[Discussion] Skill Unlocks in sPvP

[Discussion] Skill Unlocks in sPvP

in PvP

Posted by: Adian.8756

Adian.8756

It’s probably just so new players aren’t overloaded by skills as they become more numerous. I’ll be surprised if it takes more than 15 matches for a class to unlock...

I already addressed that in my first post. There are no "new players". Pretty much everyone starts out in PvE, and will learn all the skills there. And if some oddball happens to go straight for PvP, he’s probably an avid PvP’er from another game, and would want all skills from the get-go.

hahaha does anyone else remember all those ’High ranking WoW players LFG’ when the game was released. A common misconception is that someone good at another PvP game is going to be good at this, it’s a completely different beast. Even some top GvG guilds from gw1 were horrible at gw2 pvp.

Would you read what you actually quoted? Nowhere did I say, that PvPers from other games would be good at GW2. I merely said, that PvP’ers from other games, would want all skills unlocked from the get-go.
Now stop spewing out junk, if you can’t even be bothered to read what you reply to.

Avid: having or showing a keen interest in or enthusiasm for something.

Lyann Vail | 80 Mesmer
Aurora Glade [EU] | Leader of ‘The New Reality [NR]’
WvW Beast!

[Discussion] Skill Unlocks in sPvP

in PvP

Posted by: Oprah.1347

Oprah.1347

As many have mentioned before me this was standard in gw1. It didn’t feel like a gymp it felt soooo great to unlock! It makes you want to play that specific skill you unlocked so as each new skill comes out you gain a deep understanding of its strengths and weaknesses.

You can’t jump the gun and call it a gymp, as the skills won’t even be used in certain metas.

I went back to gw1 after 7 years for HoM, bought expansions and could barely be competitive in PvP because there was such a massive build up of skills I was unable to unlock in PvP without having to grind out daily balthazar faction points from bots or doing hours of pvp. I had to stick to one class combo too because in order to be competitive I had to unlock at least one build, it really pigeonholed me and despite enjoying the PvP I eventually walked as the number of unlocks required was too daunting. It was a tremendous disadvantage and made me completely appreciate just how good it was to have everything unlocked like we do in GW2. In this game I am free to try any class at any time in PvP and explore what it has to offer, and I really enjoy that aspect of it.

I don’t want to build up my entire character but a small sense of unlocks is a very rewarding and balanced approach. It’s quite clearly the choice of the majority or at least the direction chosen by ArenaNet for good reason.

We have this sense of accomplishment and progress through cosmetics. Why change it to a system that can and will introduce skill disparity? It makes no sense to have a game mode whose basis was to keep all players equal and suddenly throw in unlocks that will take this away. They need to improve the cosmetic progression and with the addition of ladders we will have tons to work on that will feel ‘rewarding’.

(edited by Oprah.1347)