I wanted to use this thread to inspire Anet to bring back some of the skills that made GW1 such an amazing game. Don’t get my wrong, some GW2-skils and traits are amazing, but many of them are a bit unimaginative. I want to go over a few classes and how they were played in GW1 and try to transform those gameplay-mechanics into skills that could be implemented into GW2. I tried to balance them to fit into the current competetive sPvP-metagame and to fit into the builds that are currently played most of the respective classes.
Quick Disclaimer: When looking at the GW1-skills; notice there are also elite-skills, which are obviously more powerful and if you look at the „Progression-levels“, you can probably set it at around 10 to get an accurate depiction of how effective it was in PvP.)
Mesmer
The Mesmer in GW1 dealt moderate DMG, but offered several options to control either the defensive or offensive capabilities of the enemy team by interrupts, manaburns and other skills, like these:
http://wiki.guildwars.com/wiki/Diversion
http://wiki.guildwars.com/wiki/Power_Block
http://wiki.guildwars.com/wiki/Blackout
General changes to GW2-Mesmer: I’d tone down the DMG a bit and heavily increase the possible control-options to give it a more distinct role. I’d also cut some traits like Confounding suggestions and mental anguish.
Now for the possible new traits and/or modified old ones:
[Powerblock: If you interrupt a skill that has a CD, that cooldown is increased by 15 seconds. The interrupted enemy is weakened for 5 seconds and slowed for 3 seconds]
-> (Domination T3 major trait)
I removed the added DMG, but added the slow, which has both offensive and defensive usage. It’s imho important to design the skills in a way that makes it possible to use them offensively as well as defensively, because the quick decision-making whether you take out DPS or defensive capabilities of the enemy team in a fight makes the class more interesting and versatile to play.
[Blackout: When target enemy is hit by cry of frustration emanating from yourself (so not an illusion), target enemy has all weapon-skills disabled for 5 seconds]
-> (Domination T3 major trait, replacing mental anguish)
I tried to keep it melee-range like in GW1, so you could dodge it and see the mesmer coming, but added a unique effect that you cannot simply get rid off with a stunbreaker. To balance this, I think only disabling weapon-skills is a fair trade.
Elementalist
In GW1, this class was probably closest to what could be called a jack-of-all-trades, because it offered support, healing and dmg. Still, most characters in GW2 can survive better on their own than even a roaming-oriented Ele in GW1. The coolest thing about Ele was IMHO the blinding-aspect, which worked differently in GW1:
http://wiki.guildwars.com/wiki/Blind
The skills mostly used by support-Eles to apply blinding were:
http://wiki.guildwars.com/wiki/Blinding_Surge
http://wiki.guildwars.com/wiki/Blinding_Flash
When applying blinding, you had to mostly focus on high-DPS bursty classes, sth. like how Warriors and Thiefs are played now. It was absolutely crucial for them to get rid of the blind before they spike (or have it cleansed by the monks). Compared to the blind in GW2, the GW1 blind was more balanced accross classes (blind in GW2 hurts some classes way more than other, who don’t care about it at all) and ppl actually had to react to it: 5+ seconds without doing dmg is a big deal, but do I really want to use my cleanse to get rid of it, or do I need it for more defensive purposes later? Again, like with the mesmer-skills, there was a constant trade-off, which was hugely important for mana-management (but works in GW2 just as well): Do we need the DMG or do we need defense more? Can we get the target down when I cleanse the blind, or will the target live anyways and we die later cuz I used my CD offensively? My trait that encapsulates this would be:
[Blinding Light: Your blinding flash, Lightning Surge, Signet of Air and blinds from Elemental Surge now apply 20 stacks of blinding, each attack draining 1 stack.]
-> (Air magic T3 major trait instead of Lightning Rod)
(edited by PowerBottom.5796)