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(edited by online.1278)
What we bunker guardian or bunker warrior should do in this map? healing lord? then do nothing until our gate all got rekted?
(edited by online.1278)
The same as Courtyard, to support teamfights.
There is no role for pure bunker.
Point form analysis:
-Defending bunker does not have dps to fend off determined cele build or zerker who just wants to kill your guards. The bunker dps not enough to kill door breaker waves either after guards die. Will be useful in lord room if its full of npc.
-Offense lane: You need damage to either destroy treb or take out guards before defense can do anything. If enemy concentrates on npc and you have advantage dps builds will just kill enemy then control supply and get back on offense again.
-teamplay and hero caps: guard in general is useful in team play if bunker or not. but bunker lacks mobility and may not be able to join in a timely manner but if and when there are team fights bunker is useful for support.
-Depot control: players will just ignore the bunker and take their supply.
conclusion: Bunker has too many negatives and not enough positives. Other builds can support and move faster than bunker. Being able to kill things solo quickly is important bunker can not do that or drive away players from anywhere in the map but lord room.
Why do nothing when there are supplies and Trebs?
Also, what Vlad said.
if anet cannot make a map for position of bunker, i think the map shouldnt be in ranked arena.
..
but why we are getting this map for ranked arena right now?
A good bunker doesn’t necessarily have to sit in one spot. There are other strategies you can use as a bunker other than sitting there and taking hits.
“Bunker” is something the community created, so why would anet have to cater to that creation?
A good bunker doesn’t necessarily have to sit in one spot. There are other strategies you can use as a bunker other than sitting there and taking hits.
“Bunker” is something the community created, so why would anet have to cater to that creation?
so what strategies for bunker in stronghold?
I personally might have the bunker sit at mid n cover supplies, or maybe just outside of it toward the enemy spawn, or maybe run with the champ, because as long as a player is there, it wont be as easy for the enemy to take out the champ
I watched a LoL championship game where a guy was using a support class quite offensively, was that what the class was meant for? Was he effective?
Experiment with things, you don’t have to force yourself into a role.
Shoutbow here:
- Being able to practically keep NPC’s under the effects of Swiftness is great for the initial push and, helps catch stragglers up like Heroes.
- Conditions aren’t too much of a problem, given I have 6 AoE Cleanses with short-ish CD’s with 3 also healing for 1900-2050 HP.
- Burning through LB seems pretty potent to NPC’s. Due to high Toughness, they stick on me more often than not. Which helps keep the rats safe until I can whittle them down. Assuming of course, my allies haven’t done so already. 90% of the time though, they’re already dead or being dealt with.
- Can easily 1v1 a player and take out a pair of NPC’s. 1v2’s+NPC’s can get a little hectic, but are doable. ( Just my experience )
- Normal Bunker things here ( Banner, constant AoE burning, cleanses, sustain, Might etc. ) for team fights and lord room.
There’s cons of course, like high burst damage on the NPC’s, or a plethora of conditions covering a few Burning stacks. But overall I enjoy Shoutbow in Stronghold until you really good build makers tweak it specifically for SH, and post it on Metabattle.
(edited by Copestetic.5174)
Shoutbow here:
- Being able to practically keep NPC’s under the effects of Swiftness is great for the initial push and, helps catch stragglers up like Heroes.
- Conditions aren’t too much of a problem, given I have 6 AoE Cleanses with short-ish CD’s with 3 also healing for 1900-2050 HP.
- Burning through LB seems pretty potent to NPC’s. Due to high Toughness, they stick on me more often than not. Which helps keep the rats safe until I can whittle them down. Assuming of course, my allies haven’t done so already. 90% of the time though, they’re already dead or being dealt with.
- Can easily 1v1 a player and take out a pair of NPC’s. 1v2’s+NPC’s can get a little hectic, but are doable. ( Just my experience )
- Normal Bunker things here ( Banner, constant AoE burning, cleanses, sustain etc. ) for team fights and lord room.
There’s cons of course, like high burst damage on the NPC’s, or a plethora of conditions covering a few Burning stacks. But overall I enjoy Shoutbow in Stronghold until you really good build makers tweak it specifically for SH, and post it on Metabattle.
I am not talking about partial bunker like ShoutBow but FULL bunker like staff guardian or banner warrior bro ;_;
I’ve been doing really well with my cleric/settler rezmancer on this map, I can heal lord for 6-9k if I need too, but most importantly if lord falls, I can port his kitten to me just like allies who get downed.
My position is:
Start with supply fight, help allies push a lane until our outer goes down, then switch to defensive play and keep lord alive with various rez skills.
Rezmancer build for anyone interested in support: http://gw2skills.net/editor/?vRAQNBIhZ6kGRozGs8GwvGg/GcUNUzPYljA5AEABL9FmhSA-TZxHABOVGo2DBgAnBAAeAAXs/AA
(edited by sephiroth.4217)
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