Gamebreaking builds that need attention NOW

Gamebreaking builds that need attention NOW

in PvP

Posted by: Fain.2175

Fain.2175

-Druids, why is the only healing class in the game? Poor decision, nerf healing or nerf damage

I would rather say buff: Support Guardians, Staff Eles, Blood/Death Necros, Ventari Revenant, Shout Warriors and maybe MedKit/Elixir Gun Engis… mostly its all about adding better scalling with Healing Power and adding some more team utility.

-Burnguard: Burst at RANGE, insane burst in melee, what were you guys thinking?

I think Burnguard is “squishy” and pretty bad vs AoE cleanses.

-Tanky Revenant builds, too tanky, way tankier than any other tank, also healing from being dealt damage? gg

Indeed, DPS Revenant seems to be too tanky. I would suggest to move dmg from Sword #3 (UA) to #2. This way #2 would be more useful and #3 still would be good evade/mightstacking ability.

Also Revanant requires buffs for other Legends than Shiro/Glint.

-Dragonhunter, nerf damage and traps

Buff sustained dmg, nerf burst dmg.

I agree that healing power needs to scale better in order to allow other classes to play support as well. This is the main problem with this stat.

Burn guardians have been around for quite some time and there are counterplays to them. I don’t think they are a problem. I agree they are quite squishy.

I can agree that the other legends do need buffing. It is quite sad that only the shiro/glint combo is viable. I would love to play a ventari rev for support. Not having a variety of builds in the game is boring. (Hopefully the raids will see some counter to this by encouraging people to bring different builds in game.)

I do have concerns about the dragonhunter trapper cheese build. I feel there is very little counterplay to one of the traps which makes for gameplay that is not engaging.

I think the Test of Faith trap is a really good game mechanic that sets up an interesting environment that changes game choices on the fly. Good trap no problem with it. I don’t have any problems with Light’s Judgement, Fragments of Faith or Purification. Dragon’s Maw is an elite on a 75 sec cooldown. It is a very strong skill. Perhaps increase the CD? Or tone down the CC?

My main problem is with Procession of Blades – I don’t think this should be allowed to crit. This trap has the least counterplay and is the least fun to play against. It is also mindless to be able to just place this inside of a Test of Faith trap along with a Dragon Maw. Stacking all the traps on top of each other by pressing 1234 is an irritating tactic I’ve seen being used on keep and gate. Also what is with this trap that ticks 1,460 dmg 10 times AND that is allowed to crit? What the kitten is going on?

EDIT: Been reading the forums more. Again I agree so much with what Morwath has said. The burst dmg is too much on the DH traps.

I also agree with other posters that pvp has suffered by only having one queue where everyone gets lumped together.

(edited by Fain.2175)