Fix treb on blue side of Khylo
Yes! I thought I was losing my mind quite a few times that this happened. What a random bug to surface all of a sudden.
I thought this was intended.. :O
I’ll have to check this out, I was trebbing like a mad man today and didn’t really notice anything on any points. I did notice that it was hard to hit windmill as they seemed to hit where there was no wall but if you just max out the range I could get through and hit windmill. I can’t remember if I tried this on blue side treb tho….
You sure you where maxing your range?
If you hit the invisible wall it generally means the treb shot would have probably hit to the side of the objective anyway. Just move the treb 1 tick to the left (it is left isn’t it? :P) and it should be fine…
While at it lets fix bosses on Niflhel. Chieftain is significantly harder to solo than svanir. Mine is easier to defend than henge (on henge ranged attacker can los on higher ground really good) and the Keep point is moved to the left hitting the wall and it’s possible to cap the point while being entirely hidden behind the wall.
While at it lets fix bosses on Niflhel. Chieftain is significantly harder to solo than svanir. Mine is easier to defend than henge (on henge ranged attacker can los on higher ground really good) and the Keep point is moved to the left hitting the wall and it’s possible to cap the point while being entirely hidden behind the wall.
You can choose to go kill Chieftain or Svanir. You can choose to defend Mine or Henge. You can’t choose to be on the side without an (alleged) invisible wall at Khylo.
While at it lets fix bosses on Niflhel. Chieftain is significantly harder to solo than svanir. Mine is easier to defend than henge (on henge ranged attacker can los on higher ground really good) and the Keep point is moved to the left hitting the wall and it’s possible to cap the point while being entirely hidden behind the wall.
That’s the point, though. The disadvantages of locations and advantages of others, etc. Otherwise it wouldn’t be a particularly diverse structure.
Don’t fix it. It’s an amazing game mechanic just like teleporting through walls.
While at it lets fix bosses on Niflhel. Chieftain is significantly harder to solo than svanir. Mine is easier to defend than henge (on henge ranged attacker can los on higher ground really good) and the Keep point is moved to the left hitting the wall and it’s possible to cap the point while being entirely hidden behind the wall.
You can choose to go kill Chieftain or Svanir. You can choose to defend Mine or Henge. You can’t choose to be on the side without an (alleged) invisible wall at Khylo.
You can’t choose to be closer to Svanir. You can’t chose to be closer to Mine.
Your argument is silly. HF defending mine when spawning on the side of henge when your rez and theirs is worlds apart.
While at it lets fix bosses on Niflhel. Chieftain is significantly harder to solo than svanir. Mine is easier to defend than henge (on henge ranged attacker can los on higher ground really good) and the Keep point is moved to the left hitting the wall and it’s possible to cap the point while being entirely hidden behind the wall.
That’s the point, though. The disadvantages of locations and advantages of others, etc. Otherwise it wouldn’t be a particularly diverse structure.
Only when it’s balanced. In this case it’s not.
The wall is literally in the place where you need to aim to hit the point directly.
Additionally in terms of soloing chieftan/svarnir— both are really easy and every class can do both. Also— soloing these on your lonesome can often times be a detriment to your team as inevitably you have to use cooldowns— and if you get jumped, die, and the other team gets the kill on the boss and you then your team could be in trouble. I have no problem with the way the current boss system works.
Not to be that guy— but time your dodges. If you don’t dodge chiefs axe going out and coming in you’re doing it wrong. If you don’t dodge svarnirs charge, again, you’re doing it wrong.