DH problem is not the traps....
I would hardly consider DH overpowered and too strong in this meta. Traps are easily mitigated by classes with lots of evades and invulnerabilities. Hell, on my ranger I just let my pet trigger the traps and that is that. There is a tradeoff to taking so many traps as well. A DH’s survivability goes to kitten once you take more than one trap.
The Longbow is strong yes, but the longbow is also slow. And the number 2 is so easy to dodge and is a long cast time. The Longbow has its tradeoffs, which is long cast times and the slowness of it.
+1 This.
“Buff my main class, nerf everything else. "
2 Fixes.
1) Actually fix invisble traps when you saw you did this time
2) It is stupid asf that you get knocked down when you blink out of LB5/Maw. Plz change.Same thing happens with Ranger and lightning reflexes, it knocks you out of your stun breaker. It is stupid busted. Must have enough defense to survive the inevitable burst. Hence bunker meta.
Same things with all thief’s ports and shadowsteps.
It’s not that DH is OP, but some mechanichs are seriously off the charts. LB5/Maw for example, assuming you didn’t dodge/evade it, is just a “stay there for 6sec while I nuke the kitten out of you” button.
Inb4, not all class have access to stab/invuln.
Dragon hunters are the very first cause of bunker meta..too much aoe dmg with those traps to run anything but bunker
I can’t tell that Dragonhunters are too strong since I know I can kill them in a proper terrain.
Though, I notice that the Spear of Justice first part being unblockable is odd and does not match the usual logic of the game. The leash range being seemingly infinite is also irritating.
I also notice some unhealthy play patterns when it comes to trap spamming, and mostly the daze part, which punishes melees awfully. I believe that when the whole utility bar are hard crowd-control, things have gotten out of hands: I am also looking at you, Druid’s Glyphes.
Making True Shot reflect-able would be a good start I guess. Adding a half second cast time to Test of Faith would be useful so you can actually see that a trap has been laid which is important for counterplay. Spear of Justice not being invisible half the time would be nice so you can actually prepare for Hunter’s Verdict which is basically Magnet pull without the obvious tell. There’s many questionable passive traits too but I think it’s the active play of Dragonhunter that could do with some clearing up.
every one forgot the bug on the f3 that makes the DH bloc not only range attacks but also AOE AND MELEE ATTACKS. (and sometimes you can hit him… lol).
just debugg the f3 already!
every one forgot the bug on the f3 that makes the DH bloc not only range attacks but also AOE AND MELEE ATTACKS. (and sometimes you can hit him… lol).
just debugg the f3 already!
aye that is quite annoying
[Teef] guild :>
it is not a bug, it is how the skill is supposed to work. Afaik the tooltip has also been adjusted by now
The issues right now are in the obvious OP/UP classes… which means you nerf the meta, buff the weak, and see where the cards fall.
Complaining about any class that doesnt meet one of those categories right now is kinda silly IMO as they are in the range that all classes should be if balance is done right.
You are literally arguing the ones they have done right in this case. Trust me if it become OP after they fix the others i for one wouldn’t oppose a nerf.. i hate FOTM classes and I win buttons… no fun and mindless gameplay has never been my thing, but we need to make the obvious changes first.
Also (so I got told by others) the “teleport” abilities are not actually instant teleports excluding Mes Portal… They just move you from point A to B really fast using the most beneficial route (so ignoring Walls for example…). But if you are encircled by a Ring ability (whatever) it’s like you walk through them.
I’m pretty sure the TrueShot is reflectable.
F3 is working as intended.
BUT
You are right that the DH has a crapload of bugs (mostly visuals for Skrit’s Sake these are the easiest to fix…). I think reducing these bugs would lead to a more “appropriate” DH playstyle.
Spear is Unblockable unlike the GS#5’s first attack (the pull of the Greatsword is also Unblockable) but do not forget that the Spear pull has long CD longer than the Spear itself.
My 2 cents…
every one forgot the bug on the f3 that makes the DH bloc not only range attacks but also AOE AND MELEE ATTACKS. (and sometimes you can hit him… lol).
just debugg the f3 already!
F3 is not a bug, Read the tooltip. Its working as intended. Just say you want it nerfed.
“Buff my main class, nerf everything else. "
every one forgot the bug on the f3 that makes the DH bloc not only range attacks but also AOE AND MELEE ATTACKS. (and sometimes you can hit him… lol).
just debugg the f3 already!
As I said It’s not a bug but here is an info for you…
“(and sometimes you can hit him…lol)”
The DH is still vulnerable from the back and from the sides… And if you are close enough your weapon swing is going to hit the back of his “avatar” and bypass the Block… And this is also working as intended…
BTW do not do this while he is performing the WhirlingWrath