Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
(edited by Yannir.4132)
I was designing a new ESpec for guardians and I had an idea about a new boon. Basically I was trying to come up with a defense for condis, and came to the conclusion that there is no good way to introduce that with a stat. The scaling just wouldn’t work very well.
That’s how I ended up to the conclusion that a boon would work much better. What brings me here is that while the boon would be in all game modes, it would probably have the biggest impact on PvP. What I’m having trouble deciding is whether the boon should be a one-shot duration stacking boon or if it should stack in intensity. So, here are my 2 suggestions:
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Soothing
Type A: Stacks only duration, not intensity
Take 15% less condition damage, heal 15% of incoming condition damage
Type B: Stacks duration, and intensity until 25 stacks is reached.
Take 1% less condition damage/stack, heal 1% of incoming condition damage/stack
______________________________________________________________
The healing would apply after the damage is reduced so it would have a diminished return value. This could work as a soft defense against condis, whereas Resistance is a hard defense. Ofc, as a boon, it is still corruptible, and thus has counterplay. And it would only defend against condi damage, so if you have no damaging conditions, it would do nothing.
I would love some feedback on this. Tear away!
Edit: Just making a note about durations, which I forgot to do earlier. Type A durations would be close to Protection uptimes, Type B durations would be close to Might uptimes.
(edited by Yannir.4132)
I think it’s an interesting idea, but adding more boon spam, and thus anet will eventually counter it with more boon corruption and condis to counter it. This would work if ant could balance properly but i feel this would just add to more spam.
If you had to THINK or ration when you use certain boons, yes this would be good, but right now you just spam spam so it only adds to the cluster kitten of boons
I think it’s an interesting idea, but adding more boon spam, and thus anet will eventually counter it with more boon corruption and condis to counter it. This would work if ant could balance properly but i feel this would just add to more spam.
If you had to THINK or ration when you use certain boons, yes this would be good, but right now you just spam spam so it only adds to the cluster kitten of boons
That might happen but I partially think it wouldn’t warrant any further balancing actions from Anet. A defense against condis is what we are missing. There’s a clear gap in the game in that department ever since condis became viable as a main damage source. This boon would rectify that. It might even make the game more balanced than it ever has been. (kind of a leap but who knows…)
yayyy another boon that can be corrupted by scepter autoattack into 40sec of weakness or chill maybe… nooo thx.
What you are looking for is a protection working for condition dmg, wich is dumb if we are watching as condi dmg as DoT (i know anet totaly lost this, but that’s what the concept was in the beginning). It would make sense only if condi dmg would come from a burst skill, wich is not the case of the actual state of the game since condi are raining from any skill/proc/trait, so in fact you are just embracing the offensive spam by adding defensive spam.
Best thing would be instead making weakness affecting condi dmg too. Or even better remove many condition application on skill/trait/rune associated.
Same as with conditions, good idea, nice concept buuut we allready have a ton of boons. I am not sure if more boons are really this nessesary. Again i like your idea, but some classes seem to bleed boons.. I hardly think there is a neeed for more.
Unless your doing it purely for fun I wouldn’t waste my time.
Anet barely if ever listens to ideas for the guardian on how to fix their numerous problems.
The only time I can think of that they did was with the shield & thats because ppl just stopped using it completely for 3+ years.
Besides at this point it’s pretty obvious they don’t want guardian doing well in PvP, they have said numerous times they don’t like bunkers and proven they don’t want guard doing burst with the nerfs & the last time it had a spec that was anywhere near meta was over a year ago which promptly got nerfed.
AN isn’t going to help Guardian. It’s the sad reality
armor/toughnes should just defend against conditions…realisticly it should.
condition damage already gets the bonus that you only need condition damage where as power needs power precision and ferocity, so why should condi get the easy way out getting free condition – survivability and not suffer against tanky oponents? makes no sense.
Resistance?
I think a boon that is soft-counter to conditions by reducing their damage/duration would be overall better than Resistance (which I imagine is really tough to balance), but new anti-DoT boon on top of existing Resistance? No way.
I’m not sure it’s necessary to have a new boon to deal with condi. I think condi is dealt with by increased vitality and condition removal skills.
But, in a more global picture, condition damage is great so long as it’s not removed. But, I really like the types of skills that can “mirror” conditions back to the sender. I’d like to see all 25 stacks of bleed, poison or vulnerability mirrored back to necros even more than just removing them. That’s way more fun.
:) I’d be OK with it as long as they added the following:
Capacitance: 100% immunity to direct damage, stacks duration
Invigoration: Take 15% less direct damage, heal 15% direct damage
Ignoration: Take 1% less physical damage, and heal 1% physical damage per stack
Oh, just as a clarification, I’m not suggesting they should have both types. The suggestion is to have 1 of these, just couldn’t decide which one would work better.
On the topic of Resistance, I think it is a very badly designed boon. It would work much better as a condition blocker like the old Berserker Stance was on warriors. This would promote active play much better, fe. trying to anticipate when your opponent is about to condi-bomb you. You would have to preemptively use it, not just drop it on top of condis. Just like you currently have to use any direct damage immunity skills.
:) I’d be OK with it as long as they added the following:
Capacitance: 100% immunity to direct damage, stacks duration
Invigoration: Take 15% less direct damage, heal 15% direct damage
Ignoration: Take 1% less physical damage, and heal 1% physical damage per stack
I think that you are being sarcastic but we already have these boons, they are mostly just not implemented as boons. Capacitance = Renewed focus/Obsidian Flesh/Defy Pain/etc… Invigoration/Ignoration = Protection/Frost Aura/Rite of the Great Dwarf/Regeneration/Soothing Mist/Virtue of Resolve/etc..
The problem we have with conditions is that there is barely anything to mitigate them with except for some traits/runes which are few and far between. For direct damage we have toughness, Protection and armor. We have countless traits that reduce incoming direct damage. We have runes that reduce incoming direct damage.
I reckon the reason for this is that conditions were originally not meant as a primary damage source, but as additional damage. Over time the game has evolved and condition damage has become a primary damage source for some classes.
Conclusion: While I can sympathize with ppl that feel like this game alrdy has enough boons and boonspam, and I agree to some degree, what would be your better alternative solution that’s available to all classes “equally”?
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