Condiments-Thief
Confused with balance changes.
Condiments-Thief
I’m really not seeing how backstab is so bad. I’ve played 80% of my games as a thief and I do just fine without the backstab build. Cluster bomb was way too strong, and with the nerf, it is still just fine.
I’m really not seeing how backstab is so bad. I’ve played 80% of my games as a thief and I do just fine without the backstab build. Cluster bomb was way too strong, and with the nerf, it is still just fine.
Glass Cannon thieves front load easy ridiculous damage with how the backstab combo works right now. I can avoid a good portion of it on my thief given our mobility, but run any of the lighter armored classes with slightly less than tanky builds you’ll die in seconds just because you didn’t see the thief warp at you outside your field of vision.
The patch has addressed none of this, or actively made it worse for the class. You either stack damage and still do slightly less insane damage with cluster bomb/trick shot, and backstab combo or do less damage overall in a balanced build. I’m not seeing the logic.
Condiments-Thief
People will finally realise that anet knows how to balance their games and to improve them constantly and not succumb to the mass qq of the casuals. Great update
People will finally realise that anet knows how to balance their games and to improve them constantly and not succumb to the mass qq of the casuals. Great update
what? that sounds pretty good, noble and patriotic and all that kittenpoo, but explain the grenade nerf. why? what purpose does it serve for anet to nerf engineer damage on a kit set when kit damage isn’t even as high as it should be in the first place due to not being affected by weapon stats or sigils at all. engineers, unless the person playing one has actual skill at it, are pretty lackluster as a pvp class. horrible balance decision.