(edited by Bunda.2691)
Damage/Condition overload clutter
So far I’ve extensively tested Elementalist, Mesmer, and Necromancer (RIP Consume Conditions) post-patch, and I survive just as well as I did pre-patch despite the all of the introduced power creep. I absolutely love that two Celestial builds can go at it with a much quicker resolution now too as well as the fact that mistakes are more heavily punished.
I tend to agree somewhat with Velimere. I also think that a possible problem with the whole condition raw dps clutter lies in the fact that the meta before was predominanty;y focused on either zerk/dps or condi based damage. So naturally considering people still need to figure out a new meta. It’’s going to happen. I think this is done intentionally to push people away from the zerker meta. to make more amulets viable, and not only zerker, rampager, assasin, and have something else other then sigils of fire, air, geomancy, intelligence,strength, or runes of hoelbrak, fire etc.
Now that dps and conditions got a buff the risk for running conventionall longbow dps rangers, or traditionall medi guard, is simply too high. U have to balance it more. I run a celestial guardian now and an valkyrie amulet guardian pre patch with right hand strength and i suffer little to none from the raw dps or condi increase.