Defending vs running away

Defending vs running away

in PvP

Posted by: Rainbowsand.2438

Rainbowsand.2438

Lets do a simple math. If you def a lost point for some seconds you prevent them from gaining some points from it. Then you die and return these points. Then you have to run from spawn and lose a lot of fighting time not to mention it splits and puts your remaining teammates at a disadvantage. They def as well and die too. And it kittening spirals into the usual roflstomp.

The main objection would be “we ‘run’ (hehe) zero mobility failbuilds that cant run away from mutilated granny”. Well…