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Posted by: Zietlogik.6208

Zietlogik.6208

We still want balance, and we still want more gamemodes that actually promote teamplay and are more e-sport oriented.

The system in place is fine…for some people who want a quick join sPvP game. But for those who want to take the pvp a little more serious, this gamemode is a punch in the face on all levels.

It is fine to have it there, just give us another option, more options, the right options.

an e-sport CAN function off of one game-mode. The issue is that the mode has to be made for e-sport type players, it has to be the RIGHT game-mode.

The balance is slowly getting there, i would say it is better each time (usually) but the game-mode has seen no changes, no additions, no nothing. (spectator…no)

Even something as simple some randomized objectives, or moving some things around, or adding gank routes to maps.

(the 3 maps that are a prime example of the right direction for additional objectives [Forest|Spirit|Temple]. we just need to have something other than team-splitting capture points…a singular team-based objective…guild lord anyone?)

on that subject…how about you you guys try moving the objective from Ruins onto the to of the ship on the Raid on the Capricorn map….we know, water combat, woooooo, but we really don’t need it -.- (opinion)

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: hharry.1967

hharry.1967

Team death match or other game modes with LESS people(2 or 3). Please.

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Posted by: TGSlasher.1458

TGSlasher.1458

- snip – on that subject…how about you you guys try moving the objective from Ruins onto the to of the ship on the Raid on the Capricorn map….we know, water combat, woooooo, but we really don’t need it -.- (opinion)

I would like the point on the boat. Since the underwater part would still exist, they could put an underwater secondary objective in.

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Posted by: Zietlogik.6208

Zietlogik.6208

- snip – on that subject…how about you you guys try moving the objective from Ruins onto the to of the ship on the Raid on the Capricorn map….we know, water combat, woooooo, but we really don’t need it -.- (opinion)

I would like the point on the boat. Since the underwater part would still exist, they could put an underwater secondary objective in.

Yes, I forgot to elaborate, the ruins objective would exist in some way, and it would be to control the sharks, or replace the sharks with some other thing that it does…

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

But you know that not the mode is the problem why this game can’t succeed? Sure other modes would get a wider spectrum of players into it, but that’s not the main problem. Incentive is the big word that has to be there first.

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Posted by: ensoriki.5789

ensoriki.5789

Now introducing Belchers Bluff!

The great forum duppy.

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Posted by: garethh.3518

garethh.3518

But you know that not the mode is the problem why this game can’t succeed? Sure other modes would get a wider spectrum of players into it, but that’s not the main problem. Incentive is the big word that has to be there first.

Incentive… that the game is enjoyable to play??
A new, better, primary game mode would obviously help that.

(edited by garethh.3518)

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

But you know that not the mode is the problem why this game can’t succeed? Sure other modes would get a wider spectrum of players into it, but that’s not the main problem. Incentive is the big word that has to be there first.

Incentive… that the game is enjoyable to play??
A new better game mode would obviously help that.

To attract more ppl yes. not for competitive play nor soloq. Obviously the infrastructure in this game is a mess. eg titles, rank and hotjoingrind, real ladder, lfg tool, proper soloq etc. there are just too many thing that have to be reworked to guarantee fun and incentive over years. i recommend to fix this before plopping in with a new gamemode in a non-stabile pvp population. but yep, in the future there has to be new gamemodes i agree

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Posted by: Zietlogik.6208

Zietlogik.6208

The incentive would be to have an enjoyable experience, and to have fun. This is a concept they simply cannot understand.

Yes fun is subjective, but when nearly nothing in the system is actually fun….then you know there is something wrong

broken tournaments, no actually reason to play other than a quick way to get your daily laurel, this is absurd

GW1 has several gamemodes, and 2 of them were beyond fun, GvG, and HoH (although elitism ruined it)

tier 2 in fun was RA and Alliance Battles and Fort Aspenwood and Jade Quarry

final tier was Team Arenas and Hero Battles, which were very niche gamemodes that some people had fun with, but not the majority.

Our current gamemode is more in-line with Hero Battles in my opinion, and we need this to change.

People play e-sport games not for progression, but for the fun and challenge of it. Starcraft 2, League of Legends etc. players can have everything unlocked, but still play for the fun of it (just like we have now)

So obviously all that is missing is a game-mode (and balance) that people ENJOY PLAYING

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Paprikaspice.8462

Paprikaspice.8462

Team death match or other game modes with LESS people(2 or 3). Please.

Agreed. I know the dev’s have mentioned that the game may not be optimized for other game modes, and it sounds like some sort of “assault” gametype is in the works, but I think team death match would be great for casual, or solo ranking. The maps have to be right for it and I think it definitely should emphasize the search-and-destroy aspect, the way it works in an FPS. there should be camp areas like corridors, hiding spaces, etc.

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Posted by: Zinwrath.2049

Zinwrath.2049

Team death match or other game modes with LESS people(2 or 3). Please.

Agreed. I know the dev’s have mentioned that the game may not be optimized for other game modes, and it sounds like some sort of “assault” gametype is in the works, but I think team death match would be great for casual, or solo ranking. The maps have to be right for it and I think it definitely should emphasize the search-and-destroy aspect, the way it works in an FPS. there should be camp areas like corridors, hiding spaces, etc.

Their excuse for not doing this is that everyone just pops their ults right away then the match is over….

Lets imagine this was true, theres a game called “Wildstar” coming out a big action pvp mmo. It will have “arenas” but what makes its arenas unique is you don’t die when your out, you have a set amount of lives across your team “we’ll suggest 5 for example” that you must kill before the enemy is out. So its like an arena/deathmatch. This was used in the 3rd gears of war and worked quite well. But why it would be good in THIS games pvp is because it has a direct answer to the “they just blow ult right away” issue….people could do that, but they’d still have to fight you with no ults for awhile. I wonder if anyone at arenanet even considered to try this.

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Posted by: hharry.1967

hharry.1967

Interesting, but killing the same two guys (if 2v2) 5 times to win would be a bit boring. Maybe 2 or 3 times, with some polishing… But interesting indeed

Also, i didnt know about wildstar, seems like they are already starting to copy gw2 combat system and do something decent with it YAY

(edited by hharry.1967)

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Posted by: Xom.9264

Xom.9264

I have given up on Anet ever doing deathmatch.

WvW lower tier servers do deathmatch small scale guild vs guild fights at least once a week. I have found some shockingly high skilled players and team work.

Xomox ~Human Necro/Engineer ET

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Posted by: Red Raven.7824

Red Raven.7824

What I don’t get is why does everyone think that Death Match is the best team oriented game type that Anet can offer you?

TDM is hardly team-based.. You just need that one really good player who can carry the whole team. That’s how it works in FPS and I don’t expect it to be any different except for that Flavor of the Month Classes will have a significant advantage.

If anything having a CTF game type would be much better for team-based combat.

We’re already zerging mindlessly in hotjoins, why the kitten would I want to play a game type that is especially made to mindlessly zerg. TDM is not the way to go.

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Posted by: hharry.1967

hharry.1967

whatever, give me a mode that can be played with just 2 top 3 people and isnt as boring as conquest.
wildstar there i go!

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Posted by: KarlaGrey.5903

KarlaGrey.5903

tier 2 in fun was RA and Alliance Battles and Fort Aspenwood and Jade Quarry

final tier was Team Arenas and Hero Battles, which were very niche gamemodes that some people had fun with, but not the majority.

I would put RA in final tier, along with JQ and FA.

The main reason why TA was underpopulated was the lack of any real rewards outside title points, most notably a lack of shiny emotes a-la HA style, and lack of a ladder and tournaments, which drove competition in gvg/HB.
To this day, I cannot understand why they haven’t done a single thing for that place, while not only introducing tournaments to HB, but also designing a whole new arena that is Codex. As much fun as the latter is when it’s actually someehat alive, it cannot really replace TA nor HB. I suppose 4v4 just never had any real player representation in the live crew, or other groups in contact with Anet.

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(edited by KarlaGrey.5903)

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Posted by: hharry.1967

hharry.1967

Its sad, really sad, that we have to fight so much to play the game modes we want, because conquest is already boring and arena net refuses to add new game types.

Look at wildstar (also from ncsoft), it kinda stole WoW graphics and GW2 combat system and will come with a full arena system, battlegrounds, and one more type at release, thats how gw2 should have started imho.

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Posted by: Zietlogik.6208

Zietlogik.6208

tier 2 in fun was RA and Alliance Battles and Fort Aspenwood and Jade Quarry

final tier was Team Arenas and Hero Battles, which were very niche gamemodes that some people had fun with, but not the majority.

I would put RA in final tier, along with JQ and FA.

The main reason why TA was underpopulated was the lack of any real rewards outside title points, most notably a lack of shiny emotes a-la HA style, and lack of a ladder and tournaments, which drove competition in gvg/HB.
To this day, I cannot understand why they haven’t done a single thing for that place, while not only introducing tournaments to HB, but also designing a whole new arena that is Codex. As much fun as the latter is when it’s actually someehat alive, it cannot really replace TA nor HB. I suppose 4v4 just never had any real player representation in the live crew, or other groups in contact with Anet.

Remember these are my “fan based” tiers, not necessarily in terms of greatness. Ta was not fun, regardless of rewards, it was meta build against meta build, and just rinse and repeat.

The reason I placed RA above it in simply because the random aspect made the mode interesting since the entire team comp was usually drastically different each time, and unless you got a monk, there never was a team meta, only a few builds that focused more on self reliance

FA and JQ I also placed above this because they have the same random team comp aspect, coupled with an interesting game mechanic and actually strategy for success outside of direct builds and player interaction, a player holding a gate or amber/jade point was valid at any time.

Hero battles, was not a success, simply because in a team based game, they threw in a single-player micro-management mini-game. And that is what it works perfectly as…but not as a PvP mode.

And Codex, I completely forgot about codex, that is probably because outside of a drunken office party, this is not all that fun or interesting to most players, it was something to pass the time when you get burnt out on the more interesting stuff.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: piffdaddy.8014

piffdaddy.8014

We just need to keep asking for new game modes, eventually they will give in. At least on the most recent state of the game the players keep asking about new game modes and one of them even said they would love to see death match. If we keep pushing for new modes (preferably small scale 3v3 death match) then I have a feeling they will give in.

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Posted by: Romek.4201

Romek.4201

they dont have time for this – they need to make more “living storys”

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Posted by: KaMiKaZe PiG.2590

KaMiKaZe PiG.2590

I still just … don’t really get the sPvP set up in this game. The fact that the non-tournament matches are set up like UT rooms from 2003 is mind boggling, to me. I would play the game, I think, if I could play on a ladder (either solo or 5 man) which took into account an actual ELO, not just a crap metric like “total glory.”

It’s insane. Also the tournament system is just … awkward. Really awkward and, again, not matched very well.

Still so disappointed in this PvP showing.

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

1v1 tournament style?