Elementalists are no longer viable

Elementalists are no longer viable

in PvP

Posted by: Rerroll.9083

Rerroll.9083

The point is not just that the elementalist is weak in the current meta. He doesn’t have a role in any teamsetup, guardians are better bunkers, thieves and mesmers deliver better team utility and still have extremly high dmg. Additionally thieves are very hard to catch and mesmer have a high base hp pool with a lot of defensives through illusions, deception, stealth and conditions. ArenaNet pushes the elementalist towards a direction of having absolutly nothing.

Don’t forget the mobility nerf.

Now eles are bad roamers,
bad bunkers
bad 1v1
mediocre glass canon

Up Rerroll

Elementalists are no longer viable

in PvP

Posted by: Ferik.3127

Ferik.3127

ANet Balance Loop:
“Class A is OP!” —> Nerf Class A-->Buffs random Class B because it is kewl
—>“Class B is OP!”—>Nerf Class B—>Buffs random Class C—>Repeat

Casual player of all races, classes and genders
Champion Slayer | sPvP Rank 90
Dragonbrand

Elementalists are no longer viable

in PvP

Posted by: Rerroll.9083

Rerroll.9083

fun fact: only team that had an ele so far was #duke

Up Rerroll

Elementalists are no longer viable

in PvP

Posted by: Winds.3087

Winds.3087

fun fact: only team that had an ele so far was #duke

Had any of them any mesmers? Please tell me.
:<

Elementalists are no longer viable

in PvP

Posted by: Rerroll.9083

Rerroll.9083

fun fact: only team that had an ele so far was #duke

Had any of them any mesmers? Please tell me.
:<

It’s funny because a few months ago you couldnt understand a team without ele & mesmer and now no one uses them lol
<3 balance team

Up Rerroll

Elementalists are no longer viable

in PvP

Posted by: Winds.3087

Winds.3087

I wanted to jump pvp as mesmer or perhaps ellie to do some dailies or even play for fun and now I’m stuck on being so noob that I can’t kill anything which is obviously unfun. Of course there’s always room for tryhard improvements but
Next time I log on necromancer and… just… kill stuff. With ease, after playing, like, 1hour and a couple of tourneys as well bunker in the galaxy far far away where they were thought as underdogs. And this is highly unfun too.

Elementalists are no longer viable

in PvP

Posted by: Malcastus.6240

Malcastus.6240

A shame that Anet not only overnerfed the bunker in the past (it was needed, but they overdid it), but also put a stopper for certain build possibilities by their way of nerfing. They actually did quite a lot of damage to our options.

I believe they can revert Cleansing Water for starters, so it won’t have the randomness about it which players hate. If you use utilities and skills you don’t want uncertainty.

Anyway, as the meta settles you begin to see how little build diversity there actually is.

Elementalists are no longer viable

in PvP

Posted by: Lighter.5631

Lighter.5631

In exchange it doesn’t burst.

If you are seriously comparing condi burst to a 16-20 might backstab with signet popped or a full shatter>blurred frenzy or a burning speed>firegrab>arcane utilities or scepter burst, then I pity you.

but….condition build burst with conditions…sure its fine, but necros

6-7 seconds to do significant damage is not burst. When you can immediately take out half of someone’s health in 2-3 button presses then you can compare it to D/P or mesmer or warrior burst.

Bunker condi classes exist because if you are glass and not a mesmer or thief you get eaten alive by mesmers and thieves.

When an engineer can run a burst build or a ranger can use a longbow/gs burst build without being free food to mesmers and thieves and warriors and eles and prety much anything, then you’ll see less condi bunker builds.

But if you’re something outside mesmer/thief, chances are if you don’t build condi bunker you will die a lot without accomplishing much.

ive been bursted by necros more then half of my hp in seconds with condition when i was a zerker..

but sure i agree with you, because now im a condi bunker war, because you know..the new meta…and when i said “sure its fine” i do mean it if you didnt know.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

(edited by Lighter.5631)

Elementalists are no longer viable

in PvP

Posted by: Batmang.5421

Batmang.5421

I believe they can revert Cleansing Water for starters, so it won’t have the randomness about it which players hate. If you use utilities and skills you don’t want uncertainty.

Anyway, as the meta settles you begin to see how little build diversity there actually is.

What’s random about cleansing wave?

Elementalists are no longer viable

in PvP

Posted by: Zenith.7301

Zenith.7301

Burning just needs a nerf. So does engineer and necro condi stacking.

Elementalists are no longer viable

in PvP

Posted by: HPLT.7132

HPLT.7132

The problem is not the ele. I would call ele a balanced class but the laziness of arenanet to do significant balance changes more frequently than every 4 weeks and dont even consider to post or test changes before patch goes live is 1 of the main flaws of this game. The meta gets dominated by engi and necros (and maybe spirit rangers) for 2 months now. And there is not a single word about what they want to change in order to fix this bullkitten meta.
Currently every single fight is a hard fight for ele’s. It doesnt matter s/d thief, necro, any kind of engi, spirit rangers – These are fights you simply cant win against experienced players. I dont blame players for use somehow these fotm build, i blame arenanet for beeing so kittening slow in fixing things which were adressed broken from day 1. Instead they not involving the playerbase and what happened? In the last patch they buffed necro deathshroud that every single necro has at least 75% deathshroud in fights.
The problem is conditions were never intended to burst someone but i am currently get eaten alive by them despite i go into water and heal every possible condition due to the super cool condition rank system, which was also not adjusted to current meta. So you cleanse 3 stacks of bleeding instead of burning, well done.
I really hope for these changes tommorow:
- Undo: Signet and Hurl heal nerf
- Engi Elite: change cd to 240 sec – Reduce Immobilize to 1,5 sek – Reduce heal from 6,5k – 4,5k
- Engi: Increase Elixir R Rezz tick rate by 1/2 sec and decrease tick heal to 15% instead of 20%
- Engi: Flamethrower knockback no longer increases burning duration
- Necro: Remove Dhuumfire (never necessary)
- Necro: Decrease Terror damage slightly by 10%
- Necro: Spectral wall doesnt give protection anymore
- Necro: Clear animations for all their skills
- S/D Thief: Increase flanking strike and lazarus strike initiativ costs by 1 point
- S/D Thief: No longer be able to port while stunned with infiltrators strike

I really dont think that ele and especially mesmers are bad designed classes. They also worked before meta change. Its just that they get snowballed especially by these 3 classes heavily. Every minor mistakes you do gets punished heavily (what actually wouldnt be a bad thing if this would also be true for all the other classes). But lets see what they planned to getting ele out of this “1 trick pony” position, the class is currently in.

(edited by HPLT.7132)

Elementalists are no longer viable

in PvP

Posted by: Cassiel.9431

Cassiel.9431

The problem is not the ele. I would call ele a balanced class but the incompentence of arenanet to do significant balance changes more frequently than every 4 weeks and dont even consider to post or test changes before patch goes live is 1 of the main flaws of this game. The meta gets dominated by engi and necros (and maybe spirit rangers) for 2 months now. And there is not a single word about what they want to change in order to fix this bullkitten meta.
Currently every single fight is a hard fight for ele’s. It doesnt matter s/d thief, necro, any kind of engi, spirit rangers – These are fights you simply cant win against experienced players. I dont blame players for use somehow these fotm build, i blame arenanet for beeing so kittening slow in fixing things which were adressed broken from day 1. Instead they not involving the playerbase and what happened? In the last patch they buffed necro deathshroud that every single necro has at least 75% deathshroud in fights.
The problem is conditions were never intended to burst someone but i am currently get eaten alive by them despite i go into water and heal every possible condition due to the super cool condition rank system, which was also not adjusted to current meta. So you cleanse 3 stacks of bleeding instead of burning, well done.
I really hope for these changes tommorow:
- Undo: Signet and Hurl heal nerf
- Engi Elite: change cd to 240 sec – Reduce Immobilize to 1,5 sek – Reduce heal from 6,5k – 4,5k
- Engi: Increase Elixir R Rezz tick rate by 1/2 sec and decrease tick heal to 15% instead of 20%
- Engi: Flamethrower knockback no longer increases burning duration
- Necro: Remove Dhuumfire (never necessary)
- Necro: Decrease Terror damage slightly by 10%
- Necro: Spectral wall doesnt give protection anymore
- Necro: Clear animations for all their skills
- S/D Thief: Increase flanking strike and lazarus strike initiativ costs by 1 point
- S/D Thief: No longer be able to port while stunned with infiltrators strike

I really dont think that ele and especially mesmers are bad designed classes. They also worked before meta change. Its just that they get snowballed especially by these 3 classes heavily. Every minor mistakes you do gets punished heavily (what actually wouldnt be a bad thing if this would also be true for all the other classes). But lets see what they planned to getting ele out of this “1 trick pony” position, the class is currently in.

+1

Death Scar-Mesmer, Light Scar-Ranger,Dark Scar-Ele ,Cassiel-Guard, Shadow Sçar-Thief
Guild : Drago Rosso – Server : Piken Square

Elementalists are no longer viable

in PvP

Posted by: Arheundel.6451

Arheundel.6451

Ele needs better elites and utilities most of all.

-It’s absurd that a guy spinning get projectile reflection and deal more dmg throwing daggers( dagger storm ), while a freaking tornado offer no projectiles reflection, deal pitiful dmg and move 1/3 of the speed compared to the dagger storm

-Our only usable elite is a glyph with 4 facets and only one of them ( fire ) is actually useful at all , pls spare me the legend of the water elemental, it’ll die 9 times out of 10 before receiving any ..heal, this 6k heal only found in legends

- Ele is the profession with the most amount of unusable elites ( conjure ) while few more have never been used at all in tPvP

Elementalists are no longer viable

in PvP

Posted by: selan.8354

selan.8354

Elementalist is one of the weakest classes in the current meta. It has been nerfed too much while the other classes received new builds and many buffs.

Eles have been nerfed month after month because anet only balances according to the forums QQs, and there were many towards ele.

With every balance patch this game is more unbalanced, and anet will realize after they see the soloq ladders full of necromancers, rangers and thieves

agree with u very much. ele’s have gotten nerfed very badly, patch after patch, same with mesmers. people cried soo much about us, that anet listened and removed too much while other classes recieved buffs. now our classes cant keep up with the meta.

if anet would have buffed classes before nerfing us, this wouldnt have happened.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

Elementalists are no longer viable

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

Maybe I was missing something but this is an ele thread stop discussing engi/necro/ranger nerfs.

Also for tornado, if it doesn’t do damage don’t use it. But it works very well as an aoe knockbacks. Use it for that purpose then leave the form.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Elementalists are no longer viable

in PvP

Posted by: Malcastus.6240

Malcastus.6240

I believe they can revert Cleansing Water for starters, so it won’t have the randomness about it which players hate. If you use utilities and skills you don’t want uncertainty.

Anyway, as the meta settles you begin to see how little build diversity there actually is.

What’s random about cleansing wave?

Not Cleansing Wave. Water. There is no debuff icon or anything, making it rather random in the heat of the moment, thereby lessening its usefulness as a grandmaster trait. It isn’t often you see people using builds that go beyond 20 in water anymore, even though condition cleansing would be something you want to achieve.

Elementalists are no longer viable

in PvP

Posted by: silvermember.8941

silvermember.8941

Hey at least Arenanet had the good sense of making a horrible skill LESS horrible. You have to always look at the bright side of things people.

Also when is the tournament over? So we can be nerf even more.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Elementalists are no longer viable

in PvP

Posted by: xtriz.9617

xtriz.9617

I’m a Elementalist and I know how to play and mostly time I counter all classes.

Elementalists are no longer viable

in PvP

Posted by: silvermember.8941

silvermember.8941

I’m a Elementalist and I know how to play and mostly time I counter all classes.

Good for you. I am sure your super awesome skill combine with your 11k fire crit makes you a force to be reckon with.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Elementalists are no longer viable

in PvP

Posted by: xtriz.9617

xtriz.9617

I’m a Elementalist and I know how to play and mostly time I counter all classes.

Good for you. I am sure your super awesome skill combine with your 11k fire crit makes you a force to be reckon with.

11k fire crit? I only make 6-8k depend of armor… And no I dont play scrub traits that die faster than a rat get bite than him self….

My build it’s 0-20-30-20… Its Survival/DPS with D/D specc. When I have 2-3 ppl on my I can survive kinda long time before I die. Many times can I take 1vs2… But if i meet good ppl, its really hard 1v2. But 1v1 its ok.

Elementalists are no longer viable

in PvP

Posted by: JinDaVikk.7291

JinDaVikk.7291

xtriz Yes we all know d/d can survive for ages the issue is any decent player will dodge ur entire fire burst and your now 0 damage. Gl with those 4 minute matches.

Team Radioactive
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.

Elementalists are no longer viable

in PvP

Posted by: jsu.4370

jsu.4370

I would like to see some fire trait-lines being useful and put the stun-break back in cleansing fire or lightning flash.

All they did admittedly was make ele’s skill cap much higher. We run double s/d w/ scholar runes / vital striking and might stack (25) before a mid fight. Can burst down a guardian from distance in less than 2.5 seconds.

Watch 29:05 http://www.twitch.tv/keyskeeper/b/438985085 Necro w/ protection gets kitten the then gaurdian after at 29:50.

Jsu – joO Binder
http://www.twitch.tv/jsudesign/

Elementalists are no longer viable

in PvP

Posted by: Rerroll.9083

Rerroll.9083

ive been rewatching the na qualifiers and omg, the ele class is really dead

Up Rerroll

Elementalists are no longer viable

in PvP

Posted by: silvermember.8941

silvermember.8941

I’m a Elementalist and I know how to play and mostly time I counter all classes.

Good for you. I am sure your super awesome skill combine with your 11k fire crit makes you a force to be reckon with.

11k fire crit? I only make 6-8k depend of armor… And no I dont play scrub traits that die faster than a rat get bite than him self….

My build it’s 0-20-30-20… Its Survival/DPS with D/D specc. When I have 2-3 ppl on my I can survive kinda long time before I die. Many times can I take 1vs2… But if i meet good ppl, its really hard 1v2. But 1v1 its ok.

congratulations, on using a variant of an attrition based build, unfortunately doesn’t really say much however.

Also the 11k fire crit was just a bad joke based on your post history.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Elementalists are no longer viable

in PvP

Posted by: silvermember.8941

silvermember.8941

ive been rewatching the na qualifiers and omg, the ele class is really dead

I don’t think the elementalist is dead yet, it will be after a nerf or 2 given Arenanet’s awesome balancing method.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Elementalists are no longer viable

in PvP

Posted by: Rerroll.9083

Rerroll.9083

Who has been playing ele in soloq? Your thoughts?

Up Rerroll

Elementalists are no longer viable

in PvP

Posted by: joni.7619

joni.7619

mesmer and warriors neither

imo this pvp need to make diferent skills for pvp and pve.. or this never wont be balanced
/atleast numbers like damage heal , etc

Elementalists are no longer viable

in PvP

Posted by: silvermember.8941

silvermember.8941

mesmer and warriors neither

imo this pvp need to make diferent skills for pvp and pve.. or this never wont be balanced
/atleast numbers like damage heal , etc

Not to be that guy, this is an elementalist thread not a global blah class X is not part of the current meta thread.

We have been getting screwed since the second beta. It like they hate seeing elementalist useful. Mesmer only recently got downgraded as the result of the condition meta.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Elementalists are no longer viable

in PvP

Posted by: Arheundel.6451

Arheundel.6451

Who has been playing ele in soloq? Your thoughts?

Quite a challenge to use an ele in soloQ

Elementalists are no longer viable

in PvP

Posted by: DiogoSilva.7089

DiogoSilva.7089

With Blinx’s Soldier’s build, Tornado is a surprisingly useful elite to use at times, especially on the temple’s gate.

Elementalists are no longer viable

in PvP

Posted by: swordbreaker.5189

swordbreaker.5189

Who has been playing ele in soloq? Your thoughts?

Is like Russian roulette but you need to insert more than one bullet. If you got a Team with Necros you’re kittened. If you got a Team with CC Warris you’re kittened. I got one match with 2 Necros 1 CC Warri and a Spirit Ranger and a Guard. Aaand your Ele is useless.

Elementalists are no longer viable

in PvP

Posted by: Peter Buch.8071

Peter Buch.8071

I really dont think that ele and especially mesmers are bad designed classes.

Beside that I agree with most you’ve written, I do highly disagree with this. Both have horribly stupid design mistakes that haven’t been adressed since beta. And absolutly nothing, really, nothing has been done to solve these problemes.
Just think about it: Elementalists don’t have armor, they are wearing clothes. They have the lowest hp pool ingame (little bit more than 10k). Yet they are forced into close range combat without having strong protections, cc or dmg either. The only true defense they can make use of is healing themselves – so they are forced to spend points into water and arcana, as they are very dependant on attunement switching. Zero possibilities for build diversity – horribly stupid design. And additionally Anet wants to force elems into being a jack of all trades. Just – what? Isn’t there a limit to stupidity?
Mesmer design is a lot better – beside of the better animations. Their only true design failure is having too much AI, that wrecks up PvP because of tab targetting etc. Mesmers have a lot higher base hp pool (19k I think) and strong defense through deception, stealth and AI. Same for thieves, they may have a low base hp pool as well, but therefor they wear medium armor and have tons of strong stealth. Both classes still have better dmg and cc than the elementalist. They only lack some survivability through heal (allthough thieves are pretty good at it as well.)

11k fire crit? I only make 6-8k depend of armor… And no I dont play scrub traits that die faster than a rat get bite than him self….

My build it’s 0-20-30-20… Its Survival/DPS with D/D specc. When I have 2-3 ppl on my I can survive kinda long time before I die. Many times can I take 1vs2… But if i meet good ppl, its really hard 1v2. But 1v1 its ok.

You have zero points in arcana. Every decent player kills you without any problems, as you need ages to swap back into water attunement.

With Blinx’s Soldier’s build, Tornado is a surprisingly useful elite to use at times, especially on the temple’s gate.

Tornado has only one single use – knocking enemies back. It doesn’t deal dmg, it doesn’t make the elementalist tanky, it doesn’t make him a threat and it doesn’t inflict any dangerous conditions either. So you can use an elite skill once in 160 seconds to knock enemies back. That’s not useful, that’s just horribly bad for an elite. Other classes have the same thing as utility skill.

(edited by Peter Buch.8071)

Elementalists are no longer viable

in PvP

Posted by: HPLT.7132

HPLT.7132

Started with engineer for solo q … even after about 10 games I was more useful due to supply crate and knockbacks than on my ele. It is so nice to be able to kill these CC warriors, spirit rangers and to decap guards in a reasonable amount of time (and my engis also doesnt have any stunbreakers….but blinds knockbacks and high aoe condi pressure working better than a well placed burst combo). Necros are still hard tough (but with supply crate you are also able to kill them)
I wouldnt suggest to play standard s/d 0/20/0/20/30 build in solo q since it is very team depdending build.

Maybe we get this fixed in june 2014

Elementalists are no longer viable

in PvP

Posted by: Avead.5760

Avead.5760

Who has been playing ele in soloq? Your thoughts?

I ve never felt more useless in my life. I run a very high berserkers dps variant to avoid all this condi mess and it worked out pretty well.But when i reached the 100-200 rank area i and got matched up with top players and kitten and it was just a down hill from there.
You go with berserkers and you are a pray to thieves or at least you need 100% of your focus on them to handle their pressure which is impossible in a teamfight. Plus its funny how soloq people start to do stealth plays and you are the first target always..
You go with valkyries and you are a toy of necros,engis,and every other cond class being used.
You basically cant 1vs1 for your life if the others are good.
Maybe it is me that can handle pllaying ele anymore but i can say for a fact thatfor more than 40 games so far i can count the eles i met in 1 hand..So i guess it cant be only me

I dont feel like playing much for now

Elementalists are no longer viable

in PvP

Posted by: DiogoSilva.7089

DiogoSilva.7089

In a crowded area, with enough self-defense, tornado is decent. Certainly not elite-worthy, and very conditional, but it’s cool to spread burning and other effects within combo fields while giving a chance for a valuable decap.

Elementalists are no longer viable

in PvP

Posted by: theonewhoknocks.8641

theonewhoknocks.8641

Been running glass cannon Scepter/Focus (10 arcana only, and every damage % increasing trait basically) for the past couple of weeks. I think it fits this meta better than the old Scepter/Dagger Valkarie and the Mogow style burst build. If Focus were to get a little love this could potentially bring Eles back.

The problem has always been the squishyness and no “tricks” (read: invisibility) to compensate for it. Use to have RTL to fix it but now it’s pretty much gone too so by definition you’re guaranteed to get focused down til you die. Which would be the case, but it actually isn’t since this has forced every Ele to run with lots of sustain and defence (or 1 trick ponies), gimping their damage and making them overall not effective or useful. So you don’t really get focused because you’re not really a threat and take a while to take down. Which is why I think running absolute pure glass with a Focus has been quite successful for me. And nobody suspects the lowly Elementalist wearing a defensive/condition offhand weapon. Can easily 1-burst a Thief and Mesmer or even lay massive damage onto Necros. Heavy armor classes and classes using lots of AI (minion necro, ranger, mesmer who got the drop on you and got his clones out) are still out of the question though.

So what love do I think Focus could get? 1 thing. 1 simple thing to completely turn the tables and put Ele back into the game. Swirling winds to be a Smoke field.
Yeah it sounds like wishful thinking of down in the dumps Ele, but I honestly think this would be the thing to do. With invisibility there are the obvious benefits of getting the heat off your back in teamfights and getting to dictate the fight a bit more in 1v1’s, but the other benefit is that it buys time for your Attunements to reload. It would take pressure off from having to go 20/30 points into arcana to be viable. And it would be on Focus. Not Dagger. So no stealthing and churning earth, RTLing away or “backstabing” with Fire Grab. It’s more defensive, so the Thief in stealth can’t dictate the fight and stab you in the back, so the Mesmer in stealth can’t summon his clones on you, so the Ranger pet hitting you 15% hp each hit leaves you alone for a while.

(edited by theonewhoknocks.8641)

Elementalists are no longer viable

in PvP

Posted by: DiogoSilva.7089

DiogoSilva.7089

Swirling Winds being a smoke field would be… interesting.

Elementalists are no longer viable

in PvP

Posted by: Peter Buch.8071

Peter Buch.8071

Swirling winds to be a Smoke field.

That would already be far too op. With some little blast finishers you could make your entire team invisble while a teamfight for quite a long duration, so enemies drop their targets and additionally every ranged class using missiles has no chance to deal dmg. Eles would be forced to wear focus and would be mandatory for every team just and only due to this skill.

Focus needs to be pushed into another direction. It was supposed to be a defensive ranged single target weapon, so, in opposite to the offhand dagger, it deals lower aoe dmg and offers no mobility, but offers stronger defense for example through CC. That doesn’t work, the design of focus is pretty bad right now – water and earth are dealing the dmg, fire and wind are purely defensive. It doesn’t other anything, neither strong defense, nor CC, nor mobility. I would always prefer an offhand dagger, every single skill is better.

Currently most focus skills are pointless – fire 4, water 4 and 5, air 5 and 4 only rarely useful, earth is fine. These skills need improvements.
Some suggestions:

Fire 4 – Flamewall – A wall of flames is bursting out of the ground, knocking back foes and creating a fire field for 7 seconds. —> Giving some good CC to the focus.

Water 4 – Frost Wind thingy – Chill getting stronger with every tick, dealing more dmg over time, longer duration and chill is getting inflicted with every tick (so you just can’t remove the chill immediatly)

Air 5 – Ice meteor thingy – Getting a larger AoE, larger animation and higher dmg, therefor the speed becomes lowered. Stunning for 1 second, enemies that are chilled become knocked down for 2 seconds.

Air 4 – Whirling winds – 2 possibilites: Either giving it dmg (so like lightning hitting into it randomly and ealing some dmg) and making it a lightning combo field, therefor maybe reducing the range and increasing the cooldown, or making it similar to the electric circle in the aspekt arena minigame.

Air 5 – Can’t be blocked and deals some little dmg.

Elementalists are no longer viable

in PvP

Posted by: theonewhoknocks.8641

theonewhoknocks.8641

Swirling winds to be a Smoke field.

That would already be far too op. With some little blast finishers you could make your entire team invisble while a teamfight for quite a long duration, so enemies drop their targets and additionally every ranged class using missiles has no chance to deal dmg. Eles would be forced to wear focus and would be mandatory for every team just and only due to this skill.

I don’t see this happening with Engineer smoke bomb right now. Swirling Winds would be very similar to it. Could reduce the size possibly. But all in all one blast finisher would be like 2-3 seconds of stealth. Could take a moment to breathe after doing the Air 5 -> Phoenix combo (since it’s blast finisher). And pop in Arcane Wave to increase it maybe, but it’s not the best time to use Arcane Wave yet so you’re really sacrificing a skill for more stealth. Or switch to earth and load up Hurl in peace. Maybe pop Magentic Wave for blast finisher if you got condis on, but it’s also an attack so could very well take you out of stealth if it hits someone.

Thieves can stealth you left and right. For ridiculous durations. And you’re saying swirling winds would be comparable to say… Shadow refuge? You’re saying Ele could be a viable alternative to Thief? That would be bloody great, don’t you think? But I don’t see this happening, even with Swirling Winds as a Smoke field.

But in my eyes it’s more comparable to Engis smoke field. Engi doesn’t even need it to survive and it’s not a mandatory thing that Engis bring their bomb kit for. While for Ele it would be very useful.

(edited by theonewhoknocks.8641)

Elementalists are no longer viable

in PvP

Posted by: Niebelheim.6041

Niebelheim.6041

Just think about it: Elementalists don’t have armor, they are wearing clothes. They have the lowest hp pool ingame (little bit more than 10k). Yet they are forced into close range combat without having strong protections, cc or dmg either. The only true defense they can make use of is healing themselves – so they are forced to spend points into water and arcana, as they are very dependant on attunement switching. Zero possibilities for build diversity – horribly stupid design. And additionally Anet wants to force elems into being a jack of all trades. Just – what? Isn’t there a limit to stupidity?

So much this… i really dont understand whats the logic behind ele design. I understand that Anet wanted something different from the typical mage you see in every other game, but then why did we inherit their weakness? We have the low defense and hp of every mage, together with subpar damage.

yay.

Its just stupid that to make a normal use of your own class mechanics, you are forced to spend half of your points in water and arcana, only to get a decent attunement switching, and a bit of healing.

I refuse to be one of those players that jump onto the op bandwagon, i want to play the class i like and not the one Anet likes, so until i see eles viables again i guess i’ll just play some other game because the current state is by no means FUN.

Elementalists are no longer viable

in PvP

Posted by: Eurantien.4632

Eurantien.4632

After fighting Readymade I think staff is 110% viable. Guess players still can’t learn to adapt.

Elementalists are no longer viable

in PvP

Posted by: Avead.5760

Avead.5760

After fighting Readymade I think staff is 110% viable. Guess players still can’t learn to adapt.

Maybe post a build or something more interesting than a name..Who is that readymade?He is na i suppose??!I would kill for a truly effective staff build

Elementalists are no longer viable

in PvP

Posted by: Eurantien.4632

Eurantien.4632

After fighting Readymade I think staff is 110% viable. Guess players still can’t learn to adapt.

Maybe post a build or something more interesting than a name..Who is that readymade?He is na i suppose??!I would kill for a truly effective staff build

Just bunker. 0/0/10/30/30, he was killing spirit rangers (took forever and they had to stay on point) or decapping/capping over them with knockbacks with I think a cleric’s amulet. Triple cantrips. Or something like that…

Elementalists are no longer viable

in PvP

Posted by: Peter Buch.8071

Peter Buch.8071

Thieves can stealth you left and right. For ridiculous durations. And you’re saying swirling winds would be comparable to say… Shadow refuge? You’re saying Ele could be a viable alternative to Thief? That would be bloody great, don’t you think? But I don’t see this happening, even with Swirling Winds as a Smoke field.

Thieves are currently op and because of this mandatory for every competitive team, engineers as well. So no, I don’t want the elementalist just to replace this role. Thieves and engineers have to be nerfed and buffed on other spots, stealth needs an entire rework. I want the elementalist to be useful, balanced, fun and viable. Not stupidly broken.

After fighting Readymade I think staff is 110% viable. Guess players still can’t learn to adapt.

Staff is good for teamfights greater than 4 vs 4. It’s useless in 1 vs 1, 2 vs 2 and 3 vs 3 situations. One main problem is the AoE cap – with so much AI in this game, it becomes impossible to hit a player. Especially competitive play doesn’t consist only of teamfight situations, so staff isn’t quite viable. It becomes impossible to kill a foe with it if he just moves and dodge rolls sometimes.
Don’t get me wrong there. Staff is very close to be perfectly fine and useful for PvE, PvP and WvW. Only very few skills have to be changed there (mentioned this already in this thread https://forum-en.gw2archive.eu/forum/professions/elementalist/How-staff-should-be/first#post2593394). The main problem for every elementalist build is the bad trait design.

Elementalists are no longer viable

in PvP

Posted by: Batmang.5421

Batmang.5421

With Blinx’s Soldier’s build, Tornado is a surprisingly useful elite to use at times, especially on the temple’s gate.

Tornado has only one single use – knocking enemies back. It doesn’t deal dmg, it doesn’t make the elementalist tanky, it doesn’t make him a threat and it doesn’t inflict any dangerous conditions either. So you can use an elite skill once in 160 seconds to knock enemies back. That’s not useful, that’s just horribly bad for an elite. Other classes have the same thing as utility skill.

Actually tornado does do damage. o.O

Elementalists are no longer viable

in PvP

Posted by: Batmang.5421

Batmang.5421

After fighting Readymade I think staff is 110% viable. Guess players still can’t learn to adapt.

Ya hes probably the best staff user I have seen. Definitely one of the more viable ele builds but I still don’t think it cuts it.

Elementalists are no longer viable

in PvP

Posted by: DXIEdge.2789

DXIEdge.2789

Ele is viable.

My team is set to prove it. One of our teammates found a siiiick build and that with an engi and a ranger is gg for team fights. its so stupid.

Trust me. CMC is God.

R40! Ele/Ranger for GW2 Esports Guild
@DXIEdge on twitter.

Elementalists are no longer viable

in PvP

Posted by: Arheundel.6451

Arheundel.6451

Ele is viable.

My team is set to prove it. One of our teammates found a siiiick build and that with an engi and a ranger is gg for team fights. its so stupid.

Trust me. CMC is God.

Ele is not viable at all…post a tPvP video of this “sick” build

Elementalists are no longer viable

in PvP

Posted by: DXIEdge.2789

DXIEdge.2789

I’ll let CMC post a video/guide when he’s ready. I just wanted to let people know that although spirit ranger and necro are still op, Ele is not “Dead”

Its not as viable as other classes, no. However this build is insanely viable and is actually very strong.

R40! Ele/Ranger for GW2 Esports Guild
@DXIEdge on twitter.

Elementalists are no longer viable

in PvP

Posted by: Arheundel.6451

Arheundel.6451

I’ll let CMC post a video/guide when he’s ready. I just wanted to let people know that although spirit ranger and necro are still op, Ele is not “Dead”

Its not as viable as other classes, no. However this build is insanely viable and is actually very strong.

Hope it’s not another 0/0/10/30/30..everybody know that build, deal little dmg but in return you live long enough to cast few spells, a build nerfed several times by Anet even though it has been the only viable ele build since..forever