GS Warriors are too fast
Just no
Rush is bugged anyways, it often does weird things.
Okay, seriously guys…
The PvP forum needs to have some sort of limit on how many times a day a “nerf X” gets posted.
LOL
Complaing about GS mobility, I wonder when we will get Shortbow port nerf thread.
Run away, heal up, come back. That’s not what warriors should be about. If you want to run away you still can with 40 seconds cooldown but after that you have to commit to a fight for a bit. Warrior mobility is out of control.
Run away, heal up, come back. That’s not what warriors should be about. If you want to run away you still can with 40 seconds cooldown but after that you have to commit to a fight for a bit. Warrior mobility is out of control.
Not sure if you’re being serious or not. If you are, elementalist’s healing and capabilities to reset any fight are unparalleled.
So what is the difference between a warrior who has to GS outta there and an ele who switches to water and ride the lightening outta there?
It’s a strategy of a fight. Why die on a point when you can come back?
Run away, heal up, come back. That’s not what warriors should be about. If you want to run away you still can with 40 seconds cooldown but after that you have to commit to a fight for a bit. Warrior mobility is out of control.
Not sure if you’re being serious or not. If you are, elementalist’s healing and capabilities to reset any fight are unparalleled.
So what is the difference between a warrior who has to GS outta there and an ele who switches to water and ride the lightening outta there?
It’s a strategy of a fight. Why die on a point when you can come back?
So why do they need 30k health and heavy armor when they can run away all the time like classes that don’t have such toughness?
Run away, heal up, come back. That’s not what warriors should be about. If you want to run away you still can with 40 seconds cooldown but after that you have to commit to a fight for a bit. Warrior mobility is out of control.
Not sure if you’re being serious or not. If you are, elementalist’s healing and capabilities to reset any fight are unparalleled.
So what is the difference between a warrior who has to GS outta there and an ele who switches to water and ride the lightening outta there?
It’s a strategy of a fight. Why die on a point when you can come back?So why do they need 30k health and heavy armor when they can run away all the time like classes that don’t have such toughness?
Ahhh you believe that HP and toughness are enough to keep you alive mmm pre-patch necro and pre HS & CI buff war would like to have a word with you. I wonder why guard has better defense then a tank war even as a zerk based on your belief that is.
The Dhuumfire thread
Ahhh you believe that HP and toughness are enough to keep you alive mmm pre-patch necro and pre HS & CI buff war would like to have a word with you. I wonder why guard has better defense then a tank war even as a zerk based on your belief that is.
Obviously not. That’s why they have Endure Pain, Zerker Stance and Cleansing Ire, on top of all the HP and toughness and mobility…
Ahhh you believe that HP and toughness are enough to keep you alive mmm pre-patch necro and pre HS & CI buff war would like to have a word with you. I wonder why guard has better defense then a tank war even as a zerk based on your belief that is.
Obviously not. That’s why they have Endure Pain, Zerker Stance and Cleansing Ire, on top of all the HP and toughness and mobility…
I don’t think you understand why war went from quickness zerk to soldier hambow to cele axebow to cele shoutbow. Rampage has a major impact on why we see zerk wars in PvP GS is not that great.
The Dhuumfire thread
Warrior is significantly slower post patch. Sword 2 leap is faster then greatsword 3 and 5 combined. There’s plenty to complain about with this patch, warrior speed is not one of those things.
However if agreeing with you gets the movement normalization reverted… Then I agree with you 100%. Revert please.
Considering Rush is broken and only hits the enemy 50% of the time that would be a horrible idea.
Considering Rush is broken and only hits the enemy 50% of the time that would be a horrible idea.
^
Is this OP for real? GS was considerably nerfed with the patch that made swiftness not increase the move distance of movement skill abilities. Rush is borderline worthless now and whirlwind attack only moves 2/3 the distance with or without swiftness because it’s currently bugged (or they ninja nerfed it).
Swiftness alone is almost enough to catch up to a greatsword warrior now…
So why do they need 30k health and heavy armor when they can run away all the time like classes that don’t have such toughness?[/quote]
30k hp? heavy armor; toughness?
1)Warrior got the same amount of hp as a Mesmer 19-24k!
2)Mirror image (Mesmer spell deal to me 4k6 on a Warrior build tank) so don’t talk about toughness anymore!
3)and about Rush it’s the same thing as a Shadow refuge, as an Elem/Mesmer Tp as Engi jump ….
Please! After this patch Warrior is like a light armor class with a melee weapon -__- and people are talking about being risky and play under high pressure! Well bullkitten they are just enjoying their OP Elem/Mesmer/Engi…
So please close this useless topic