Condition analysis and a few options

Condition analysis and a few options

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Posted by: jportell.2197

jportell.2197

Which is not true as our numbers have shown. You had an example of doing 4.6k dmg with certain buffs vs the cond example of 8.3k dmg.
We showed you as another example pin down which is a single attack with 1/4 cast time and doing 20k+ dmg.

Your 8.3k was on a light golem. On a light golem power ranger with air rune does the same. Pin down doing 20k isn’t “way higher” than kill shot, it’s on par. And you’ve done nothing to address the “general” part of the statement, where I showed you that condi necros hit for 1109 damage on average with AA, a number that any power build kittens on, including hybrid staff guards. Their biggest hit averages ~3.5k, plus 250 from procs. You’re arguing for the sake of arguing. Everything you have posted has proved the statement under discussion to be untrue.

Lol and killshot is so viable right?

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Ezrael.6859

Ezrael.6859

So, let’s take a standard necro.

Scepter auto = 189 power damage, 42% crit chance, 170% crit multiplier = 245 power damage + 617 bleeding = 862 damage.

Sigil of earth, 0.67s attack speed+aftercast, 2s ICD, 42% crit chance, 60% proc chance = procs every 4.3 seconds (6.4 attacks) applying 721 damage worth of bleeding. 721/6.4 = 113 extra damage per attack. 113 + 862 = 975 damage per attack so far.

Barbed precision 0.67 attack speed, 1s ICD, 42% crit chance, 66% proc chance = procs every 3.3 seconds (4.9 attacks) applying 103 damage worth of bleeding. 103/4.9 = 21 damage per attack. 975+21 = 996 damage per attack.

Dhuumfire 0.67 attack speed 10s ICD, 42% crit chance, 100% proc chance = procs every 11.2s (16.8 attacks) applying 1890 damage worth of burning. 1890/16.8 = 113 damage per attack. 996 + 113 = 1109 damage per attack.

Now let’s compare.

(Some pictures of a Ranger doing high damage with Longbow against a Golem)

Ranger is easy-mode. Traps, Beastmaster Spirits. All the build are very easy to be effective with, spammable evades, damage available as a condition build with survivability.

Or disgusting power damage available while just auto-attacking from range.

Range is far too powerful in this game, compared to the no-man’s-land that is melee damage.

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Posted by: Mammoth.1975

Mammoth.1975

And how useful would this long bow ranger be to a group? You know why there aren’t very many long bow zerker rangers in PvP because they drop… FAST.

Not sure how your post is relevant to my point, which, in case you managed to forget again, is that this statement:

The general potential damage of a condition applying attack is way higher than that of a single power attack

is untrue.

Besides, maybe they should spec tankier and reduce their damage output to the same level as condi builds if they find they’re dying too fast to be useful as full glass.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: jportell.2197

jportell.2197

And how useful would this long bow ranger be to a group? You know why there aren’t very many long bow zerker rangers in PvP because they drop… FAST.

Not sure how your post is relevant to my point, which, in case you managed to forget again, is that this statement:

The general potential damage of a condition applying attack is way higher than that of a single power attack

is untrue.

Besides, maybe they should spec tankier and reduce their damage output to the same level as condi builds if they find they’re dying too fast to be useful as full glass.

Aside from a warrior with a soldiers ammy and unsuspection foe or maybe a valk ammy how much damage do you think these power builds would do if they didn’t go full glass.

I think you are missing the entire concept of risk v. reward. Even if the numbers are off as you say but others have shown they are spot on, the amount of risk a high direct damage build has to take to get the similar reward of say a high condition damage build is way up there. Where as condition damage builds can sit there and spam AOE condis at range with little to no worry about the risk…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Mammoth.1975

Mammoth.1975

I think you are missing the entire concept of risk v. reward. Even if the numbers are off as you say but others have shown they are spot on, the amount of risk a high direct damage build has to take to get the similar reward of say a high condition damage build is way up there. Where as condition damage builds can sit there and spam AOE condis at range with little to no worry about the risk…

You really want to bring up numbers again? The statement has proved false every time. But yes, I’m pretty sure several classes could swap builds and gear to be tankier without their damage dropping below condis. If you’re doing 50-100% more damage per attack like the scepter vs longbow example, you’ve got quite a lot of wiggle room.

Actually, a good example would be the hybrid guardian I mentioned before. More survivability and more damage than a necro, with just as much utility, if not more. But less damage against high armor targets, and more difficulty maintaining his time on target.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: jportell.2197

jportell.2197

I think you are missing the entire concept of risk v. reward. Even if the numbers are off as you say but others have shown they are spot on, the amount of risk a high direct damage build has to take to get the similar reward of say a high condition damage build is way up there. Where as condition damage builds can sit there and spam AOE condis at range with little to no worry about the risk…

You really want to bring up numbers again? The statement has proved false every time. But yes, I’m pretty sure several classes could swap builds and gear to be tankier without their dps dropping below condis. If you’re doing 50-100% more damage per attack like the scepter vs longbow example, you’ve got quite a lot of wiggle room.

Really bringing up power longbow rangers again…. trolls gonna troll. Unless you mean warrior in which case the longbow is more of a condition weapon but only used in direct damage builds to help build adrenaline faster.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Mammoth.1975

Mammoth.1975

I think you are missing the entire concept of risk v. reward. Even if the numbers are off as you say but others have shown they are spot on, the amount of risk a high direct damage build has to take to get the similar reward of say a high condition damage build is way up there. Where as condition damage builds can sit there and spam AOE condis at range with little to no worry about the risk…

You really want to bring up numbers again? The statement has proved false every time. But yes, I’m pretty sure several classes could swap builds and gear to be tankier without their dps dropping below condis. If you’re doing 50-100% more damage per attack like the scepter vs longbow example, you’ve got quite a lot of wiggle room.

Really bringing up power longbow rangers again…. trolls gonna troll. Unless you mean warrior in which case the longbow is more of a condition weapon but only used in direct damage builds to help build adrenaline faster.

I could use any number of examples. When guardians that aren’t even full dps spec deal more damage with their support weapon, to be blunt, you’re a kittening idiot if you’re still crying about condis doing more damage than you.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: jportell.2197

jportell.2197

I think you are missing the entire concept of risk v. reward. Even if the numbers are off as you say but others have shown they are spot on, the amount of risk a high direct damage build has to take to get the similar reward of say a high condition damage build is way up there. Where as condition damage builds can sit there and spam AOE condis at range with little to no worry about the risk…

You really want to bring up numbers again? The statement has proved false every time. But yes, I’m pretty sure several classes could swap builds and gear to be tankier without their dps dropping below condis. If you’re doing 50-100% more damage per attack like the scepter vs longbow example, you’ve got quite a lot of wiggle room.

Really bringing up power longbow rangers again…. trolls gonna troll. Unless you mean warrior in which case the longbow is more of a condition weapon but only used in direct damage builds to help build adrenaline faster.

I could use any number of examples. When guardians that aren’t even full dps spec deal more damage, to be blunt, you’re a kittening idiot if you’re still crying about condis outdpsing you.

Oh yes that soldiers guardian deals so much damage with their extremely obvious animation slow auto attacks and short leaps. That’s soooo much damage man! Lets not forget scepter! Dodge by strafing!

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Mammoth.1975

Mammoth.1975

Oh yes that soldiers guardian deals so much damage with their extremely obvious animation slow auto attacks and short leaps. That’s soooo much damage man!

He’s doing it with staff. Yes, outdpsing necro with staff. Think about that fact before you post again, avoid making yourself look even sillier.

If you’re not playing to win, don’t complain when you lose.

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Posted by: jportell.2197

jportell.2197

Oh yes that soldiers guardian deals so much damage with their extremely obvious animation slow auto attacks and short leaps. That’s soooo much damage man!

He’s doing it with staff. Yes, outdpsing necro with staff. Think about that fact before you post again, avoid making yourself look even sillier.

Staff auto attack? Or maybe dat symbol of swiftness does so much damage? Wow… I don’t even just wow…. Staff auto is good for the wide range but is it gonna out DPS well anything? HA! Just HA!
The orb damage is low as well even when detonated plus the ridiculously long cooldown when detonated. Staff is great for healing, getting some self healing through AH via symbol of swiftness and Empower and line of warding for area control. Lemme tell you man line of warding is the most damaging skill in this game OP as “kitten” /sarcasm.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Mammoth.1975

Mammoth.1975

Oh yes that soldiers guardian deals so much damage with their extremely obvious animation slow auto attacks and short leaps. That’s soooo much damage man!

He’s doing it with staff. Yes, outdpsing necro with staff. Think about that fact before you post again, avoid making yourself look even sillier.

Staff auto attack? Or maybe dat symbol of swiftness does so much damage? Wow… I don’t even just wow…. Staff auto is good for the wide range but is it gonna out DPS well anything? HA! Just HA!
The orb damage is low as well even when detonated plus the ridiculously long cooldown when detonated. Staff is great for healing, getting some self healing through AH via symbol of swiftness and Empower and line of warding for area control. Lemme tell you man line of warding is the most damaging skill in this game OP as “kitten” /sarcasm.

Yeah, staff autoattack > scepter autoattack. Think about that. Also, orb > grasping dead. Empower is going to be the cause of more dps than enfeebling blood too, although the healing isn’t going to protect your team as well as the weakness on enfeebling blood. The other two abilities on both sets are just utility.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: jportell.2197

jportell.2197

Oh yes that soldiers guardian deals so much damage with their extremely obvious animation slow auto attacks and short leaps. That’s soooo much damage man!

He’s doing it with staff. Yes, outdpsing necro with staff. Think about that fact before you post again, avoid making yourself look even sillier.

Staff auto attack? Or maybe dat symbol of swiftness does so much damage? Wow… I don’t even just wow…. Staff auto is good for the wide range but is it gonna out DPS well anything? HA! Just HA!
The orb damage is low as well even when detonated plus the ridiculously long cooldown when detonated. Staff is great for healing, getting some self healing through AH via symbol of swiftness and Empower and line of warding for area control. Lemme tell you man line of warding is the most damaging skill in this game OP as “kitten” /sarcasm.

Yeah, staff autoattack. Think about that.

LOL I’d rather use an auto-attack that is useful and has better AOE damage like ohhhh hammer…. Think about that. After saying that a guardian doing nothing but AA with staff is going to Outdps a condi necro I am officially done responding to you that has got to be the most ridiculous load of bull I have ever heard ever.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Mammoth.1975

Mammoth.1975

LOL I’d rather use an auto-attack that is useful and has better AOE damage like ohhhh hammer…. Think about that. After saying that a guardian doing nothing but AA with staff is going to Outdps a condi necro I am officially done responding to you that has got to be the most ridiculous load of bull I have ever heard ever.

Once again, math is your friend, because no one cares what you ‘feel’ to be the case. You want to cry about condi damage, you’re gonna have to prove that it’s higher than a kittenty dps weapon like guardian staff. Shouldn’t be hard right?

I’ve done the math for necro scepter for you, although I can add the other damaging abilities on S/D if you like. Go grab Arken Elrics guard build from gw2pvptv and compare. Running some quick tests, I’m getting 1051 average on the indestructible golem, which is 1491 average ranged cleave damage against 1836 armor. Slightly (~4%) less than scepter against 2600 armor, significantly (~34%) more against minimum armor. Build I’m using is 5 points different though.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: Master of Timespace.2548

Master of Timespace.2548

its 15 seconds, blowtorch has an CD of 15s and to be effective, the engineer need to be in an melee range <200.

Don’t let him get close or dodge if he gets close problem solved.

And do you want to tell me, that you run into an enemy with 100% health and every skill on CD? There are alot of skills and traits to remove conditions.

And if you are not able to build that way, voila there is the counter-build of yours

Yea totally. Stun warrirors aren’t a problem at all. Just dodge when they come close D;

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