[AVTR]
Isle of Kickaspenwood
well, erm thats how it is in wvw aoe aoe aoe and tons of conditions. if u have a mesmer in your team have hin/her run nullfield. always have 1 cleanser ready.
I think the engi/necro needs to scale down to what the trap ranger is now. As a trap ranger you actually have to set up your pet cc/spike trap so you can get in your full damage from burn/poison trap. Also these traps are nothing compared to the spam of necros/engi which are also usually way stronger. They apply for longer durations/more stacks/longer duration/longer range they can be applied from, and they also don’t have to put 30 points into a trait line for them to actually be viable. I still play a trap ranger because i enjoy the playstyle and the skill it really takes to be a successful trap ranger in high level play. Weapons wise/utility wise necro/engi just need to scale down to what a ranger is or somewhere along those lines.
And that’s because…?
Its ridiculous how wrong are you in almost everything you said about necros.
Where are the numbers? Where are the videos of you dodging the marks/not walking into spectral wall and still being owned?
Untill you defend your words with numbers this is pure QQingDo you spvp much/understand the point of this thread? Because your acting like i’m talking about 1v1 or something in that area. Over all necros have much more aoe condition spam then a ranger does oh and also dodge marks/walk into spectral wall. Thats like sayings someone dodges over my traps/doesn’t trigger my traps because they know where they are or dodge my pets cc. This thread is talking about aoe condition spamming. ranger in no means has the aoe condition spamming on the level of necro/engi. This might be what they needs to help balance the meta of the game but we already know its probably not going to happen anytime soon or at all.
What about you tell your team to not stay all 5 people together in a point? What about start dodging when necro put down the first mark? Then donge in the rest of them to nullify all the condi pressure.
And again where are the numbers for your QQing? Or do you just repeat whatever you read on this forum?
You want to see numbers? okay
Ranger aoe condition skills
*Fire trap~12cd, 2sec burnx3
*Viper’s Nest~ 16cd, 6sec posionx3
*Spike Trap~ 20cd, 3 stacks of bleed 10sec, 4sec cripple, 1sec immobilize
weapon skills are mostly useless for mutli targets the chance to get full duration/even hit another target is very very unlikely.
*posion volley~9cd, 2sec poison per arrrow(5)
*Splitblade~ 6cd, 1 stacks of bleed per axe(5) 6sec
*mual~ 6cd, 3 stacks of bleed 6sec
Necro aoe condition skills (this is not counting the 30% condi duration increase from trai line which most necros would have for the buring trait)
*Mark of blood~ 6cd, 3 stacks of bleed 8 seconds, 6 sec regen
*Grasping dead~ 10cd, 3 stacks of bleed 7sec, cripple 5 sec
*Epidemic~15cd, making all single target condition moves into now aoe,3sec self vulnerability.
*chilblains~ 20cd, chill 4sec, poison 6sec
*Enfeebling blood~ 25cd, 2 stacks of bleed 10sec, weakness 10sec
*Reaper’s mark~ 40cd, 1 second fear(this is counted as a condition if terror trait is used)
*Tainted shackles~40cd, 3 stacks torment(full duration if on enemy)10seconds, looks like a 1-2 second immobilize if full duration of skill hits.
*corrosive poison cloud~40sec cd, 3sec posion/weakness(lasting total of 15 seconds if person stands in it),6second self weakness.
*spectral wall~ 45cd, 1sec fear(up to 5~7sec if person is very special), 5sec protection
(i didn’t mention the boon to conditions wells)
look at the CD’s necros have much longer CD’s and you don’t take into account the casting times, which are ridiculously long. If you hit your target with grasping dead or enfeebling blood it’s just cause you were lucky or skilled player.
Beside, necro don’t have a pet applying more conditions, can’t spam evades, have less armor, less burning, less poison, etc. Your traps are unblockable without any trait and two of them have fields, which are easily triggered by ranger own skills.
CPC? really? no one uses that skill, this tell me you don’t pvp a lot. It’s a terrible utility you can simply walk out of it and you are safe.
Epidemic it’s pretty strong for it’s CD, it has 1 sec casting time though. Again, you need the opponent team to be all together on a short range.
Spectral wall was buffed too much IMHO, it could have a nerf. But it works only if you are so blind to not see it on the ground.
Since when is a 1s cast time with an extremely generic hand waving animation bad? Try final thrust, 1s cast time with a longer animation time and terrible after cast, that you have to be in melee range for, and /then/ think about complaining how easy it is to dodge necro marks being casted on top of a person. It really is very easy to land.
look at the CD’s necros have much longer CD’s and you don’t take into account the casting times, which are ridiculously long. If you hit your target with grasping dead or enfeebling blood it’s just cause you were lucky or skilled player.
Beside, necro don’t have a pet applying more conditions, can’t spam evades, have less armor, less burning, less poison, etc. Your traps are unblockable without any trait and two of them have fields, which are easily triggered by ranger own skills.
CPC? really? no one uses that skill, this tell me you don’t pvp a lot. It’s a terrible utility you can simply walk out of it and you are safe.
Epidemic it’s pretty strong for it’s CD, it has 1 sec casting time though. Again, you need the opponent team to be all together on a short range.
Spectral wall was buffed too much IMHO, it could have a nerf. But it works only if you are so blind to not see it on the ground.
First of all i was listing all aoe condition skills of both classes. Also you mention our traps are unblockable yeah they are but they are useless if we don’t put 30 points into skrimishing where as you can go 10 points into marks and have them even larger+unblockable and oh yeah your wells are unblockable. Do you even play necro?
You also mention you don’t have access to poison you can reapply 4 seconds of posion on third auto-attack(scepter). Then you go on and say pets applying conditions if someone doesn’t go into 20 points into bm those pets aren’t going to apply any kind of bleeds even then its still not a very relent way to add conditions since people that know how to kite a rangers pet just throw all the damage down the drain. Mostly if they do trait for the pets they aren’t going to be using traps. They would also loss valuable cc if they take one of damage pets.
I forgot to mention that you actually already have what are traps can do in your weapons skill bar(excluding flame trap). You also have poison field with chilblains.
dark field with wells, ethereal field with spectral wall.
(edited by vashio.6297)
Now that sky hammer is out of the rotation its just ledge CONDI CONDI CONDI CONDI CONDI… win! No real counter no real way to reduce condition duration… Classes need traits that are guaranteed condition duration reductions. Even freaking engi 25% immunity isn’t enough…
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