GS Warriors are too fast

GS Warriors are too fast

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

With Rush no longer being slowed down by cripple and chill there is no way to catch a warrior that wants to get away and heal.

Rush should get 40 seconds cooldown when used to escape, and only a 20 second cooldown when it actually hits someone.

Last of the Red Hot Swamis

GS Warriors are too fast

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Posted by: Ristillath.6745

Ristillath.6745

Just no

Rush is bugged anyways, it often does weird things.

GS Warriors are too fast

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Posted by: Domino.1359

Domino.1359

Okay, seriously guys…

The PvP forum needs to have some sort of limit on how many times a day a “nerf X” gets posted.

LOL

GS Warriors are too fast

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Posted by: Morwath.9817

Morwath.9817

Complaing about GS mobility, I wonder when we will get Shortbow port nerf thread.

GS Warriors are too fast

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Run away, heal up, come back. That’s not what warriors should be about. If you want to run away you still can with 40 seconds cooldown but after that you have to commit to a fight for a bit. Warrior mobility is out of control.

Last of the Red Hot Swamis

GS Warriors are too fast

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Posted by: Domino.1359

Domino.1359

Run away, heal up, come back. That’s not what warriors should be about. If you want to run away you still can with 40 seconds cooldown but after that you have to commit to a fight for a bit. Warrior mobility is out of control.

Not sure if you’re being serious or not. If you are, elementalist’s healing and capabilities to reset any fight are unparalleled.
So what is the difference between a warrior who has to GS outta there and an ele who switches to water and ride the lightening outta there?
It’s a strategy of a fight. Why die on a point when you can come back?

GS Warriors are too fast

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Run away, heal up, come back. That’s not what warriors should be about. If you want to run away you still can with 40 seconds cooldown but after that you have to commit to a fight for a bit. Warrior mobility is out of control.

Not sure if you’re being serious or not. If you are, elementalist’s healing and capabilities to reset any fight are unparalleled.
So what is the difference between a warrior who has to GS outta there and an ele who switches to water and ride the lightening outta there?
It’s a strategy of a fight. Why die on a point when you can come back?

So why do they need 30k health and heavy armor when they can run away all the time like classes that don’t have such toughness?

Last of the Red Hot Swamis

GS Warriors are too fast

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Posted by: Sagat.3285

Sagat.3285

Run away, heal up, come back. That’s not what warriors should be about. If you want to run away you still can with 40 seconds cooldown but after that you have to commit to a fight for a bit. Warrior mobility is out of control.

Not sure if you’re being serious or not. If you are, elementalist’s healing and capabilities to reset any fight are unparalleled.
So what is the difference between a warrior who has to GS outta there and an ele who switches to water and ride the lightening outta there?
It’s a strategy of a fight. Why die on a point when you can come back?

So why do they need 30k health and heavy armor when they can run away all the time like classes that don’t have such toughness?

Ahhh you believe that HP and toughness are enough to keep you alive mmm pre-patch necro and pre HS & CI buff war would like to have a word with you. I wonder why guard has better defense then a tank war even as a zerk based on your belief that is.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

GS Warriors are too fast

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Ahhh you believe that HP and toughness are enough to keep you alive mmm pre-patch necro and pre HS & CI buff war would like to have a word with you. I wonder why guard has better defense then a tank war even as a zerk based on your belief that is.

Obviously not. That’s why they have Endure Pain, Zerker Stance and Cleansing Ire, on top of all the HP and toughness and mobility…

Last of the Red Hot Swamis

GS Warriors are too fast

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Posted by: Sagat.3285

Sagat.3285

Ahhh you believe that HP and toughness are enough to keep you alive mmm pre-patch necro and pre HS & CI buff war would like to have a word with you. I wonder why guard has better defense then a tank war even as a zerk based on your belief that is.

Obviously not. That’s why they have Endure Pain, Zerker Stance and Cleansing Ire, on top of all the HP and toughness and mobility…

I don’t think you understand why war went from quickness zerk to soldier hambow to cele axebow to cele shoutbow. Rampage has a major impact on why we see zerk wars in PvP GS is not that great.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Phobos.2879

Phobos.2879

Warrior is significantly slower post patch. Sword 2 leap is faster then greatsword 3 and 5 combined. There’s plenty to complain about with this patch, warrior speed is not one of those things.

However if agreeing with you gets the movement normalization reverted… Then I agree with you 100%. Revert please.

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Posted by: TheAngryDuckling.5481

TheAngryDuckling.5481

Considering Rush is broken and only hits the enemy 50% of the time that would be a horrible idea.

GS Warriors are too fast

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Posted by: Ristillath.6745

Ristillath.6745

Considering Rush is broken and only hits the enemy 50% of the time that would be a horrible idea.

^

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Posted by: Kagamiku.9731

Kagamiku.9731

Is this OP for real? GS was considerably nerfed with the patch that made swiftness not increase the move distance of movement skill abilities. Rush is borderline worthless now and whirlwind attack only moves 2/3 the distance with or without swiftness because it’s currently bugged (or they ninja nerfed it).

Swiftness alone is almost enough to catch up to a greatsword warrior now…

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Posted by: Capito.2046

Capito.2046

So why do they need 30k health and heavy armor when they can run away all the time like classes that don’t have such toughness?[/quote]

30k hp? heavy armor; toughness?
1)Warrior got the same amount of hp as a Mesmer 19-24k!
2)Mirror image (Mesmer spell deal to me 4k6 on a Warrior build tank) so don’t talk about toughness anymore!
3)and about Rush it’s the same thing as a Shadow refuge, as an Elem/Mesmer Tp as Engi jump ….
Please! After this patch Warrior is like a light armor class with a melee weapon -__- and people are talking about being risky and play under high pressure! Well bullkitten they are just enjoying their OP Elem/Mesmer/Engi…
So please close this useless topic