Eles are considered OP and not Mesmers?

Eles are considered OP and not Mesmers?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I wish they would give portal to other classes. Portal is way OP but its a good thing. Just wish they would give it to other classes too. I am sure most mesmers would love to not just be back point defenders too.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Eles are considered OP and not Mesmers?

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Posted by: Zenith.7301

Zenith.7301

The main problem with blurred frenzy is that it shouldn’t give invulnerabilty. That doesn’t even make sense. Why not give 100b invulnerability? Same scenario.
——————-

Mesmers have i believe the highest burst now(maybe thief beats them), but they can still down you faster than you can them. Put that with stealth/clones and stuns. DEAD

100b does WAY WAY WAY WAY WAY more damage than Blurred Frenzy. That’s why. Mesmers also have light armor and less HP. Obviously classes with less passive absorption/mitigation need more active avoidance tools.

If you nerf Deceptive Evasion I think most people’s complaints about mesmer would vanish because the current issue is how quickly mesmer’s can keep putting clones up.

Eles are considered OP and not Mesmers?

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Posted by: Varonth.5830

Varonth.5830

The main problem with blurred frenzy is that it shouldn’t give invulnerabilty. That doesn’t even make sense. Why not give 100b invulnerability? Same scenario.
——————-

Mesmers have i believe the highest burst now(maybe thief beats them), but they can still down you faster than you can them. Put that with stealth/clones and stuns. DEAD

100b does WAY WAY WAY WAY WAY more damage than Blurred Frenzy. That’s why. Mesmers also have light armor and less HP. Obviously classes with less passive absorption/mitigation need more active avoidance tools.

If you nerf Deceptive Evasion I think most people’s complaints about mesmer would vanish because the current issue is how quickly mesmer’s can keep putting clones up.

Actually the pure DPS of blurred frenzy and 100b is close to equal. It is just that blurred frenzy only last 2s.
Also, most mesmers not only use Blurred Frenzy but shatter on top of that.
If shatter had a minor casttime, they actually would have to plan when to use it, and it should fail.
Now: Immobilize + Teleport to target, and if that worked, Blurred Frenzy + Shatter
With like 0.5s casttime on shatters:

  • Immobilize + Teleport to target, to cast of shatter then blurred frenzy. Possiblity of immo running out before everything went through
  • Press shatter, then immobilize + teleport, then blurred frenzy. Possibility of not hitting with your shatter

And yes deceptive evasion is a bit too strong at the moment, especially combined with the 5 point minor you get on top of that, which gives you perma vigor (in most cases).
An internal cooldown maybe, of 5~10s?

Everyone says, that mesmers aren’t hard to fight if you know what they are doing, but with my mesmer as my first character I disagree. It doesn’t matter if my enemy knows who I am, and where my clones are. I won’t mind, if my clones would all just look like phantasms. They still provide alot of passive support for me and my team. They absorb AoE damage, they block projectiles. My make targeting stupidly hard, and as I often have that trait in, they provide alot of cripple just because they die to aoe, a projectile or just because I replace it (automatically by dodging).
On top of that they provide a constant stream of shortlived conditions to cover my long conditions.
Alot of these things aren’t things that are clearly visible, but they happen… all the time.

That on it’s own, yes that wouldn’t be so bad.
But on top of that I get quite some uptime on invul, and one of the most rediculous escape skills ingame… phase retreat.

And to be honest, it isn’t fun to fight against a mesmer, and that in my opinion is the most important aspect. You should have fun playing a game. There are certain classes in this game, which just aren’t fun to fight against.

Eles are considered OP and not Mesmers?

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Posted by: Zenith.7301

Zenith.7301

The main problem with blurred frenzy is that it shouldn’t give invulnerabilty. That doesn’t even make sense. Why not give 100b invulnerability? Same scenario.
——————-

Mesmers have i believe the highest burst now(maybe thief beats them), but they can still down you faster than you can them. Put that with stealth/clones and stuns. DEAD

100b does WAY WAY WAY WAY WAY more damage than Blurred Frenzy. That’s why. Mesmers also have light armor and less HP. Obviously classes with less passive absorption/mitigation need more active avoidance tools.

If you nerf Deceptive Evasion I think most people’s complaints about mesmer would vanish because the current issue is how quickly mesmer’s can keep putting clones up.

Actually the pure DPS of blurred frenzy and 100b is close to equal. It is just that blurred frenzy only last 2s.
Also, most mesmers not only use Blurred Frenzy but shatter on top of that.
If shatter had a minor casttime, they actually would have to plan when to use it, and it should fail.
Now: Immobilize + Teleport to target, and if that worked, Blurred Frenzy + Shatter
With like 0.5s casttime on shatters:

  • Immobilize + Teleport to target, to cast of shatter then blurred frenzy. Possiblity of immo running out before everything went through
  • Press shatter, then immobilize + teleport, then blurred frenzy. Possibility of not hitting with your shatter

And yes deceptive evasion is a bit too strong at the moment, especially combined with the 5 point minor you get on top of that, which gives you perma vigor (in most cases).
An internal cooldown maybe, of 5~10s?

Everyone says, that mesmers aren’t hard to fight if you know what they are doing, but with my mesmer as my first character I disagree. It doesn’t matter if my enemy knows who I am, and where my clones are. I won’t mind, if my clones would all just look like phantasms. They still provide alot of passive support for me and my team. They absorb AoE damage, they block projectiles. My make targeting stupidly hard, and as I often have that trait in, they provide alot of cripple just because they die to aoe, a projectile or just because I replace it (automatically by dodging).
On top of that they provide a constant stream of shortlived conditions to cover my long conditions.
Alot of these things aren’t things that are clearly visible, but they happen… all the time.

That on it’s own, yes that wouldn’t be so bad.
But on top of that I get quite some uptime on invul, and one of the most rediculous escape skills ingame… phase retreat.

And to be honest, it isn’t fun to fight against a mesmer, and that in my opinion is the most important aspect. You should have fun playing a game. There are certain classes in this game, which just aren’t fun to fight against.

100b has a 6 sec cd. You say shatter, the warrior’s got whirling attack, which does a ton of damage as well, as well as much higher autoattack damage, especially on his axe/shield set.

It’s very easy to dodge an illusionary leap>shatter combo. It’s about as obvious as an Updraft>Burning Speed.

The only problem is the game format — conquest. If you were allowed to go range, it’s pretty easy for someone to range down a shatter mesmer; they have no mobility and the moment somebody starts kiting you, you lose. P/D thieves eat mesmers in WvW on a daily basis, as do rangers and scepter eles. Just be beyond 600 range and the mesmer can’t do a thing since most mesmers runs staff and staff does crap for ranged damage.

Conquest has just skewed which classes and builds are viable. And with nerfed haste, the moment you remove portal, mesmer goes away in favor of other classes. It’s a very fine line between viable and non-viable.

Nobody complains about guardians because guardians aren’t 1v1 kings, which is what most people value egotistically. But guardians are absolutely broken in larger group engagements. The group stability, boons, reflection are all stupidly strong and a backbone of WvW groups. Make a fight get 3v3, and suddenly the group with a guardian has a considerable advantage against the group without one.

Eles in wvw are very good roamers, but in WvW larger group fights, with the amount of CC going on and the ele’s stability on a 90 sec cd means he’s dead very quick, especially if there’s a couple of Muddy Terrains thrown in for rooting. The ele is reliant like the thief on mobility to survive, so root hurts them a lot.

And guess what? Those immortal eles on wvw making it through zerg fights? They tickle. They win through attrition on 1v1, but they are no threat in large group engagements where water fields are constantly blasted and people can outheal their low damage.

(edited by Zenith.7301)