Dev comments on healing signet...

Dev comments on healing signet...

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Posted by: garethh.3518

garethh.3518

What I suggest is to either give warriors a pre-requisite to their signet passive activation, or heavily nerfing the passive and giving the activation a secondary effect.

I mean, like, if Anet wanted GW2 to be ANYTHING like they talked about it being (less after the fact healing, more based on active dmg mitigation… LOL), the signet would be setup something like…
Passive: take 5/10/25% more dmg depending on 1/2/3 bars adrenaline, but gain health over time (also scales with adrenaline something like 150/160/185/250).
Active: 0.5s cast time. Gain 30% dmg mitigation and lower incoming condi duration by 30% for 3 seconds.

10~s CD.

Can be used entirely passively, that’s playable but by no means optimal
Can be spammed around CD for very good dmg mitigation, but then the warrior gets no healing.
Obviously a mix of the two (aka: intelligent play) would be best.

The signet needs a short CD or else using the active will take a large toll on the warrior, no healing ticks for 20+ seconds would need an extremely strong active to compensate, and I don’t think an extremely strong active would make the game signet play better.

(edited by garethh.3518)

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Posted by: noobftw.9654

noobftw.9654

I agree HS with zerker warrior is balanced and fun to fight, no need to nerf there. Its the settler, cleric, pvt warrior abusing HS makes fighting warrior pointless, It’s not problem with a single build aka hambow, there are more brain dead builds such as offhand sword+offhand shield+reflection on block basically hard counter all projectile faceroll literally faceroll with 80% reflection uptime healing while blocking.
Fighting a zerker 100b KO warrior is 100000 times fun than fighting any zerker/condi warriors.

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Posted by: December.3946

December.3946

It’s extremely difficult for any class to fight hambow warrior on a point.
The HUGE fire field, their sustain, large HP pool, immobilization, interrupts, (and the sword bug). Berserker stance is broken especially with Lyssa runes that procs every 60seconds. Losing all conditions AND gain all boons (especially stability and aegis) is just outrageous.

Lyssa runes need a 90second internal cool down, in my opinion. I don’t think ANET ever considered having it proc every 45sec or 60sec. Runes should not define any class, but in this meta Lyssa runes is just as broken as healing signet.

How bout on extremely high spike damage, with multiple sources of stealth?..this is what all thieve’s have with venoms. Only hammer warrior has what your mentioning. This whole argument has nothing to do with healing signet at all. Thieve’s can produce healing per dagger swing and in stealth making lyssa and passive healing more stronger on paper for them than it is for warrior. Another warrior hate without looking at the actual facts that what you are complaining about is more exploitable on other professions than the one this forum is meant to be about.

What I’m trying to pose is: would healing signet be as broken if warriors didn’t run Lyssa runes? In other words, does the complete condition wipe every 48-60sec (basically stops all condi dmg) contribute the way healing signet is now. Definitely hard to sustain any poison on the warrior.

Physicks [The Dankening]

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Posted by: mini.6018

mini.6018

What I suggest is to either give warriors a pre-requisite to their signet passive activation, or heavily nerfing the passive and giving the activation a secondary effect.

I mean, like, if Anet wanted GW2 to be ANYTHING like they talked about it being (less after the fact healing, more based on active dmg mitigation… LOL), the signet would be setup something like…
Passive: take 5/15/25% more dmg depending on adrenaline, but gain health over time (also scales with adrenaline something like 160/175/200).
Active: 0.5s cast time. Gain protection and lower incoming condi duration by 30% for 3 seconds.

12~s CD.

Can be used entirely passively, that’s playable but by no means optimal
Can be spammed around CD for good dmg mitigation, but then the warrior gets no healing.

It needs a short CD or else using the active will be a massive cost, no passive ticks for 20+ seconds would need an extremely strong active to compensate, and I don’t think doing that would make the game play better

Hahahahahaha.omg looooooool

So you want to give warriors a heal where they need to activate permanently even if they are at full hp or take more damage if hit ?

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Posted by: garethh.3518

garethh.3518

Hahahahahaha.omg looooooool

So you want to give warriors a heal where they need to activate permanently even if they are at full hp or take more damage if hit ?

It’s entirely an ideal.
Anet seems to have no intention of making the game like the way they talked about making it, which was active defense instead of after-the-fact healing. I’m guessing there are too many instant, unavoidable, spammable and CC-chained attacks for it to really work out well.

Anyways, ‘active permanently or take more dmg’.
Well, not really.
You start out with no adrenaline so take no bonus dmg, you only start taking notably more dmg for sitting on allot of adrenaline. The signet also gives solid active dmg mitigation to make up for the cost. That’s entirely reasonable, you gain a fair deal of defensive capabilities in exchange for taking more dmg if you fully charge-up/wait-on a good time to use your burst skill.

That has a relatively high skill cap (at least if it was possible for enemies to see your adrenaline level), yet can also be mostly ignored (casual friendly) and still be playable.
It’d be perfect if GW2 wasn’t in general such a mess.


One other thing I’d seriously like to see happen, is for adrenaline gain to be mainly tagged on to the spammable attack chains of weapons (and a few weapon attacks) instead of the worst kind of passive traits, it’d give you allot more control over the rate you gain adrenaline, which would give allot of depth.

That and, yeah, adrenaline level to have a visual que.

Those two tweaks would give intense amounts of play and counter play to the class.

(edited by garethh.3518)

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Posted by: noobftw.9654

noobftw.9654

What I’m trying to pose is: would healing signet be as broken if warriors didn’t run Lyssa runes? In other words, does the complete condition wipe every 48-60sec (basically stops all condi dmg) contribute the way healing signet is now. Definitely hard to sustain any poison on the warrior.

thing is warrior has many other condi cleanse besides lyssa, with shouts and/or cleansing ire hardly any condi stays.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

It’s extremely difficult for any class to fight hambow warrior on a point.
The HUGE fire field, their sustain, large HP pool, immobilization, interrupts, (and the sword bug). Berserker stance is broken especially with Lyssa runes that procs every 60seconds. Losing all conditions AND gain all boons (especially stability and aegis) is just outrageous.

Lyssa runes need a 90second internal cool down, in my opinion. I don’t think ANET ever considered having it proc every 45sec or 60sec. Runes should not define any class, but in this meta Lyssa runes is just as broken as healing signet.

How bout on extremely high spike damage, with multiple sources of stealth?..this is what all thieve’s have with venoms. Only hammer warrior has what your mentioning. This whole argument has nothing to do with healing signet at all. Thieve’s can produce healing per dagger swing and in stealth making lyssa and passive healing more stronger on paper for them than it is for warrior. Another warrior hate without looking at the actual facts that what you are complaining about is more exploitable on other professions than the one this forum is meant to be about.

What I’m trying to pose is: would healing signet be as broken if warriors didn’t run Lyssa runes? In other words, does the complete condition wipe every 48-60sec (basically stops all condi dmg) contribute the way healing signet is now. Definitely hard to sustain any poison on the warrior.

You don’t have to sustain poison on warrior. You only have to achieve 5K base dmg every 11 seconds. Auto attack does this on it own. As many people have pointed out the issues is made up of multiple issues. Soldiers amulet, cleric jewel, lyssa runes, extremely forgiving playstyle, extraordinary AoE fields, elites on short cooldowns, damage/toughness and healing all located in the same trait line for hammer, superior sustain where it gates stronger over time as your stability, vigor, blocks run out leading to windows of no counter play apart from perma soft snaring/blinding if u can. I don’t use hammer or lyssa or soldiers. With builds that don’t runs forgiving builds you quickly see healing signet and lyssa lose a lot of their power because you just can’t AoE every 10 seconds for 95% hit rate. I represent the people who will get most hurt by these nerfs. The people who elected not to run OP builds, but traditional engage DPS builds where your aiming to be skillful rather than center green AoE fields on recharge. I have said it before I still stand by it. “If you can’t fair well with greatsword, warrior is probably not for you. It is just how forgiving hammer is that makes you believe warrior is the right choice for you.”

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

no comment.
sorry i’m busy trying to get to a meeting about buffing warriors because people still die sometimes ^^

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Ugruk.4069

Ugruk.4069

NOOOOOOOO DONT NERF THE WARRIOR THINK OF THE CHILDREN!!!!! WHAT WILL THEY PLAYYYYYYYY!!!!!!

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Hm, that’s actually a pretty good argument.
kitten.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

(edited by KarlaGrey.5903)

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Posted by: Kicast.1459

Kicast.1459

I understood there were a problem when I noticed one day that while full PVT Armor and full Zerk on trinkets and weapons (ascended) with my mesmer I was not able to put a bow warrior bellow 90%. As soon as I made damage, his life climbed passively to 100% 1 sec later. I think he was trolling as he didn’t move at all never tried to dodge. I launched my phatasms my autoattacks tried to shatter also. Nothing bellow 90%.
He could have sit down I would not have been able to kill him.
Meanwhile 1 shot not avoided from me and I was at 60%.

Yeah yeah I know your advices warriors…L2P.
This is not a matter of L2P in such cases.

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Posted by: Coulter.2315

Coulter.2315

It’s extremely difficult for any class to fight hambow warrior on a point.
The HUGE fire field, their sustain, large HP pool, immobilization, interrupts, (and the sword bug). Berserker stance is broken especially with Lyssa runes that procs every 60seconds. Losing all conditions AND gain all boons (especially stability and aegis) is just outrageous.

Lyssa runes need a 90second internal cool down, in my opinion. I don’t think ANET ever considered having it proc every 45sec or 60sec. Runes should not define any class, but in this meta Lyssa runes is just as broken as healing signet.

How bout on extremely high spike damage, with multiple sources of stealth?..this is what all thieve’s have with venoms. Only hammer warrior has what your mentioning. This whole argument has nothing to do with healing signet at all. Thieve’s can produce healing per dagger swing and in stealth making lyssa and passive healing more stronger on paper for them than it is for warrior. Another warrior hate without looking at the actual facts that what you are complaining about is more exploitable on other professions than the one this forum is meant to be about.

I think the point is you can’t do extremely high spike damage to a warrior, if I hit one with a shatter combo that would kill a guardian or bring a necro to 15% a warrior will be able to face tank it and stay at 50%. And if you’re refering to the thief trait which heals in stealth thats used for wvw trolling and still doesn’t heal as much as heal sig with 30 trait points invested (though i still think its an awful trait).