FIX THE HEALING TURRET !
You deploy it..wait 1-2 seconds for the overload to actually go off..then destroy.. it has to go through it’s spawn animation and then overcharge animation…stop being in a rush
RIP City of Heroes
Quite sure you cant blast it before the overcharge since they added the 0’5s cd
I actually like the changes made to it, and have had no issues using it.
Deploy
Wait for Overcharge
Explode
Profit?
https://www.twitch.tv/amazinphelix
i like the new changes, you dont have to worry about being interrupted between the deply and overcharge like you used to. Now just deploy, wait a couple seconds then blast. Good change here.
“Buff my main class, nerf everything else. "
Quite sure you cant blast it before the overcharge since they added the 0’5s cd
To all those who think the healing turret change is okay, you guys will never understand how grateful it is when the immediate overcharge blast actually saves your kitten Now with the 0.5 delay, your HT will be kittening rekt right away if you drop it in the heat of a fight.
Deploy, wait, blast, profit? LUL GL with that.
It’s that “wait” that is just not doable in a pvp situation.
If you accidentally detonate it at 749ms rather than 750ms you get a tiny 2.5k heal and no blast.
They were clearly trying to prevent this situation with the last hotfix patch that locks it out for 0.5s. Problem is, the turret takes 0.75s to deploy, so it’s still possible to screw it up and miss your heal+condi cleanse. It needs to be locked out for the full 0.75s or just reverted to the way it was before.
You deploy it..wait 1-2 seconds for the overload to actually go off..then destroy.. it has to go through it’s spawn animation and then overcharge animation…stop being in a rush
Do you actually play engi ? xD
Try detonating the turret without getting the overcharge+blast when out of combat. It’s almost impossible to do.
Then try again in-combat – happens pretty frequently – maybe 50% of the time depending on how fast you’re detonating.
If that’s not a bug, I don’t know what is.