Beaching of the Capricorn (PvP map redeux)

Beaching of the Capricorn (PvP map redeux)

in PvP

Posted by: Swagg.9236

Swagg.9236

So ANet has now admitted (naturally, as surreptitiously and as quietly as possible) that the Raid on the Capricorn is a bad map (and, by extension, so is underwater combat). Regardless, it’s a waste to just completely can the map and all of its resources.

Picture 1: Current Capricorn mid and Blue Spawn
Picture 2: Hypothetical, dry-land Capricorn mid and Blue Spawn

  • Just remove the cove, throw some line of sight and elevation tiers around the point and bam, new map that isn’t trash.
  • Mid node size increased from 240 to 600 range radius. Side nodes increased in size from 240 to 450 range radius.
  • Fill in the sides surrounding the ship to make it appear as if the Capricorn has beached itself and also to allow easier access to the boat from the side nodes as a means of crossing the southern half of the map.
  • Capricorn mid is now a sunken pit accessible from the rest of the map with a node arena that resembles Foefire mid.
  • Also remove the cannon.

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(edited by Swagg.9236)

Beaching of the Capricorn (PvP map redeux)

in PvP

Posted by: Swagg.9236

Swagg.9236

Hurried sketch of hypothetical dry Capricorn mid:

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