Fix FOTM bunker builds already

Fix FOTM bunker builds already

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Posted by: CeCaKonVeu.5734

CeCaKonVeu.5734

Bunkers are not op … clueless players banging into a bunker player = ROFL
If you’re not a clueless player you should have realised that control the point game mode is bunker-build garden. So adapt your strategy or ignore tPvP.

Its even more funny in sPvP games. I usually see fights like 4v2 : 4 random versus guardian + squishy class … All my noobs self suicide on the guardian that charged them while the squishy is left untouched and running around freely.
Oh you can mark the squishy, they engaged the guardian and they gonna kill that kitten op class …. Or not lol

Now a good bunker will be a pain to kill (indeed when there are 2 of them at same point, classic tpvp setup) and might even be a good part for your team losing the match … but its more a problem of “control the point” game mode that make them shine.
They are efficient at what they are supposed to be efficient … Still some counters are available in game : condition dmg, boon removal, cc and high burst at right time, and not when everything is up …
Hint: fighting a bunker even more than other builds = keep looking at their buff bar.

Now, if you would stop complaining about burst builds and at same time complaining at bunkers, maybe the burst builds could kill your so kitten op bunker…

But you already forced ANet into the wrong route, nerf already happened and will keep going, there is no way back, adjusting, adjusting and more adjusting incoming.

So, burst is gonna get nerfed down more cause people can still not handle it.
So bunkers are gonna be even harder to kill.

Then what do u want to be destroyed ?
Bunkers ok, i think we got your point.

And then ?
Nerf another class/build you cant figure out how to beat ?

Or just play next game cause everything is now dull in here ?

L2P … k thx

I do mean L2P : play your class better, if you still fail then go play that so op bunker build, but Id guess you would still fail ….
So maybe in the end its the player that is op ? Nerf players !!!!
Im not too bad player so Im not allowed to use my nostromo anymore ? Its unfair advantage for sure and no carpal tunnel as a bonus !

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Posted by: Warmage Timeraider.5861

Warmage Timeraider.5861

There topics are useless and devs seriously cant do anything with such posts.
If you are going to say “nerf bunkers” you will have to say why they are overpowered.
What traits, stats,spells or whatever makes them overpowered and why?

There are more then enough elementalists and guardians who are defensive, but totally are not OP compared to the very few full bunker ones.
Those guys will be nerfed to if you nerf defenses in general, do you want to ruin every single defensive build?
You want everyone to go 100% dps yust because bunkers need to be nerfed, making anything but glass cannon build a waste of time?

if people were more clear about this stuff, arenanet would have a much easier job…

maybe by finding out why they are so strong, you will find an counter

Timeraider- 80 Norn Elementalist – 80 Norn Engineer
epic-timeraider.weebly.com

Fix FOTM bunker builds already

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Posted by: Ayestes.1273

Ayestes.1273

It’s possible to deal with them given condition damage builds with Poison and optionally Chill, and boon removal builds. The bunker builds (Guardian and Ele) are overpowered, but it’s possible to deal with in meantime.

both can remove conditions you know…

Yes they can. It’s not enough, however.

Virydia – Hearld
Tirydia – Scrapper

Fix FOTM bunker builds already

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Posted by: CeCaKonVeu.5734

CeCaKonVeu.5734

Remove conditions / complete heal etc .. all got cooldown you know ?

For example you could force them (sustained or condi or burst dmg) into cleansing and healing and now launch your deadly combo …
“OMG I 1-shot’d him hahah what a kitten failed bunker !!!”

Congratulations, welcome to level 2!

Fix FOTM bunker builds already

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Posted by: alcopaul.2156

alcopaul.2156

I think they’ll gonna balance the game based on paid tournaments, not on pug tpvp.

Fix FOTM bunker builds already

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Posted by: BishopX.6453

BishopX.6453

a guardian thats bunker, the 2 bunker specs I use only have condition removal when you use a shout and the shouts all have 30ish sec cooldowns. so you can remove a condition every 30 sec ?

as an ele I can remove conditions constantly though, there is a heal skill on a 15 sec timer that removes all conditions, and you also remove a condition whenever you gain regen, but each of your cantrips gives regen and our 2 healing skills give regen and whenever we dodge roll we heal+remove a condition.

I think the problem is everyone plays a thief or mezmer. thieves and mezmers can burst down a bunker ele, but cant burst down a guardian…. so you hear MORE complaints about the guardian.
the necro and engi would have problems with the bunker ele but since those are the 2 least played, you hear from them less
Bunker Engi gets RUN OVER by rangers necro and mezmer

so its pretty safe to say, bring a necro and run over 2 out of the 3 bunker builds
but
playing a necro will make you less than average against all other classes.

so pick your poison. stay playing your FOTM class and spec (dagger thief 2h mezmer shortbow ranger 100blades warrior) and have problems killing the specs but slaughter everything else.. or play the necro and slaughter these specs and get rolled by what 80% of the rest of the population is playing

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Posted by: Vorpal.4683

Vorpal.4683

Bunker builds only beat poor glass cannon burst builds.

If you have an actual balanced team with good boon removal/ condition application, you can beat bunker builds.

If there were no bunkers, condition /boon manipulators would lose out to glass cannons and every team would just be 5 mobile burst classes.

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Posted by: shaolin.9716

shaolin.9716

@BishopX.6453
I haven’t seen a good guardian bunker lose to anything but a good necro so your point is pretty flawed since this build IS good against everything else even if it doesn’t hit hard it will outlast nearly anyone with its constant nearly full heals.

@anyone saying to just CC the guardian off the node
If the bunker is good he will push you out at least as much as you push him out. If you’re not a bunker yourself, you will be forced to give up at some point because you can’t drop him while he can drop you. Under these conditions, only a bunker can counter a bunker. The game shouldn’t be focused around bunkers with every other builds only serving as support to the bunkers.

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Posted by: Gilgamesh.2561

Gilgamesh.2561

Bunkers builds are ruining free tournament pug tPvP. People are catching on to this trend. I was just in a game with 3 bunkers builds. 1 guardian and 2 elementalists. It’s simply impossible to dislodge these stupid builds from the nodes. When we miraculously manage to down one of them as a pug, they get revived by their bunker friend (because bunkers are not just specialized in holding nodes but reviving people too), and this goes on and on. When a point is contested it should be instantly grey and not giving points to either team. Unkillable builds are atrociously overpowered with the current PvP objective mechanics. Force people into more balanced builds, if they can’t kill anyone they should suffer for it, just as glass cannons should suffer too. Balanced builds make fun games, but extremes of the build spectrum don’t.

Relax.

Jon Peters has expressed concern with bunkers.

The patch next week will probably have a slew of changes. ArenaNet will most likely want to fix a lot of balance problems before paid tournaments go live next week.