Get Rid of "Downed" all together in PvP

Get Rid of "Downed" all together in PvP

in PvP

Posted by: MouthForWar.4210

MouthForWar.4210

I think it’s good in sPvP.

1) you down someone and move on, they COULD get up and take revenge. So you have to wager whether or not you want to switch targets or finish the one you were fighting first. That said, you could also take that opportunity. You can do a lot from the downed state. An ally can come revive you and depending on your profession, you could defend them while they get you back on your feet or you can heal yourself and get back up quicker.

2) If someone is too hungry for the kill on a downed player, they can easily be ganked if they make a poor decision and try to finish a person off while surrounded by other enemies. It’s more than just “Ok…I downed him, guess i’ll press F, get interrupted, then press F again.”

The only thing I think should be changed is that 1) people shouldn’t turn invulnerable for a few seconds when they are downed. 2) they should have less health/armor when downed so that if you are being constantly interrupted while trying to finish them, you have the option to just attack them normally until dead. You have that option now but sometimes it takes longer to regularly kill a downed player than it did to down them in the first place. I think you should get +5 bonus points for finishing them with a special move, but no bonus points for killing them conventionally. That way there is still incentive to finishing people off all fancy-like, but also incentive to just attacking them. It all depends on whether you value points or nullifying a threat more.