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Posted by: Extreme.8350

Extreme.8350

Were getting nerfed. Supcutie and sam has spoken.
it is ONE condi build one effing condi build which is viable.
I much rather play power but we all know how useless that is.

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Posted by: Alex Shatter.7956

Alex Shatter.7956

source please

/15 char

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Posted by: Extreme.8350

Extreme.8350

source

https://www.twitch.tv/guildwars2/v/59358678

Also id like to add that you have to play like a total kitten to even kill anyone with mesmer. Kite and teleport a dozen times while everyone else just 1,1,1 condi death.
Its not OP its just the only way to play it. Like u do more for less.

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Posted by: Curunen.8729

Curunen.8729

lol, no surprises.

Well it already got nerfed when they reduced MtD from 2 stacks to 1, so I don’t care tbh.

I just hope they give something back for power – like the extra bounce on mirror blade…

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Posted by: Nocta.5274

Nocta.5274

source

https://www.twitch.tv/guildwars2/v/59358678

Also id like to add that you have to play like a total kitten to even kill anyone with mesmer. Kite and teleport a dozen times while everyone else just 1,1,1 condi death.
Its not OP its just the only way to play it. Like u do more for less.

Timestamp ?

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Posted by: Soothsayer.9206

Soothsayer.9206

Approximately 25mins into video. Mesmer’s are so done

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Posted by: Cynz.9437

Cynz.9437

If other classes get hit by nerfbat (which needs to happen), i see no issue.

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Posted by: Spartacus.3192

Spartacus.3192

to be fair that double moa is the only real problem so as they say in the stream if they make continuum split not affect the elite then i think that would be fine.

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Posted by: Nocta.5274

Nocta.5274

Heh, mesmers got to be the best class two seasons in a row, since ( like everyone predicted ), continium split is just way too good to be a F5 wihout losing anything.

if mesmers became warriors level for a season or two, they can’t complain.

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Posted by: Azukas.1426

Azukas.1426

Heh, mesmers got to be the best class two seasons in a row, since ( like everyone predicted ), continium split is just way too good to be a F5 wihout losing anything.

if mesmers became warriors level for a season or two, they can’t complain.

Goto the mesmer forums and the posters there believe mesmers are under powered. I’ve been saying since the last patch we are meta only to be shouted down. I’m embarrassed and I truly hope that after 2 seasons of meta we get dropped out.

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Posted by: Dariya.9380

Dariya.9380

“you’reselves”… ouch, my brain.

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Posted by: Ruru.1302

Ruru.1302

GG certain poster who keeps defending mesmer hahahahah4h4h4h4h4 l2p

mag
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Posted by: sinject.4607

sinject.4607

GG certain poster who keeps defending mesmer hahahahah4h4h4h4h4 l2p

why is a scrapper player gloating about another profession getting nerfed?

you do realize scrapper is probably getting just as many nerfs as mesmer and reaper right?

probably not, considering about you bragging about reaching legendary with the easiest profession in the game in your signature lmao.

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Posted by: Ruru.1302

Ruru.1302

GG certain poster who keeps defending mesmer hahahahah4h4h4h4h4 l2p

why is a scrapper player gloating about another profession getting nerfed?

you do realize scrapper is probably getting just as many nerfs as mesmer and reaper right?

probably not, considering about you bragging about reaching legendary with the easiest profession in the game in your signature lmao.

actually i played daredevil to legendary, amber-diamond was scrapper. nice try tho

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Posted by: Mightybird.6034

Mightybird.6034

yall realize that is complete speculation? Has no bearing on balance patch.

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Posted by: sinject.4607

sinject.4607

GG certain poster who keeps defending mesmer hahahahah4h4h4h4h4 l2p

why is a scrapper player gloating about another profession getting nerfed?

you do realize scrapper is probably getting just as many nerfs as mesmer and reaper right?

probably not, considering about you bragging about reaching legendary with the easiest profession in the game in your signature lmao.

actually i played daredevil to legendary, amber-diamond was scrapper. nice try tho

still doesn’t change the fact you’re a scrapper player telling others to “l2p”.

i doubt you’re even a passable daredevil.

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Posted by: Burtnik.5218

Burtnik.5218

Tbh i hope they nerf all elite specs into really deep kitten – down to alternative playstyles.

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Posted by: Jekkt.6045

Jekkt.6045

Tbh i hope they nerf all elite specs into really deep kitten – down to alternative playstyles.

tell eles to play alternative playstyles lol.

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Posted by: Burtnik.5218

Burtnik.5218

Tbh i hope they nerf all elite specs into really deep kitten – down to alternative playstyles.

tell eles to play alternative playstyles lol.

Eles and warriors needs overhaul in form of a new skills/traits tbh. Those are the two classes that will be either too weak or too strong due to their desing. Give them low numbers and they will sux, give them high numbers and they becomes a monster. There is no way to create middle ground for them atm

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Posted by: Swagger.1459

Swagger.1459

Tbh i hope they nerf all elite specs into really deep kitten – down to alternative playstyles.

tell eles to play alternative playstyles lol.

Eles and warriors needs overhaul in form of a new skills/traits tbh. Those are the two classes that will be either too weak or too strong due to their desing. Give them low numbers and they will sux, give them high numbers and they becomes a monster. There is no way to create middle ground for them atm

All professions need an overhaul. Also, the devs need to start balancing things separately between the competitive side and pve.

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Posted by: Sinmir.6504

Sinmir.6504

Are they staff members in the video? Do they know for sure/have a say or is it just speculation?
I’d say 2 classes that need their healing nerfed is the Elementalist and Druid. Especially the Elementalist, they can heal allies too fast.

(edited by Sinmir.6504)

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Posted by: flog.3485

flog.3485

What the balance team needs to do with mesmers is to fix their ability to basically be able to cast a double-moa without really needing to rely on illusion generation. That’s the problem imo: they put great pressure with f1-f4 that can be reset with the signet and on top of that they can double-moa without paying much attention on how many illusions are up to perform it. Maybe the best is to increase the cast time of moa or update the functionality of that particular-sorry I forgot the name of it-signet or update the skills of the moa form or simply nerf the sustainability of some other elite (looking at you scrapper and druids). That way, mesmers would not be forced to run this condie build and other classes could become more viable (looking at warriors and thieves)

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Posted by: Swagger.1459

Swagger.1459

What the balance team needs to do with mesmers is to fix their ability to basically be able to cast a double-moa without really needing to rely on illusion generation. That’s the problem imo: they put great pressure with f1-f4 that can be reset with the signet and on top of that they can double-moa without paying much attention on how many illusions are up to perform it. Maybe the best is to increase the cast time of moa or update the functionality of that particular-sorry I forgot the name of it-signet or update the skills of the moa form or simply nerf the sustainability of some other elite (looking at you scrapper and druids). That way, mesmers would not be forced to run this condie build and other classes could become more viable (looking at warriors and thieves)

Moa itself is a problem. Having an ability that locks a profession out its skill set in pvp is not good. 10 seconds is a lifetime in pvp and this skill just needs to go.

The devs have a lot of work to do with professions and certain combat mechanics, and it’s all easy to see. It’s sad that things like this, and the plethora of other issues, have not been addressed in years.

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Posted by: Furajir.3815

Furajir.3815

What the balance team needs to do with mesmers is to fix their ability to basically be able to cast a double-moa without really needing to rely on illusion generation. That’s the problem imo: they put great pressure with f1-f4 that can be reset with the signet and on top of that they can double-moa without paying much attention on how many illusions are up to perform it. Maybe the best is to increase the cast time of moa or update the functionality of that particular-sorry I forgot the name of it-signet or update the skills of the moa form or simply nerf the sustainability of some other elite (looking at you scrapper and druids). That way, mesmers would not be forced to run this condie build and other classes could become more viable (looking at warriors and thieves)

Moa itself is a problem. Having an ability that locks a profession out its skill set in pvp is not good. 10 seconds is a lifetime in pvp and this skill just needs to go.

The devs have a lot of work to do with professions and certain combat mechanics, and it’s all easy to see. It’s sad that things like this, and the plethora of other issues, have not been addressed in years.

Or being able to chain blind melee classes like warrior.

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Posted by: PowerBottom.5796

PowerBottom.5796

Moa should be changed completely, it’s just a dumb skill. Other than that, they’ll need to put an ICD (5 seconds) on Illusionary Reversion and Chronophantasma.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Since the games release I’ve always loved watching armature and non-mesmers attempt to balance or fix Mesmer. Like a florist trying to fix a high performance car by whacking at it with a hammer.

Fortunately the owners know this method will only result in a write off.

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Posted by: flog.3485

flog.3485

@Ross Bidle Honestly I am a mesmer main and I find the design of this class so awesome to play. All I am saying with my suggestions is that it feels dumb to double up on elite without having to pay much attention on the numbers of illusions that are up ; @ PowerBottom I wouldn’t mind a little icd in both traits but nothing harsh, it should not exceed 5 seconds but we should not be able to feel like the chronomancer line can replace the loss of deceptive evasion. But I can’t agree with you, the skill is not dumb and players who are moa’ed still are still gaining the benefit of their tratlines. Hence my suggestion to update the skills of moa form to take into account the recent changes but ultimately, yeah maybe we just need to reduce how much time you spend in this form, since we are now able to double on it

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Posted by: Ravenmoon.5318

Ravenmoon.5318

You should be thankful if someone double moa on you. This means the said mesmer is out of a game changing elite for quite some time.

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Posted by: Swagger.1459

Swagger.1459

You should be thankful if someone double moa on you. This means the said mesmer is out of a game changing elite for quite some time.

And one cap could make or break a game, and moa can be used many times during the match.

Strategically used it’s the best spike set up where the morphed player stands little chance of surviving.

This also happens in wvw too.

An ability like this has zero place in competitive play.

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Posted by: messiah.1908

messiah.1908

i took a break from this game this two weeks.

to nerf mesmer little more without buffing its other builds abilities would push it little more out of this meta.

also some other nurf need to be done with other class aswell

i think every class should have at least 3 builds to play around . but atm there is only 1

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Posted by: Jana.6831

Jana.6831

Since the games release I’ve always loved watching armature and non-mesmers attempt to balance or fix Mesmer. Like a florist trying to fix a high performance car by whacking at it with a hammer.

Fortunately the owners know this method will only result in a write off.

Here’s a non native speaker fixing your English: Amateur.
I can try to fix your armature, though – but I’m a florist.

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Posted by: Burtnik.5218

Burtnik.5218

Tbh i hope they nerf all elite specs into really deep kitten – down to alternative playstyles.

tell eles to play alternative playstyles lol.

Eles and warriors needs overhaul in form of a new skills/traits tbh. Those are the two classes that will be either too weak or too strong due to their desing. Give them low numbers and they will sux, give them high numbers and they becomes a monster. There is no way to create middle ground for them atm

All professions need an overhaul. Also, the devs need to start balancing things separately between the competitive side and pve.

All? Not really. In most cases the abilities are good but they need a few tweaks – like being able to move during zealot defense or remove projectiles from sword auto on guard. Warrior and ele are on a whole different spot here.

You can give zerk ele some sustain, but then he will be literally “god walking amongs mere mortals” in bunker build as youll always find a way to abuse it in their current desing or you can nerf their bunker build, buff zerker and end up with some either some unplayable kitten or another broken build due to their insta cast damage. You will either remove bunker build, or zerk build as theres no way to promote build diversity in their case as it stands now.

There is a time for some number tweaks or small changes and theres is a time for a whole rekit. Both ele and war should get scrapped and redesigned from 0.

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Posted by: Yannir.4132

Yannir.4132

I honestly don’t think mesmers are going to see any big changes with this balance patch. Mesmers got hit by the nerfhammer hard last time around, I don’t see them targeting one class like that. The continuum split part may well become reality, but that’s just removing an unfair advantage. It’s not even a nerf.

Personally I think Scrappers and Reapers are going to be hit hard this time around. Heralds are going to take a hit too. Warriors and Dragonhunters are going to get some sustain but lose some of their burst potential. Tempest and Druid will gain dmg while losing some sustain and healing. Thieves are going to be left largely as they are because nerfing the other professions will bring them to a more level playing field.

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Posted by: phokus.8934

phokus.8934

Moa is such an easily avoidable skill that a lot of the complaints is just an l2p issue. Duration is fine at 10 seconds as you can still dodge and use skill 5 to easily disengage. But I feel like they’ll nerf the duration to 7-8 seconds instead.

Illusionary Reversion was already nerfed and fine where it is today.

Chronophantasma is fine as it is as the phantasm is dazed for 1 1/2 seconds that can be easily killed with cleave/aoe.

The reality of all of this is that Mesmers get nerfed with every patch (as it seems) so I’m not holding my breath on anything different.

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Posted by: Spartacus.3192

Spartacus.3192

Duration is fine at 10 seconds as you can still dodge and use skill 5 to easily disengage.

LOL. 10 sec is an eternity in pvp. If you can’t down someone in the 10 sec they are in moa form…no problem you get to moa again immediately after.

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Posted by: Vague Memory.2817

Vague Memory.2817

After watching that makes me think that the devs should not be balancing around what they see in Proleague, because the reality is that most people aren’t playing at that level. You have 2 mes players in the stream saying mes are really strong and actually could do with some nerfs which is contrary to what a lot of other mes think. Saying that mes is good because of 2 abilities (portal-bot and F5) while only having one viable build makes no sense to me when you solo queue. It does make sense if everyone is playing in teams and has prearranged defined roles, but that is not the norm outside of Proleague.

If yo try to play power shatter mes you are going to have a hard time against certain classes that can pretty much counter anything you do, but you can’t do the same. In particular most of power mes damage is spread across multiple avoidable attacks (max shatter = 4 separate attacks, GS auto = 3 separate attacks, auto MH sword = 3 separate attacks etc.) which usually means you never get a full damage hit, and when you do they often equate to a single hit damage from another class.

What I do agree with from the stream is that if they nerf anything they should roll back the powercreep for all classes at the same time. Nerfing some and buffing others perpetually isn’t getting at the real problem. Balance should mean that any class should have a close approximate equal chance of beating each other at the same skill level without inherit advantages or disadvantages against another class. Though this does not seem to be what Anet interprets class balance to mean.

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Posted by: Simonoly.4352

Simonoly.4352

Well of course the only thing that probably needs some adjustment is continuum split and moa. But Anet have a tendency to nerf the peripherals and the underused, so quite literally anything could be up for the chop.

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Posted by: Spartacus.3192

Spartacus.3192

Well of course the only thing that probably needs some adjustment is continuum split and moa. But Anet have a tendency to nerf the peripherals and the underused, so quite literally anything could be up for the chop.

I agree…..i think mesmer needs some improvements in places of course but def that double moa is stupid. fixing the CS with Moa interaction and giving some love elsewhere should be welcomed by most players even mesmers.

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Posted by: Aza.2105

Aza.2105

Duration is fine at 10 seconds as you can still dodge and use skill 5 to easily disengage.

LOL. 10 sec is an eternity in pvp. If you can’t down someone in the 10 sec they are in moa form…no problem you get to moa again immediately after.

Yea I dunno what this guy is thinking. 10 secs not too long? What? It takes like a couple of seconds to full to zero a player lol. Moa needs a big nerf or to be changed significantly. locking out a player from their skills is a big no no in pvp. Especially for that duration.

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Posted by: Vague Memory.2817

Vague Memory.2817

I honestly don’t think mesmers are going to see any big changes with this balance patch. Mesmers got hit by the nerfhammer hard last time around, I don’t see them targeting one class like that. The continuum split part may well become reality, but that’s just removing an unfair advantage. It’s not even a nerf.

Personally I think Scrappers and Reapers are going to be hit hard this time around. Heralds are going to take a hit too. Warriors and Dragonhunters are going to get some sustain but lose some of their burst potential. Tempest and Druid will gain dmg while losing some sustain and healing. Thieves are going to be left largely as they are because nerfing the other professions will bring them to a more level playing field.

Totally agree. This is what should happen anyway.

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Posted by: messiah.1908

messiah.1908

Duration is fine at 10 seconds as you can still dodge and use skill 5 to easily disengage.

LOL. 10 sec is an eternity in pvp. If you can’t down someone in the 10 sec they are in moa form…no problem you get to moa again immediately after.

Yea I dunno what this guy is thinking. 10 secs not too long? What? It takes like a couple of seconds to full to zero a player lol. Moa needs a big nerf or to be changed significantly. locking out a player from their skills is a big no no in pvp. Especially for that duration.

probably you dont know map locations where you can LOS and kite for 10 sec while taking almost no dmg. and if he moa you again – GOOD he used 3 min skill

sure if are being focus by 3 ppl you will get killed moa and without moa 80% of the time. and again LOS and kite.

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Posted by: Azukas.1426

Azukas.1426

Like I said I’m embarrassed to be a mesmer main when the mesmer forum brigade comes posting.

Mesmer has had it ez mode since June 23rd of last year. Anet beat the ever loving kitten out of chrono bunker and STILL mesmer remains God tier.

It’s time for us mesmers to just stop talking because we look like ungrateful children if we continue to post like this.

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Posted by: brannigan.9831

brannigan.9831

yall realize that is complete speculation? Has no bearing on balance patch.

You don’t know how A-net works if you think this is speculation. The only people they discuss these sorts of things with are pros. So if a couple of top Mesmers say X is coming I would tend to believe it myself.

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Posted by: Ghorman.1368

Ghorman.1368

I honestly don’t think mesmers are going to see any big changes with this balance patch. Mesmers got hit by the nerfhammer hard last time around, I don’t see them targeting one class like that.

You might want to look at the current state of the thief.

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Posted by: Aza.2105

Aza.2105

Duration is fine at 10 seconds as you can still dodge and use skill 5 to easily disengage.

LOL. 10 sec is an eternity in pvp. If you can’t down someone in the 10 sec they are in moa form…no problem you get to moa again immediately after.

Yea I dunno what this guy is thinking. 10 secs not too long? What? It takes like a couple of seconds to full to zero a player lol. Moa needs a big nerf or to be changed significantly. locking out a player from their skills is a big no no in pvp. Especially for that duration.

probably you dont know map locations where you can LOS and kite for 10 sec while taking almost no dmg. and if he moa you again – GOOD he used 3 min skill

sure if are being focus by 3 ppl you will get killed moa and without moa 80% of the time. and again LOS and kite.

Then you do not understand my post. Whether you can kite or los is irrelevant. No skill should exist in pvp that makes the user lose access to his/her skills. This is bad design, only poorly designed mmorpgs that have pvp as a side show have these type of skills. GW1 definitely didn’t have them.

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Posted by: apharma.3741

apharma.3741

Only thing I think really needs doing is removing continuum split but compensate for this by reducing well cool downs by 5s, buff alacrity generation through traits, on wells etc.

Possibly take a balance look at some of the elites by reducing their effects a bit but reducing their cool downs, currently I feel Moa and Time warp are too big of an effect and hampered by extreme cool downs. Would love to see Time warp be 5-6s like most glamours but have a 90s cool down.

Would be nice to see a fix to their PvE DPS problems but I think that’s beyond the scope of a balance patch and would need a big rework of mesmer skills.

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Posted by: Aza.2105

Aza.2105

If they keep moa in its current form, 10 sec duration. Then they should make it break upon damage.

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Posted by: apharma.3741

apharma.3741

If they keep moa in its current form, 10 sec duration. Then they should make it break upon damage.

The thing is that Moa while strong was balanced before by the 3 minute cool down essentially meaning you only got a max of 5 uses per match and that’s making some pretty kittenumptions about using it off cool down.

What tipped the balance is that you now use it on the continuum shift cool down (72.5s in the condi shatter spam build) which removes the balancing point of it, the long cool down. That’s where the problem lies.

We should not be nerfing core aspects for the sake of Elite specs but instead strive for a balance between elite and base. What you’ve just suggested not only nerfs the core skill because of it’s elite interaction but makes the skill completely worthless outside of a 72.5s CS, even then it would be debatable if it was even worth it vs gravity well/Time Warp.

Edit:

lol assumptions that are big is censored…

(edited by apharma.3741)

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Posted by: DaShi.1368

DaShi.1368

One solution would be to reduce the effect of Moa to 5 seconds and the cool down to 120 seconds. Mesmers could use it a bit more often, but it no longer takes a player out of the game for such a long time. Chronomancers who only use it with Continuum Split will be nerfed by this, but something has to be done without entirely gutting it.

Additionally, I might increase the damage or some other buff to Gravity Well to make it a more tempting alternative to Moa.

(edited by DaShi.1368)

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Posted by: Yannir.4132

Yannir.4132

Can we get like a moa trainer NPC into HotM? The guy turns you into a moa, and then you can go whack some golems moa-style. ^^

One of the big problems with moa is that people don’t know what to do with it. One of the PRO league guys even scored a Chieftain kill while moa’d.

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