God's TPvP Profession Breakdown

God's TPvP Profession Breakdown

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Posted by: Mrbig.8019

Mrbig.8019

We just have to live with the constant nerfs while other classes get buffs over buffs. i got used to it and learned to work around those nerfs..

I would like to have some depths for the thiefclass. having 1 weaponset for every spec where you mostly bash 2-3 buttons + some utilitys isnt too much fun and probably the reason why everybody is whining about the class. mashing the right 2-3 buttons is pretty easy and vs not that experienced players it works just fine.

balance on a higher level of play is another story.

Thanks, really, thanks.

Sadly the vast majority of players will never hear what you said, and thieves will still be nerfed again and again .

God's TPvP Profession Breakdown

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Posted by: Arheundel.6451

Arheundel.6451

We just have to live with the constant nerfs while other classes get buffs over buffs. i got used to it and learned to work around those nerfs..

I would like to have some depths for the thiefclass. having 1 weaponset for every spec where you mostly bash 2-3 buttons + some utilitys isnt too much fun and probably the reason why everybody is whining about the class. mashing the right 2-3 buttons is pretty easy and vs not that experienced players it works just fine.

balance on a higher level of play is another story.

Thanks, really, thanks.

Sadly the vast majority of players will never hear what you said, and thieves will still be nerfed again and again .

You don’t want depth…you constantly complain about eles, where the player is forced to smash more than 2-3 buttons to obtain something and if the player does master that pattern , he’ll be considered OP and you’ll QQ on the forum, being forced in smashing more than 2-3 buttons should be rewarded..but apparently Anet , moved by the tears of these same people who “hate” the 2-3 button smash, will apply the longest CD and lowest dmg coefficients on the profession that require more time to master.

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Posted by: Godofallu.2935

Godofallu.2935

The point is, at the moment you dont rly need a stunbreaker, the dps from an elly is coming instant now with the blink combo in less than a second, you dont need the updraft combos from the past.

I think you made a great point here and it really demonstrates the fact that stunbreakers are worthless in some matchups and almost vital in others. Because of this a stunbreaker is only worth running when it comes tied to a good/great skill.

It’s not enough to just throw them on skills randomly and spread them out. You have to actually take the time to place them on viable skills which I don’t think was done during the last patch.

Yeah you can (and I have plenty of times) run without a stunbreaker but when you come up against a matchup that really requires a stunbreaker it feels like RNG and buildwars over player skill.

Proud GW2 Esports Guild Admin and Coach. Whisper me for duels, help, or guild invites.

God's TPvP Profession Breakdown

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Posted by: Mrbig.8019

Mrbig.8019

We just have to live with the constant nerfs while other classes get buffs over buffs. i got used to it and learned to work around those nerfs..

I would like to have some depths for the thiefclass. having 1 weaponset for every spec where you mostly bash 2-3 buttons + some utilitys isnt too much fun and probably the reason why everybody is whining about the class. mashing the right 2-3 buttons is pretty easy and vs not that experienced players it works just fine.

balance on a higher level of play is another story.

Thanks, really, thanks.

Sadly the vast majority of players will never hear what you said, and thieves will still be nerfed again and again .

You don’t want depth…you constantly complain about eles, where the player is forced to smash more than 2-3 buttons to obtain something and if the player does master that pattern , he’ll be considered OP and you’ll QQ on the forum, being forced in smashing more than 2-3 buttons should be rewarded..but apparently Anet , moved by the tears of these same people who “hate” the 2-3 button smash, will apply the longest CD and lowest dmg coefficients on the profession that require more time to master.

Dude you really have no idea about balance.

Just because a class requires “more skill” than another ( and i would seriouly question your idea about the ele requiring skill) it doesn’t mean it should perform “better” than other classes.

Ele pre nerfs were OP ( ridicolously OP), now they’re fine and i NEVER QQed about ele post nerfs.

On the other side thieves have never been OP in the first place, just unfun to play against: they were a realiable burst class, now eles are even better than thieves in that role.

Most of our sets ( aside D/P) have only 2-3 efficient skills, we have no way to support our team, we’re ridicolously unbalanced, our traits suck.

You have absolutely no idea about thieves and were they stand in the meta, you just want to cry about them.

Stop acting like a child.

God's TPvP Profession Breakdown

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Posted by: AndrewSX.3794

AndrewSX.3794

Nice writeup, +1.

About Mesmer all i have to say: they have no variations in builds cause Anet in the “build diversity promotion” patch (anc cause keeps nerfing them following the QQ trains) pigeonholed them in that one.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.