Damage is way to high
This is probably a necessary evil to be honest. Damage becomes high so that forgiving mechanics such as evade spam become more unforgiving. I don’t believe they should nerf fire/air yet, they need to look at instant cast burst first.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Without a meta you can test whatever you want, you don’t know what you are up against, and I’m about to say it… You learn to play.
Everything would be easier if anet understood that pve and pvp need separate balancing and therefore you need to work completely separate on the skills there.
They did it in the first game. And they did it well.
All we wanted was a GvG.
Spend my evening dueling against friends. Got to say, I like this balance a lot. You can still tank with the more tanky builds. Everyone just has a lot more trouble against more than one opponent now. A good thing in my opinion.
Cele feels really strong against burst builds. Easy access to Stone Heart and weakness on Lightning Whip crit. Your counter pressure deals more damage than it used to also. People just need to get used to reading their oppnonents to counter the burst with Stone Heart.
But that is kind of the point here. Everyone will get tired of getting bursted and throw in one defensive line at least.
Weakness seems to be the name of the game.
Noticed new access to weakness on both warrior and ranger. Protective Ward ranger seemed especially good against burst coming out of stealth.