Boon Hate / Lazy balancing
Nope. Just boon hate. Kinda make sense.
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enchantment removal was pretty significant in gw1. long cooldown full strips better suit gw2 though imo.
Anyone else think boon hate is a terrible game design choice and just lazy balancing?
What’s next, Confusion hate traits? Signet hate traits? Condition hate traits? Sigil stacks hate?
Technically there is already “bleed hate” and “burn hate” in the game. Just thought I’d let you know
Why do you think this is a terrible game design choice/lazy balancing?
But now they’re hating cause a brotha finally got some buzz
www.twitch.tv/Follidus – Team Absolute Legends
Boon stealing is an interesting mechanic and is on a really telegraphed skill so I’m fine with it.
Warrior’s version of boon hate is what I would consider the hilariously lazy balancing, I was making jokes that they would make boon hate something entirely worthless like a direct increase in damage for weeks before the patch and… It actually happened, fixing absolutely nothing about the class, adding no new dynamics to warrior play, not to mention putting it in the glass cannon traitline as a grandmaster trait.
They should have just made something about warr destroy boons, that’s way less OP than thief’s boon stealing but yet somehow a massive improvement to what we have right now.
Nope. Just boon hate. Kinda make sense.
With boons within themselves being so imbalanced in power, and boon hate being so spastic in nature and in ability to get it…
I don’t like it.
Stability is like three of four times stronger than any other boon you’re probably going to throw up on yourself. That or massive stacks of might…. it makes the majority of other boons (short of protection) into just cover boons…
I get the idea of a meta, but something so specialized… instead of just dealing with boons as they are… you have to have one of the few ways to cope (larcenists strike, boon rip mes; both just slauter boon power) or else boons are obscenely strong…
It’s a terrible situation.
Conditions are also in a bad place.
Few obscenely strong trait cleanses turn a good deal of them into nothing but cover for the important conditions.
The problem isn’t necessarily with cover conditions, but that in conjunction with the terribly specialized nature you need to spec to be able to deal with them.
(edited by garethh.3518)
It would have been better if it was ‘Burst skills crush boons, removing one and dealing X bonus damage. Cannot occur more than once every 10 seconds per burst skill’ (to keep Sword/LB burst from becoming godmode in one fell swoop) instead of another boring % damage increase that doesn’t even really help.
It would have been better if it was ‘Burst skills crush boons, removing one and dealing X bonus damage. Cannot occur more than once every 10 seconds per burst skill’ (to keep Sword/LB burst from becoming godmode in one fell swoop) instead of another boring % damage increase that doesn’t even really help.
They should switch it over to ‘remove a specific boon’ instead of one of any.
That and making boon hate more common would make the difference in power between boons completely acceptable.
Warriors should have a stability boon strip or ‘reduce stability duration on target’ if stability is going to be as strong as it is so a 100% counter to a number of warrior specs.
I like the goal of boon hate/boon stealing. The idea is to reduce certain classes high DPS/Spike damage (warrior and thief, mostly) by just a small amount (so GC’s cant drop other players in 3 seconds) while maintaining the ability to seriously threaten bunkers through other means.
You’ll notice even most non bunkers rely heavily on boons – they’re literally everywhere. That’s because prior to this patch they were immensely powerful with almost no downside – Engi’s, guardians, ele’s, mesmers – they all run with a crazy amount of boons on them any time they’re in combat. Warriors and rangers throw up a smaller assortment, but tend to keep the important ones up for a good long time. A thief with 20 points in trickery will get Fury, Might, Swiftness, Vigor, and 2 of your boons for 10-15 seconds on steal.
Now that there’s a punishment for just throwing up as many boons as you can for as long/as frequently as you can, we’ll see less mindless boon spamming, which is a good thing. Prior to this there was no reason not to just throw up every boon your class could take advantage of for as long/as frequently as possible.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
To be completely honest, Nothing really changes after the patch. The only risk of putting up boons is that a necro might convert them into conditions, or perhaps the pesky thief might try to steal them. But from the warrior point of view it is just pointless to pick up the “boon hate” trait.
I dont know know who or what tested it and ended up in a decission that it was a good choise to implement that kind of boring dmg increase trait on game, and even as a grandmaster trait. I just dont get it, why cant Anet understand the need for interesting and meaningful traits. Even the suggested boon removing/destroying would be extremely better.
But no. Please. I ask from the ppl in charge of balancing please look at the classes in an objective manner. Look at the traits, and ask yourselves: Are these traits really interesting and exiciting enough? And second question you should ask is: Could we do this any better?
And while you are at it, hop into europe and try do some tournies solojoin or with team, and see what happens.
I’ve always assumed classes like necros and mesmers were meant to be naturally good vs boons where warriors were meant to be weak vs them
Lines are starting to blur though….
warriors are still weak against boons
warriors are still weak against boons
Maybe the goal was to keep them relatively weak, but just not as weak as before.
The damage buff is significant and its there if you want it.
warriors are still weak against boons
Maybe the goal was to keep them relatively weak, but just not as weak as before.
The damage buff is significant and its there if you want it.
No, it really isn’t a damage buff when you look at what you have to give up to get that grandmaster trait.
Beast mode
War boon hate should ignoring protection boon. Now that would make it much more useful, as it is now that completely waste of traits.
War boon hate should ignoring protection boon. Now that would make it much more useful, as it is now that completely waste of traits.
Cut the % per down by 1 or 2% and give Warrior protection pierce when traited.
Or just make burst skills unaffected by prot
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Why should warriors have boon stripping? The professions in this ame aren’t meant to have all the same playstyle.
It’s cool that there are more means to counter boons outside of stripping, stealing and converting. However, I do agree that the warrior’s trait is pointless unless it can pierce a little bit through protection.
Here’s an idea for an additional effect to that trait:
“Burst skills ignore the effects of boons on the targets they hit.”
Meaning that they can pass through protection and stability.
(edited by DiogoSilva.7089)
warriors are still weak against boons
warriors were designed to be supported by classes with boon control
like in guild wars
long cooldown full strips better suit gw2 though imo.
This means you need a skill which says “regeneration can’t be applied to target for 15 seconds.”
I’d like to point out that conditions and boons get applied so frequently in gw2 that your statement is intellectually bankrupt.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Why should warriors have boon stripping? The professions in this ame aren’t meant to have all the same playstyle.
It’s cool that there are more means to counter boons outside of stripping, stealing and converting. However, I do agree that the warrior’s trait is pointless unless it can pierce a little bit through protection.
Here’s an idea for an additional effect to that trait:
“Burst skills ignore the effects of boons on the targets they hit.”Meaning that they can pass through protection and stability.
and retal. trololo
long cooldown full strips better suit gw2 though imo.
This means you need a skill which says “regeneration can’t be applied to target for 15 seconds.”
I’d like to point out that conditions and boons get applied so frequently in gw2 that your statement is intellectually bankrupt.
not really no. that’s where I was coming from as well. you see, symbols for example can cover everything very easily and yes, there is a lot of reapplication, therefore we need full strips instead of a skill that tickles the retal from GS on you, or it needs to have very low cd and no cast time, then maybe. the order in which boons get removed is also confusing to people.
(edited by pullnointer.1476)
Conditions, Hexes, and Enchantments (boons) were a big deal in Guild Wars 1, as were their removals.
In Guild Wars 2 we prefer a ‘just spam that kitten at them’ approach, where tactical use of ones abilities becomes… less important. As a result, we need removal that can cope properly. Using removal that required tactical decision making wouldn’t fit, so we have passives, and just spam to remove all abilities on the defensive end as well.
Net result: you rolling your face on your keyboard became more viable. Because that’s the game Arenanet wanted to make a AAA Esport. -.-
Did I mention that I still want a refund?
With gw2 anet decided to switch pve around with pvp. Meaning pve is actually pretty good and pvp is bad. In gw1 it was the opposite.
Everything about gw1 pvp is long gone, except skills using similar names. I guess it was to give us gw1 players nostalgia or something who knows?
Everything in gw2 pvp is very simple for example:
How do you beat a warrior in gw1? Maybe bring spiteful spirit, enfeeble, blinds etc.
How do you beat a warrior in gw2? Dodge
How do you avoid ranger interrupts in gw1? Bring something like mantra of resolve.
How do you prevent being interrupted in gw2? Dodge
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I don’t mind them buffing PvE. I thought it would be sorta fun to play PvE sometimes when I was taking a break or waiting for teammates to get online.
But they sacrificed PvP for it completely.
GW1 Had more to offer PvE than GW2 does PvP. In GW1, I was a PvPer to the core but I still did some furnace runs, I had OCD about exploring and when acheivements were patched in I was almost to cartographer already. (ran droks forge sometimes for free while waiting for ppl to get online.)
In GW2, the PvP scene just isn’t there, at all.
Even WvWvW is really not to my liking. I wont’ get into it cause I think people who play the game for WvWvW should steer that part of the game — but it aint for me. Too much zerg, not enough feeling of contribution.
Back to point:
Their PvP… if kitten. They are kitten. They should hire new people and have them look to GW1 for unkittenty inspiration.