First Game Ever I have not enjoyed instanced pvp..

First Game Ever I have not enjoyed instanced pvp..

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Posted by: Doolio.1865

Doolio.1865

-yes, I was thinking more about the general atmosphere among players, not just the OP’s post. I was unclear, that’s true:)

-I disagree on map design, they feel cluttered to me. In a TPS game, as opposed to a FPS one, you shouldn’t have relatively small rooms, a lot of corners and that kind of stuff. The camera dictates a lot in architecture of maps in a TPS game and with a good reason. Okay, maybe it’s a matter of taste, time should tell. But I absolutely think you’re wrong about the reward system. Or maybe you haven’t caught the point of view I was talking about. I am not talking about the point system or crafting gear. I was talking more about the reward system in match practice, so to speak. Point distribution is done poorly and that’s a fact. A fact that encourages bad play. Now, I am not talking about you or me and that we would adapt our playstyles to the roam-zerg awarding system. But 99% players will. That’s why system needs to be redesigned. I also disagree about the GUI, it feels like an alpha release to me – no stats except for what skills killed you, no necessary party info, no aftermath with a bit of depth… Now, of course, this is all an IMHO point of view, but I don’t think I am the only one. And I am not one of those that want gear advantage or similar stuff.

-inovations are cool, but if they are not supported by “meat”, they don’t worth much. PUG farming is there, I mean the whole SPVP is a PUG farm more or less. It’s not that much noticeable as there are still a lot of new players in the game. People farm points, gear treadmill is not the only thing that will yield PUG farming.

-the classes are balanced pretty fine in my opinion. I can’t talk about the graphics too much as I have jurassic PC:)

-It’s not just the GUI, I think that the problems I have mentioned are key ones, the meat and teeth of pvp. You disagree on some points and that’s fine. But I think those problems are indeed problems and I think that, sadly, they will affect the game population A LOT.
You talk mainly about you liking the pvp, but I am trying to say that it’s not about you or me. This is a MMO and, as one, is highly population-dependent. If it was single player game, it would be perfectly logical to assume the position where you are enjoying the game and the rest is not that important.
That said, personally, I can stand those problems. But objectively and from the aspect of a general player base, I consider them a potentially mortal wound. That’s mainly my point, my personal sentiments are just something that can tag along, but doesn’t make any difference. If you have the most beautiful tabletop tennis table, but no friends, what are you going to do?

I know some things are a matter of taste or opinion, but I strongly believe that not all of them are. I mean, objectively, four maps and one game mode in the full release of a game of this caliber, that’s almost incomprehensible to me. And it’s a game focused on that aspect of gameplay, those things should shine and be overwhelmingly brilliant in both quantity and quality, not just on the level “well, it’s cool” or “I am having a good time”.

Again, those are my 2c, but I am really trying to be objective and in no way am I bashing the game or emo raging, far from that.

(edited by Doolio.1865)

First Game Ever I have not enjoyed instanced pvp..

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Posted by: Mara Gossep.2761

Mara Gossep.2761

You don’t enjoy E-Sport is what you mean, since GW2 instanced PvP is E-Sport material and WoW arena was an E-Sport. Don’t play sPvP, it is for pro’s and competitive players. Try WvW seems more like WoW battlegrounds, no skill zergs.

The only pro’s in GW2 are the gold sellers, and those should be banned. Perhaps a few streamers could indirectly call them selves pro’s as well. The rest are amateurs. Pro does not mean good, amateur does not mean bad. Get your terms straight.

Btw, where did GW2 devs state that sPvP is what you claim it to be?
You come up with an unbacked statement of something being a fact, where it is actually nothing but a personal oppinion.

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Posted by: faeral.7120

faeral.7120

we just need private servers so our communities can start building homes. presently in hotjoin, most players will join a server, mess around till capricorn, then rotate to a new server. nobody knows anybody & nobody cares.

the PUG free tourney scene is even worse. so much hate as soon as a game turns south, which happens quickly when matched up against organized opponents. then it’s a string of "L2P"s & “ kitten scrub” flying back & forth. it’s not healthy or enjoyable; certainly not an environment conducive to growth or learning.

if we had regular servers to join that are run by various communities, we would form relationships much quicker & teamwork under any team size would skyrocket. i am not really judging anything until private servers are released.

i would call GW2 in a state of Live Beta. not like it matters, most people pre-purchased so they could play the beta anyhow, they just didn’t realize they were still playing it 2 months later.

i originally thought GW2 wouldn’t release until 2013 just from what i saw in beta. if they have good systems in place by february, that would seem about right to me.

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Posted by: Detahmaio.2014

Detahmaio.2014

My issue is all the map gimmicks.

Battle of kyhlo is a good map but the treb is just annoying.

forest the npcs shouldn’t be there

Foefire again the keep lord shouldn’t be there

Capricorn the sharks shouldn’t be there.

3/4 maps is infested with PvE aspects which is terrible for a pvp environment.

If you remove the npcs from Forest,Foefire and capriocorn they are built the same there is nothing exciting about the maps.

Now WSG was a very simple map but had the aspect of running around in your base and you can even turtle a bit. Currently bunkers are just to strong for CTF and portals should be disabled or at least not let them carry items through it.

AB was great it had 5 cap points which made it so zergs simply couldn’t win if your team had back cappers. Also note to capture a spot they had to flip a flag or the team had to recap the flag to defend it. Currently no DR on CC will make this almost impossible to do.

We need more compact team play 3v3 style because what if you don’t have 5 dudes to tpvp with? You are forced to pug which can be a issue sometimes.

Also on the last note some classes CLEARLY have an advantage under water which slows because my necro stinks and the DS under water spells is absolute garbage.