Discussion: Why people think Eles is Op?

Discussion: Why people think Eles is Op?

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Posted by: stof.9341

stof.9341

With Fury,they give us 20% of crit chance,equal to 400 precision as you state.t
The only way, we can have fury is through Air 10 traits. And while we may have permanent fury, we can not burst as hard as Zerker since we are not traited for power. I believe, to be a zerker, you will have to have a good Power, Crit Chance and Crit Dam. Since we don’t have many power and don’t trait for power,what good fury to us if we have low power output? And certainly we wil never have a chance to burst as good as a Zerker.

You don’t need to trait to power. You trait to boon duration instead and get a near constant 20 stacks of might. 20 stacks = 700 power which is as much as you get on a berserk amulet and more than twice what you get by traiting 30 points to power.

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Posted by: Rathol.2846

Rathol.2846

This topic shows real degradation of tPVP community. Only a few posts have the arguments to discuss. Just try to play ele in burst-bunker-control-heal build and pawn everyone in 1×1 before post that stuff.

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Posted by: Stealth.9324

Stealth.9324

I just roll a Guard, bunker Symbol Build, with 10/0/30/30/0,Divinity Runes,Cleric amulet with 14k health, using GS/ Mc/Shield. First time playing a Guard, FIRST TIME ever, and I can hold against 3 player (1 thief,1 Engine. 1Eles) pretty relaxing for like 5 mins bf going down… A thing that I could never achieve with my Eles… And peop,e complain Eles being unkillable and too much healing. I could do so much more with Guard, passive and active Health Generation (Virtues), Shout give Boons and Heal and removes Condition,dodge give heal, Mace 2 give heal and Active Healing Skill.Elite Trait to Reset Virtues for Constant Regeneration. Compare to this much healing, and they complain Eles healing too much. Using the same Cleric Amulet, I think my Guard is Outheal my Eles way much more

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Posted by: josh.7390

josh.7390

I just roll a Guard, bunker Symbol Build, with 10/0/30/30/0,Divinity Runes,Cleric amulet with 14k health, using GS/ Mc/Shield. First time playing a Guard, FIRST TIME ever, and I can hold against 3 player (1 thief,1 Engine. 1Eles) pretty relaxing for like 5 mins bf going down… A thing that I could never achieve with my Eles… And peop,e complain Eles being unkillable and too much healing. I could do so much more with Guard, passive and active Health Generation (Virtues), Shout give Boons and Heal and removes Condition,dodge give heal, Mace 2 give heal and Active Healing Skill.Elite Trait to Reset Virtues for Constant Regeneration. Compare to this much healing, and they complain Eles healing too much. Using the same Cleric Amulet, I think my Guard is Outheal my Eles way much more

Okay. Now try to kill some1 (decent) in a 1v1. Try do rush from mid to side node in less than 10 seconds. Try to engage when you’re near death while 2 guys try to catch you. Try share offensive and defensive boons with your mates. Show me your ~5 combofields and blast finisher (not sure how many actually)… I dont care if an Ele can hold vs. 3 baddies for 5minutes, but I care when the ele engages after 2mins and is back 15 secs later with full hp…

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Posted by: Swim.6830

Swim.6830

I just roll a Guard, bunker Symbol Build, with 10/0/30/30/0,Divinity Runes,Cleric amulet with 14k health, using GS/ Mc/Shield. First time playing a Guard, FIRST TIME ever, and I can hold against 3 player (1 thief,1 Engine. 1Eles) pretty relaxing for like 5 mins bf going down… A thing that I could never achieve with my Eles… And peop,e complain Eles being unkillable and too much healing. I could do so much more with Guard, passive and active Health Generation (Virtues), Shout give Boons and Heal and removes Condition,dodge give heal, Mace 2 give heal and Active Healing Skill.Elite Trait to Reset Virtues for Constant Regeneration. Compare to this much healing, and they complain Eles healing too much. Using the same Cleric Amulet, I think my Guard is Outheal my Eles way much more

Okay. Now try to kill some1 (decent) in a 1v1. Try do rush from mid to side node in less than 10 seconds. Try to engage when you’re near death while 2 guys try to catch you. Try share offensive and defensive boons with your mates. Show me your ~5 combofields and blast finisher (not sure how many actually)… I dont care if an Ele can hold vs. 3 baddies for 5minutes, but I care when the ele engages after 2mins and is back 15 secs later with full hp…

The re-engage part is done much faster by thieves, so not sure what is left that you’re complaining about…

Guardians have quite enough bubbles and combofields too (show me a d/d ele with 5 different combofields pls).

Tell me which basic boons an Ele is sharing that a shout guardian (as in example above) isn’t sharing, keeping in mind only one boon is shared from an Ele at a time, which is on attunement (and this has to be specced).

People here a mix matching the best of all Ele weapons, while disregarding that an Ele can only use one weapon set at any given time…

It’s like saying “Oh the range of the thief is so OP combined with the high damage and teleports, combofields and conditions they can stack on you while being stealthed”

Zwim Elementalist
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Posted by: josh.7390

josh.7390

I just roll a Guard, bunker Symbol Build, with 10/0/30/30/0,Divinity Runes,Cleric amulet with 14k health, using GS/ Mc/Shield. First time playing a Guard, FIRST TIME ever, and I can hold against 3 player (1 thief,1 Engine. 1Eles) pretty relaxing for like 5 mins bf going down… A thing that I could never achieve with my Eles… And peop,e complain Eles being unkillable and too much healing. I could do so much more with Guard, passive and active Health Generation (Virtues), Shout give Boons and Heal and removes Condition,dodge give heal, Mace 2 give heal and Active Healing Skill.Elite Trait to Reset Virtues for Constant Regeneration. Compare to this much healing, and they complain Eles healing too much. Using the same Cleric Amulet, I think my Guard is Outheal my Eles way much more

Okay. Now try to kill some1 (decent) in a 1v1. Try do rush from mid to side node in less than 10 seconds. Try to engage when you’re near death while 2 guys try to catch you. Try share offensive and defensive boons with your mates. Show me your ~5 combofields and blast finisher (not sure how many actually)… I dont care if an Ele can hold vs. 3 baddies for 5minutes, but I care when the ele engages after 2mins and is back 15 secs later with full hp…

The re-engage part is done much faster by thieves, so not sure what is left that you’re complaining about…

Guardians have quite enough bubbles and combofields too (show me a d/d ele with 5 different combofields pls).

Tell me which basic boons an Ele is sharing that a shout guardian (as in example above) isn’t sharing, keeping in mind only one boon is shared from an Ele at a time, which is on attunement (and this has to be specced).

People here a mix matching the best of all Ele weapons, while disregarding that an Ele can only use one weapon set at any given time…

It’s like saying “Oh the range of the thief is so OP combined with the high damage and teleports, combofields and conditions they can stack on you while being stealthed”

1. You can force a thief within 10seconds to engage. Ele takes, lets say 1m30s?
2. As I said, wasnt sure about quantity, just had the time to check and I’m sorry for this mistake, there are “only” 2 firefields + 2 Blast finisher on earth… While the guard has 3 Lightfields, but the radius i like 10x smaller than eles combofields…
3. It’s not only about active traited sharing. It’s also about s/d ele with 4 blast finishers, which means for example 12 stacks of might for 20seconds (+30 % boon duration on himself) (or 20secs AOE-Retal with guard or 6k AOE-heal with rangers healing spring, while bein on valk etc.) in an acceptable radius. not bad umm? Or why do you think is it the ele who stacks swiftness at the beginning of the match?

It’s not about beein bunkerish and sharing boons or getting a lot of might trough combos. The problem ist that eles are just so freaking fast while having the other things too. They just got one ability to much and that makes them OP.

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Posted by: Wizzy.7910

Wizzy.7910

Can’t believe this thread is still going on.
Just for this stealth guy
Condi removals:
9sec cooldown on water attunement, swap to water = 1 condi clear
Swapping to water = gain regen + trait called “cleansing water” = another condi cleared
Dodging in water ( pretty much perma vigor+energy sigils, ye u can dodge) with Evasive Arcana = another codi
thats 3 conditions removed every 9 seconds and dont forget the heal from those skills. (well 10 seconds if wanna be accurate with evasive arcana)
And if u haven’t already used Cleansing wave for yet another condi clear.
and cantrips remove conditions
Heals: pretty much everything above heals u or grants u regen and the passive effect from signet of restoration and as most bunker’s run S/D (atleast in EU) water trident gives another heal. can’t think of any other builds in this meta with this good condition removal.
AAnd protection from earth attunements.
Dmg that was discussed here, yes eles don’t trait for it but they don’t even have to:
Clerics amulet gives u power, rest comes from combo fields, doesn’t rly work in DD that well but S/D basic combo:
Updraft -> Dragon tooth -> Ring of fire -> Phoenix →(Fire Grab, gonna miss if doing this way) (and when stacking might swap earth) ->dodge in ur fire field (evasive arcana) -> Earthquake -> Churning Earth. Not efficient in most cases doing this way but 15 stacks of might there = 525 power, which is already more than u can trait when going 30pts on fire. So there u go, about same amount of power than full zerker glass cannon, without the precision ofc but u have acces to fury so w/e.
Mobility: RTL not affected by slows + lighting flash + swiftness, thief is mobile but no acces to swiftness alone ( or then im just not aware of it)
Point capping ye thief can do it but u rly think thief is gonna sit on point defending it like ele?

(edited by Wizzy.7910)

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Posted by: Ostricheggs.3742

Ostricheggs.3742

With Fury,they give us 20% of crit chance,equal to 400 precision as you state.t
The only way, we can have fury is through Air 10 traits. And while we may have permanent fury, we can not burst as hard as Zerker since we are not traited for power. I believe, to be a zerker, you will have to have a good Power, Crit Chance and Crit Dam. Since we don’t have many power and don’t trait for power,what good fury to us if we have low power output? And certainly we wil never have a chance to burst as good as a Zerker.

By toughness, I believe you are talking about Earth trait 10 that give protection? If not, our toughness only come from armor and the same as all other class. And while we may be able to keep Protection up,in a long run, it will not that much matter in a big fight with Cnditions flying around.

10 pts in Air and 10 pts in Water, that would make us either have 10 less in Water or Arcanee which either of them is very important to us. I tried 0/10/10/20/30 or 0/10/10/30/20, both works inferior to our popular build 0/10/0/30/30 or 0/0/10/30/30. You die way faster.Condition will eat you when u don’t have access to Grandmaster Water or you will die with Burst because you can’t switch attunment fast enough.

Unless Anet give us less need to trait in Arcane (less CD time on attunment swapping),Eles is fine at where it stands ATM.

You get fury on attunement swap for 2.6 seconds if traited 30 up arcane. You are not traited for power, but nobody ever is on an ele because fire sucks donkey balls. The point I was trying to make was the valkyrie ammy gives the same amount of power and crit damage with no precision. AKA it deals the same amount of damage as a zerkers amulet IF you crit, a sacrifice that’s made up for greatly by eles very good access to fury.

Eles get a massive amount of AoE protection on swap to earth attunement from the 5 in arcane. It’s one of the strongest accesses to prot in the game

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Posted by: Avead.5760

Avead.5760

Eles get a massive amount of AoE protection on swap to earth attunement from the 5 in arcane. It’s one of the strongest accesses to prot in the game

Its actually 10 in arcane and the “massive” amounts of protection are not as easy to come as you might think!
Let me explain some things about elementalist.
Attunements have 2 sec global cd plus 16 sec individual cd.
So if you just go 10 in arcana for that trait then you have 13 1/3 cd of earth plus 1 2/3 global cd which means 15 sec at most that you get acces to prot which lasts 5.5 sec.Thats a bit higher than 1/3 uptime which seems good and all but you will 99% of time spend more than the global att cd time in earth for casting 1-2 spells .That drops prot uptime much more at less than 1/4 in practice.
So prot uptim is great but to get the most of it (which btw is what people use to in their calculations against it) you need :
a)30 in arcana for lower att cd,global att cd,boon uptime so forget about having 1 trait giving too much!!Its the whole traitline required!
b)Spending as low time as possible in earth..which means you cant stack bleeds with autoattack which means that a lot of builds are really hindered by this trait and the way everything must happen on swap
Id like to mention that same things apply to on swap heals,regen boon and condie removal in water..You gt the most of your mony with those spending the lowest time in water which again is not possible and many poeple forget to think about in their calculations..Not to mention that it again kittens up low in arcana builds..
The way som things are designed in this class ar so bad imho..

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Eles get a massive amount of AoE protection on swap to earth attunement from the 5 in arcane. It’s one of the strongest accesses to prot in the game

Its actually 10 in arcane and the “massive” amounts of protection are not as easy to come as you might think!
Let me explain some things about elementalist.
Attunements have 2 sec global cd plus 16 sec individual cd.
So if you just go 10 in arcana for that trait then you have 13 1/3 cd of earth plus 1 2/3 global cd which means 15 sec at most that you get acces to prot which lasts 5.5 sec.Thats a bit higher than 1/3 uptime which seems good and all but you will 99% of time spend more than the global att cd time in earth for casting 1-2 spells .That drops prot uptime much more at less than 1/4 in practice.
So prot uptim is great but to get the most of it (which btw is what people use to in their calculations against it) you need :
a)30 in arcana for lower att cd,global att cd,boon uptime so forget about having 1 trait giving too much!!Its the whole traitline required!
b)Spending as low time as possible in earth..which means you cant stack bleeds with autoattack which means that a lot of builds are really hindered by this trait and the way everything must happen on swap
Id like to mention that same things apply to on swap heals,regen boon and condie removal in water..You gt the most of your mony with those spending the lowest time in water which again is not possible and many poeple forget to think about in their calculations..Not to mention that it again kittens up low in arcana builds..
The way som things are designed in this class ar so bad imho..

A very large majority of eles spend a LOT of time swapping in between attunements to get the maximum effect out of their on swap mechanics and evasive arcana (in water and earth specifically because those have the best EA effects and on swap effects), blowing long cooldowns on each attunement on the way to maximize the effect.

Very rarely do eles use the 1 on their attunements, especially in d/d. There’s no point.

And yes, the arcane tree is a huge problem for balancing eles. It becomes a necessity and limits builds drastically. Why go anywhere else? The traits are too good to pass up and the attunement CD is a must. Even if they buffed the other trees without fixing this problem, you’ll still see X/X/X/X/30 builds all the time

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Posted by: Stealth.9324

Stealth.9324

Can’t believe this thread is still going on.
Just for this stealth guy
Condi removals:
9sec cooldown on water attunement, swap to water = 1 condi clear
Swapping to water = gain regen + trait called “cleansing water” = another condi cleared
Dodging in water ( pretty much perma vigor+energy sigils, ye u can dodge) with Evasive Arcana = another codi
thats 3 conditions removed every 9 seconds and dont forget the heal from those skills. (well 10 seconds if wanna be accurate with evasive arcana)
And if u haven’t already used Cleansing wave for yet another condi clear.
and cantrips remove conditions
Heals: pretty much everything above heals u or grants u regen and the passive effect from signet of restoration and as most bunker’s run S/D (atleast in EU) water trident gives another heal. can’t think of any other builds in this meta with this good condition removal.
AAnd protection from earth attunements.
Dmg that was discussed here, yes eles don’t trait for it but they don’t even have to:
Clerics amulet gives u power, rest comes from combo fields, doesn’t rly work in DD that well but S/D basic combo:
Updraft -> Dragon tooth -> Ring of fire -> Phoenix ->(Fire Grab, gonna miss if doing this way) (and when stacking might swap earth) ->dodge in ur fire field (evasive arcana) -> Earthquake -> Churning Earth. Not efficient in most cases doing this way but 15 stacks of might there = 525 power, which is already more than u can trait when going 30pts on fire. So there u go, about same amount of power than full zerker glass cannon, without the precision ofc but u have acces to fury so w/e.
Mobility: RTL not affected by slows + lighting flash + swiftness, thief is mobile but no acces to swiftness alone ( or then im just not aware of it)
Point capping ye thief can do it but u rly think thief is gonna sit on point defending it like ele?

Very nice thread. Now at least,I can talk to someone who understand the class a bit. I have no comment about healing and condition removal since that we are good at. but I want to discuss a little bit about our Dams. What good with high dams when the skill rarely hit? 15 stack of might, what good does it do if none of your skill hit target? DT is so predictable,any decent player will not gonna get hit by it. Phoenix is so slow that you can even outrun with swiftness, not to mention you can dodge it it. Same with CE and Earthquake. As you see, all the skill in S/x is so laughable. With S/x Set, we can only rely on Cndiiton dam,by using Cleric, you can’t expect us too much condition dam have you not even wi might? D/D is our kill tool and with that,the max Might we can get is 9 stack of might. You can argue that with S/X, good player can let them hit with ease. I can also say that Bad player will let them hit.

Thief do have swiftness access by 10 point in Aerobatic. 2s swiftness on Evade and Fleet Shadow 50% faster when in stealth,Hs can also be used for mobility, Roll for innitiative, ( you can roll forward if you know how to),shadow step, Sb skill 5,sword 2,Evade.I have never see any class with such mobile.Now dont get me wrong here, I never call Thief is op or too much mobile.Each class has its pwn excel. If you want to flee, just call SR and stand n there, with Fleet Shadow, 2s swifness on dodge and 10s in stealth, you can easy flee with NO ONE ever know you there.You can argue that, you don’t have trait to trait in for that due to going Berserker. It is not that you don’t have the option but you chose not to. Same with Eles,our option is there and we choose to get it.

Thief is not for point holder. Thief job is roamer, moving around,choosing target and hit him down hard when he is not aware or help the team end the fight quicker. Leave the point holder to Bunker Guard or Eles, Engineer. Again, point holder is not thief job.

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Posted by: Henqquli.5078

Henqquli.5078

If you rarely hit with Ele, you are doing something wrong.

Thief is most mobile class yes, but thief doesnt have insane heal, tankiness, combo finisher / combo fields like eles does.

Mobility: 25% Move speed signed, Teleport, Ride the lightning, Swiftness, Lightning field + blash finisher, mist form.
Combo: Fire, Lightning, Water, Ice
Finisher: Blash, Projectile, Leap, Whirl

Eles are overpowered, you can deny it but they are. I have about 700 hours on my elementalist, and this is a fact.
They need a nerf, there is a reason why pro players complain about them.

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Posted by: Cirax.9231

Cirax.9231

^when PvE players complain about PvP balance.

I would love a weapon set that has all those combo fields and finishers in one. Dat speed signet is OP though, but no one uses it because we know it’s overpowered.

Btw, “pro” players don’t complain, they justify. Players only complain when they don’t understand whay they’re talking about.

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Posted by: LordByron.8369

LordByron.8369

Eles are overpowered, you can deny it but they are. I have about 700 hours on my elementalist, and this is a fact.
They need a nerf, there is a reason why pro players complain about them.

please link me ANY pro players complaining about D/D ele…

But mostly find me 1 pro player in gw2…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: Henqquli.5078

Henqquli.5078

^when PvE players complain about PvP balance.

I would love a weapon set that has all those combo fields and finishers in one. Dat speed signet is OP though, but no one uses it because we know it’s overpowered.

Btw, “pro” players don’t complain, they justify. Players only complain when they don’t understand whay they’re talking about.

Actually no.
600 hours in pvp.
Over 1100 matches in TOURNAMENT pvp.

Pro players do complain for example Hellseth.
Just because you love your overpowered elementalist doesn’t make it any less overpowered.

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Posted by: haviz.1340

haviz.1340

So which skill beside tornado and fgs has whirl finisher? And which skill has water field during the match?

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Posted by: Aza.2105

Aza.2105

The ignorance in this game is absolutely hilarious.

-D/D Elementalists are glass burst-

  • They have a higher burst than Thief. And it’s AoE.
  • Yet they have the survivability of a bunker Guardian
  • They have better mobility than a Thief
  • They have stronger conditions than a Necromancer.
  • They have 4 weapon switches on short cooldowns
  • They have the best condition cleanses in the game. And they’re AoE.
  • They have the best healing in the game.

It’s OP as hell on paper, and OP as hell ingame.

If we are the jack of all trades, then the Elementalist is the master of everything. Don’t flaunt about your nonexistent knowledge of Necro or Warrior, I play every class and know how each class handles. Elementalist is irrefutably overpowered.

Nerfing Might across the board will accomplish kitten near nothing.

Wow someone understands what jack of all trade means! Amazing. Too bad other players who are hellbent on protecting elementalist in its current form will agree with you.

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Posted by: Farzo.8410

Farzo.8410

Well, at least we can be happy about one thing, and that is that we don’t need to level our professions in the PvE world to 80 before we can enter PvP.

So everyone can make an OPtalist and PvP with it instantly!

:(

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Posted by: Stealth.9324

Stealth.9324

If you rarely hit with Ele, you are doing something wrong.

Thief is most mobile class yes, but thief doesnt have insane heal, tankiness, combo finisher / combo fields like eles does.

Mobility: 25% Move speed signed, Teleport, Ride the lightning, Swiftness, Lightning field + blash finisher, mist form.
Combo: Fire, Lightning, Water, Ice
Finisher: Blash, Projectile, Leap, Whirl

Eles are overpowered, you can deny it but they are. I have about 700 hours on my elementalist, and this is a fact.
They need a nerf, there is a reason why pro players complain about them.

Um.. You know that I am talking about spectre set right???

Um.. You know that I am talking about spectre set right???Thief also have 25% speed signet, Shadow step as a form of Lightning flash, instead of having Mist form, you have access to another Teleport skill, Inflirtrator arrow. Ride the Lightning equal to Evade and Roll for Innatiative. On top of everything else, Thief has access to stealth which is way better than mist form. And the list does not stop here. So to say Eles out mobile Thief is just absurb.

Um.. You know that I am talking about spectre set right???Thief also have 25% speed signet, Shadow step as a form of Lightning flash, instead of having Mist form, you have access to another Teleport skill, Inflirtrator arrow. Ride the Lightning equal to Evade and Roll for Innatiative. On top of everything else, Thief has access to stealth which is way better than mist form. And the list does not stop here. So to say Eles out mobile Thief is just absurb.Combo and finisher, well, Eles is the support role while thief is more like in the front roIe battle. I would not bother to list all our combo and finisher here, I assume you know them all. What kind of supporter is he if he can not lay down a field for his teammate to make uses of?And I think Thief has the best Blast finisher ATM, Bomb Arrow spam. Each class has been built for a specific role and the other class are there for a reason. If one class can do all, may as well delete all other class, so no more QQer, balance issue.

Um.. You know that I am talking about spectre set right???Thief also have 25% speed signet, Shadow step as a form of Lightning flash, instead of having Mist form, you have access to another Teleport skill, Inflirtrator arrow. Ride the Lightning equal to Evade and Roll for Innatiative. On top of everything else, Thief has access to stealth which is way better than mist form. And the list does not stop here. So to say Eles out mobile Thief is just absurb.Combo and finisher, well, Eles is the support role while thief is more like in the front roIe battle. I would not bother to list all our combo and finisher here, I assume you know them all. What kind of supporter is he if he can not lay down a field for his teammate to make uses of?And I think Thief has the best Blast finisher ATM, Bomb Arrow spam. Each class has been built for a specific role and the other class are there for a reason. If one class can do all, may as well delete all other class, so no more QQer, balance issue.Playing hour on your Eles,whether it is a fact or not, I don’t care. The most important is how skill you are playing a class in what environment. 700 hours playing in hotjoin, I prefer 200 hours playing in sPvP.

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

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Posted by: Cirax.9231

Cirax.9231

If you rarely hit with Ele, you are doing something wrong.

Thief is most mobile class yes, but thief doesnt have insane heal, tankiness, combo finisher / combo fields like eles does.

Mobility: 25% Move speed signed, Teleport, Ride the lightning, Swiftness, Lightning field + blash finisher, mist form.
Combo: Fire, Lightning, Water, Ice
Finisher: Blash, Projectile, Leap, Whirl

Eles are overpowered, you can deny it but they are. I have about 700 hours on my elementalist, and this is a fact.
They need a nerf, there is a reason why pro players complain about them.

Actually no.
600 hours in pvp.
Over 1100 matches in TOURNAMENT pvp.

Pro players do complain for example Hellseth.
Just because you love your overpowered elementalist doesn’t make it any less overpowered.

Over 1100 tournament matches, and you still have no idea why this spec is overpowered, claiming this build to have all the combo fields in the world and 5 utilities. Don’t lie.

If you’ve actually been in touch with the pvp community, you’d understand that most players, even eles, agree the bunker spec is strong, but argue against claims such as yours which is based on hearsay instead of facts.

A pro player says this game sucks and you should uninstall. You would follow suit because he’s “pro”? If you can’t think for yourself and basing your opinions off of others, then you are not fit to make balance comments.

Discussion: Why people think Eles is Op?

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Posted by: Swim.6830

Swim.6830

The ignorance in this game is absolutely hilarious.

-D/D Elementalists are glass burst-

  • They have a higher burst than Thief. And it’s AoE.
  • Yet they have the survivability of a bunker Guardian
  • They have better mobility than a Thief
  • They have stronger conditions than a Necromancer.
  • They have 4 weapon switches on short cooldowns
  • They have the best condition cleanses in the game. And they’re AoE.
  • They have the best healing in the game.

It’s OP as hell on paper, and OP as hell ingame.

If we are the jack of all trades, then the Elementalist is the master of everything. Don’t flaunt about your nonexistent knowledge of Necro or Warrior, I play every class and know how each class handles. Elementalist is irrefutably overpowered.

Nerfing Might across the board will accomplish kitten near nothing.

Wow someone understands what jack of all trade means! Amazing. Too bad other players who are hellbent on protecting elementalist in its current form will agree with you.

By agreeing to such ridiculous statements, based on NOTHING with 95% incorrect information, you sir just went full kitten #8230;

  • They have a higher burst than Thief. And it’s AoE. – Show me a firegrab that deals 9k damage and can be used with no cooldown 3 times in a row
  • Yet they have the survivability of a bunker Guardian – no idea what you talking about, Eles are about evenly matched with Guardians, but without the bubbles and less boons
  • They have better mobility than a Thief – One ability on 20 sec cooldown is not better mobility. Thieves have many more and much more viable options.
  • They have stronger conditions than a Necromancer. – again, wtf are you talking about? If you main Necro I have some bad news for you…
  • They have 4 weapon switches on short cooldowns – 9.2 second cooldown WHEN TRAITED isn’t what I call short and it’s the specialy of the class. It’s like complaining as to why thief has stealth and why mesmer has clones…
  • They have the best condition cleanses in the game. And they’re AoE. – I agree to this, but this is a healing spec, so not sure what you want here… A healing spec that doesn’t heal and cleanse conditions?
  • They have the best healing in the game. – you say that without testing the possibilities with Mesmer or Guardian (or even Thief), so no comment needed…
Zwim Elementalist
Consigliere
The Dragoon Brotherhood

Discussion: Why people think Eles is Op?

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Posted by: Vayra.3290

Vayra.3290

The ignorance in this game is absolutely hilarious.

-D/D Elementalists are glass burst-

  • They have a higher burst than Thief. And it’s AoE.
  • Yet they have the survivability of a bunker Guardian
  • They have better mobility than a Thief
  • They have stronger conditions than a Necromancer.
  • They have 4 weapon switches on short cooldowns
  • They have the best condition cleanses in the game. And they’re AoE.
  • They have the best healing in the game.

It’s OP as hell on paper, and OP as hell ingame.

If we are the jack of all trades, then the Elementalist is the master of everything. Don’t flaunt about your nonexistent knowledge of Necro or Warrior, I play every class and know how each class handles. Elementalist is irrefutably overpowered.

Nerfing Might across the board will accomplish kitten near nothing.

Wow someone understands what jack of all trade means! Amazing. Too bad other players who are hellbent on protecting elementalist in its current form will agree with you.

By agreeing to such ridiculous statements, based on NOTHING with 95% incorrect information, you sir just went full kitten ..

  • They have a higher burst than Thief. And it’s AoE. – Show me a firegrab that deals 9k damage and can be used with no cooldown 3 times in a row
  • Yet they have the survivability of a bunker Guardian – no idea what you talking about, Eles are about evenly matched with Guardians, but without the bubbles and less boonkittenhey have better mobility than a Thief – *One ability on 20 sec cooldown is not better mobility. Thieves have many more and much more viable optionkittenhey have stronger conditions than a Necromancer. – *again, wtf are you talking about? If you main Necro I have some bad news for you…
  • They have 4 weapon switches on short cooldowns – 9.2 second cooldown WHEN TRAITED isn’t what I call short and it’s the specialy of the class. It’s like complaining as to why thief has stealth and why mesmer has clones
    They have the best condition cleanses in the game. And they’re AoE. – *I agree to this, but this is a healing spec, so not sure what you want here… A healing spec that doesn’t heal and cleanse conditions?
  • They have the best healing in the game. – you say that without testing the possibilities with Mesmer or Guardian (or even Thief), so no comment needed…

And of course he talks as if we have all that in a single spec.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

(edited by Vayra.3290)

Discussion: Why people think Eles is Op?

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Posted by: Avead.5760

Avead.5760

well i notice that a lot of people seem to hate on cantrips ,even saying that they promote bad gameplay..
As a guy that loves the ele class i honestly believe that cantrips provide a much much more meaningful gaming experience (for the ele player) than the other viable choice which is arcanes is..
So what happens if they nerf them next patch??
Will i be forced into spending 2 of my utilities for 2 instant skills that id use 90% of time solely for damage??Isnt this as boring as it gets?
Id rather have them get conjures fixed before hitting cantrips.Imagin if they were instant !!! It would be orgasmic all the cool stuff that you could do

Discussion: Why people think Eles is Op?

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Posted by: Henqquli.5078

Henqquli.5078

If you rarely hit with Ele, you are doing something wrong.

Thief is most mobile class yes, but thief doesnt have insane heal, tankiness, combo finisher / combo fields like eles does.

Mobility: 25% Move speed signed, Teleport, Ride the lightning, Swiftness, Lightning field + blash finisher, mist form.
Combo: Fire, Lightning, Water, Ice
Finisher: Blash, Projectile, Leap, Whirl

Eles are overpowered, you can deny it but they are. I have about 700 hours on my elementalist, and this is a fact.
They need a nerf, there is a reason why pro players complain about them.

Actually no.
600 hours in pvp.
Over 1100 matches in TOURNAMENT pvp.

Pro players do complain for example Hellseth.
Just because you love your overpowered elementalist doesn’t make it any less overpowered.

Over 1100 tournament matches, and you still have no idea why this spec is overpowered, claiming this build to have all the combo fields in the world and 5 utilities. Don’t lie.

If you’ve actually been in touch with the pvp community, you’d understand that most players, even eles, agree the bunker spec is strong, but argue against claims such as yours which is based on hearsay instead of facts.

A pro player says this game sucks and you should uninstall. You would follow suit because he’s “pro”? If you can’t think for yourself and basing your opinions off of others, then you are not fit to make balance comments.

Nope, I am not claiming that the spec has all combo fields and finishers. Elementalist got all that, there is no other class with all those fields + finishers.

No, I am not following pro players like a sheep, but it was an counter argument against “pro players don’t whine”. Hellseth is a pro player, he whines for a reason.
Deal with it.

Discussion: Why people think Eles is Op?

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Posted by: Avead.5760

Avead.5760

^yeah cause the only weaponset that has lightning,fire,water and ice field is totally viable :P
What is thepoint of having all those super awsome fields if the viable ele build atm uses only one??
And more importan is why do you even mention them in your arguments of how op the fotm ele build is?
Id be as honest as i can with you.. Stop sucking pro players balls and make your mind work next time..Yes its op.No you have absolutely no clue why.
Hope i helped

Discussion: Why people think Eles is Op?

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Posted by: Henqquli.5078

Henqquli.5078

Because elementalist is overpowered at this moment. That is why you have to take all things into account, what to nerf and what not
There is couple viable builds, which uses multiple combo fields actually.
Even though staff is terrible weapon in Pvp, you can still support your team with it multiple combofields and Aoe.

I am not sucking on pro players balls, sorry. I have been fighting against 2-4 elementalist teams on tpvp, and they dont get punished by it.
Their combo field/finishers synchronize perfectly.
Same goes for heal, swiftness, boon sharing.
Elementalist has too much little things that add together, making them overpowered.

Discussion: Why people think Eles is Op?

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Posted by: Faux Sheaux.6179

Faux Sheaux.6179

@Ahuba,

its funny cause its not true. Your hate for Eles makes you biased. best 1v1 class lololol.

Rangers are best 1v1 class outside of a very cheesy confusion mesmer build.

But staying on topic, eles are OP not because of how they perform 1v1… they are OP because of the group boons they give. Nothing else buffs a large group as quickly and effectively as an elementalist all the while being super tanky, high damage, and crazy mobility.

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

Discussion: Why people think Eles is Op?

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Posted by: Vayra.3290

Vayra.3290

@Ahuba,

its funny cause its not true. Your hate for Eles makes you biased. best 1v1 class lololol.

Rangers are best 1v1 class outside of a very cheesy confusion mesmer build.

But staying on topic, eles are OP not because of how they perform 1v1… they are OP because of the group boons they give. Nothing else buffs a large group as quickly and effectively as an elementalist all the while being super tanky, high damage, and crazy mobility.

Please show me the build that shares boons, is super tanky, has high damage and crazy mobility.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Discussion: Why people think Eles is Op?

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Posted by: Faux Sheaux.6179

Faux Sheaux.6179

The dime a dozen cookie cutter D/D but you knew that. If you don’t think it is OP, find me an equally effective build for every other class.

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

Discussion: Why people think Eles is Op?

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Posted by: Stealth.9324

Stealth.9324

The dime a dozen cookie cutter D/D but you knew that. If you don’t think it is OP, find me an equally effective build for every other class.

People complain about Eles being super tank.Please find me a build that Eles can be as tank as Guard Equally.Eles too mobile,How about as Mobile as Thief in equal term.Too much conditions,please help me because I want to be like Engineer on the same ,etc.. There you go,please find me a perfect build that can have all of list above as equal to all other class. The only thing we are good at is cleanse condition,that all. Boon sharing, we can only share 1 boon at a time in every 9s with different boon. Area boon is come from combo field and blast.We may have many combo field but we don’t have many blast to get the full benefit of it. PEOPLE being jealous just because one team can have a lot of boon while you don’t,hence QQ…

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.

Discussion: Why people think Eles is Op?

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Posted by: Arganthium.5638

Arganthium.5638

Lolll…

About time the target switched from us thieves to someone else.
(I kid, I kid; I don’t think the target on thieves as being “OP” was ever removed…)

Anyways, for eles… I don’t think they’re OP at all. I find them annoying, and that’s about it. A solo staff ele, sadly, tends to be a free kill. D/D is an ele’s way of saying “I’m gonna get up in your face and pressure you until you snap”, but I’ve found that the best way to counter that is to simply do the same thing to the ele. It’s a matter of knowing when to run away, and when not to. When it comes to me and eles, it’s typically a giant headbutting battle that only ends when one person makes a slight mistake.

Anyways, I don’t think they’re OP. Just annoying. Like “LOL I have 2K health left? Here, let me regenerate it all back in the next 5 seconds”.

Thief|Mesmer|
Theorycrafter

Discussion: Why people think Eles is Op?

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Posted by: SmoothHussler.6387

SmoothHussler.6387

Rolling an ele as my third toon, yes they are op but it doesn’t help that staff ele is not viable 1v1 or in small groups.

Maguuma: Thug Life: [DERP][ME][PYRO] and other assorted dead guilds.

(edited by SmoothHussler.6387)

Discussion: Why people think Eles is Op?

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Posted by: atheria.2837

atheria.2837

I believe these are not all of the reasons why people think Eles is so OP atm, the list will keep going on and on. I will leave that to all other who come to read it.

P/S: This is a Constructive Post, for those who are Rock Headed, No Brain, Close Mind, Trolling,etc… This post is not the place for you. Please find your approriate somewhere else. Sorry for my Bad English


above is a partial quote of the first posting*******

I can’t quote statistics or game mechanics… I am literally one of the most clueless people as far as the game intellectually, but pvp wise? I am a good player, not GREAT but GOOD.

Until very lately I have been able to down any player 1v1 with my Ranger – traited properly as much as anyone can without math skills, I have a pretty darn good record for winning spvp overall.

Eles AND Engineers are both downing me in one to two shots without me being able to mitigate, block or stun with any of my “oh crap” buttons.

No break stuns are working against some players since the last patch and a 3/4 life damage isn’t once in a while any longer.

Other things in spvp need to be fixed before moving on to the real tournaments that everyone wants, and the balance between players, the small health pool (!) and the lack of some mechanics working everywhere BUT spvp — THESE and others are things that demand attention and respect from the devs.

My mesmer doesn’t have a chance in spvp – I can’t figure that one out yet…

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

(edited by atheria.2837)

Discussion: Why people think Eles is Op?

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Posted by: Raptured.9307

Raptured.9307

My mesmer doesn’t have a chance in spvp – I can’t figure that one out yet…

Sorry but you might be a baddie.

At the current state of SPvP right now, eles are far from OP outside of spirit watch.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Discussion: Why people think Eles is Op?

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Posted by: Stealth.9324

Stealth.9324

As far as I see, the main problem is laying at some class has too much of one thing,while some class suffer at the very same thing. For example,Eles has many condition cleanse while Mesmer has so little condition removal,Engine can apply too many condition in the short period of time while Thief has not many condition. On the other hand,Mesmer and Thief has so much burst while Necro and Guard has so little burst. I maybe wrong in those example, those are just plain example to elaborate what I mean. The action American need to take on now is take what one class had so much compared to the rest and give out to other class that suffer. ON the other hand,buff what other Class has been lacking of. I could only speak of in the case of the Eles . I am happy for them to take less condition cleanse as long as one class can not deal so many condition in the short time.Happy to reduce our healing ability but buff our dam and toughness,so we don’t have to fight a long battle. Also please make other weapons set usable.Only one or two set of weapons is viable for tourney make the game so boring. My opinion.

Kaane Moka – Champion Magus. Loola Illuma – Champion Genius.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.