class allows. This means that every competitive team is always going to be forced to have a thief and that the thieves performance can almost control the entire matchup of the game. As an example, if a thief severely outplays the other thief it’s going to have a much larger impact than any cele class outplaying each other and there isn’t much the team can do to stop this from happening.

I mean, I would +10000000 this if I could. This whole game of gw2 is decided by who has the best thief. Its like air superiority in warfare. If you have thief superiority then it is so easy to play every other class and feel like a pro.

Honestly 90% of games with organised teams is just who has the better thief because the profession is simply too strong to deal with without your own thief.

They need to add significant counterplay to thief. Or reduce its damage. And by counter play I mean like ways to interfere with their initiative regain

If you want to increase counter play to stealth thieves will need other defensive skills/traits to play with otherwise your just deleting the class from viable play.

ZZZZZZZZ

Who cares if they aren’t required in every team. They have had THREE years of being the best class. THREE WHOLE YEARS. NP finding a team as a thief for 3 years. Deciding most games for 3 years.

Time to give other classes a chance. They should make the significant nerfs needed to thief. Then if and when it becomes not viable then and only then should it receive buffs to compensate.

and here i thought for half a second, i could get some constructive conversation. Now I know why A-net tends to ignore the forums most of the time.

Not a bad thread, OP even though i don’t completely agree with everything said, i think having a collective doc of all of the popular suggestions and known problems is a good way to go.

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Posted by: onevsone.2098

onevsone.2098

No Mesmer bug fix in the patch

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Posted by: skcamow.3527

skcamow.3527

No Mesmer bug fix in the patch

No nerfs either

Kortham Raysplitter (Yak’s Bend)

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Posted by: Aomine.5012

Aomine.5012

No Mesmer bug fix in the patch

No nerfs either

The one that got most of the “bug fixed” is ranger.
And ALL of those “bug fixes” are those that benefit rangers.
They ignore all the bugs that hurt rangers anyway…
It’s already close to trash-tier again in PVP and now more nerfs LOL..

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Posted by: Targuil.3741

Targuil.3741

Necro axe is useless and corruptions plain suck… better nerf Chilling Darkness!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
I think I should remove this quote given the recent developement.

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Posted by: Celtus.8456

Celtus.8456

Unrelated to many of the comments here: I applaud the use of trait symbols on the character status bar since the update, and I think we need more of this. Sure, we want to elegantly avoid turning the UI into too much of a giant mess like those other games, but it is better to be informed of someone’s traits and passives through those icons or through an animation than not at all.

Just off the top of my head, add the trait icon for Diamond Skin when elementalist’s with Diamond Skin are over 90% hp (same case with Ranger Bark skin), and an icon for elementalists that still have the passive 50% proc for armor of earth, as well as the procs for Cleansing Fire, Arcane Shield, and so on…note I am not singling out elementalists, I am just speaking about what I have more familiarity with.

By making these changes the player and the opponent can make more informed decisions in battle.

Josre
Zulu Ox Tactics [zulu]