Guardian in spirithammer
Thief auto attack for half a second. Interrupted. All you need to do is hit him four times.
Shield of Wrath blocks three attacks, simply break it before they take the orb.
Heavens Rage
sheild of wrath + Aegis means most classes can’t stop a guardian from range. OR melee for that matter.
lol@spirithammer…they must’ve merged spirit watch and sky hammer recently.
and also, warrior prolly makes the best orb runner with all their movement skills. Though elem with focus #5 in earth attunement is easily more “OP” at getting the orb than guardian is…
There is a bug with blocks and aegis where the aegis gets absorbed with the additional block mechanics (duno if it was fixed…or maybe it was intentional).
But regardless, it is pretty easy to get more than 3+ hits in there, especially if you have team members spamming the orb….
But if it’s 1v1 guardian on orb; guardian should always get orb when a 25-35 weapon cd is up?.. not sure if want.
I just want to know if this is intended.. I mean if illusionary leap /phase retreat is so OP that I can’t use them while I have the orb, I’m wondering why something like this is allowed?
(edited by Darnis.4056)
you have 5 abilities on weapon and 3 utilities available to possibly have additional “hits”. Unless everything is down all at the same time, and all you can do is auto attack…and badly at that….then yes the guardian will get the orb……otherwise, learn to use your abilities?
I honestly don’t see what having 5 abilities and 3 utilities available has anything to do with landing 4 attacks in the amount of time it takes to cap the orb.
This is a broken mechanic and you know it.
if you can’t figure out how to land 4+ hits with either a multi hit ability or layer multiple skills to generate multiple hits to break shield of wrath every 36 to 45 seconds….I can’t help you.
If you can’t figure out how having to land 5 attacks in the space of 3 seconds to stop the highest defense class from picking up the orb is imbalanced, then I can’t help you.
(3 For sheild 1 For Aegis 1 to interrupt)
Cap time for orb should be increased 1 second to 4 seconds.
(edited by Darnis.4056)
Using your two professions in your own signature:
Mesmer:
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
http://wiki.guildwars2.com/wiki/Phantasmal_Warden
http://wiki.guildwars2.com/wiki/Phantasmal_Berserker
http://wiki.guildwars2.com/wiki/Spatial_Surge
http://wiki.guildwars2.com/wiki/Mind_Wrack
Necromancer:
http://wiki.guildwars2.com/wiki/Ghastly_Claws
http://wiki.guildwars2.com/wiki/Life_Siphon
http://wiki.guildwars2.com/wiki/Life_Transfer
http://wiki.guildwars2.com/wiki/Rending_Claws
(combination of multiples of any of the below minions at once)
http://wiki.guildwars2.com/wiki/Summon_Shadow_Fiend
http://wiki.guildwars2.com/wiki/Summon_Bone_Minions
http://wiki.guildwars2.com/wiki/Summon_Bone_Fiend
http://wiki.guildwars2.com/wiki/Summon_Flesh_Golem
http://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm
those abilities by themselves or combined with additional effects such as persistent ground effects or followed up in conjunction with auto attack abilities should grant you an interrupt on a guardian with shield of wrath and even an aegis or two.
(edited by CMF.5461)
Yes… Minion mancer necro… so meta..
On the subject of mesmer, the best answer is a blurred frenzy, but you have to be point blank to do it and the other answer is iDuelist which is mostly obstructed by clever positioning behind a knee high alter.
The problem is this single ability gives guardian an edge above every other class.
but thanks for thinking of unorthodox builds and solutions to run specifically against any guardian who decides to pick up focus and run orb.
So you are pretty much saying, yes those abilities can work, but no you don’t want to or know how to use them appropriately or to integrate them in part or in full into a situational event.
On top of that, you don’t know how to kill/fear/knock back/or any other means of control the guardian after they have picked up the orb.
Additionally, you do not have a team that is capable of coordinating together to stop a “flag carrier”, and to finish……hot join means that much to you, that this one thing is stopping you from enjoying the game.
Of all the things to complain about, which some I agree with, this one is far and beyond the bottom of the totem pole of a “broken mechanic”.
If you don’t want to put forth any effort, just go ahead and say so.
Wow really?… way to go completely off topic.
The discussion is how one skill makes picking up the orb almost unstoppable with most effective counters limited to out of normal weapon set abilities which are useless in most situations, or point blank range.
I give up, you are right, I don’t know what I was thinking!
I shouldn’t have tried to argue with such insurmountable and compelling counter points, that do not deflect and dismiss the suggestions and the solutions presented by others.
I’m sorry you are losing to every guardian in the game.
Hyperbole and constant ad hominem coupled of course with terrible solutions.
I’m sure these techniques have won you many an internet argument.
I’m glad you’re giving up atleast now I won’t have to keep up with the gish gallop.
Mesmer gs #2 engi wrench #5 a lot of unblockable skills
…… first off I’m a fool for even coming back here.
That said, tiny rant:
Hyperbole, ad hominem, straw man, white knight, and rhetoric are all regurgitated pseudo intellectual forum debaters “meme” words for “you mad bro”…….
Please stop using things you learned on the internet to try to look smart. Although I give you props on the gish gallop, that was a new one for me. I’ll be sure to tuck that one away and never use it because I don’t have to use other people’s words since I have my own.
To the topic, Thanks CachoDm, for trying. Completely valid points on unblockable skills, but I am sure Darnis will retort with lack of availability due to cooldowns, or that they are not meta enough (I also hate using the term meta….but oh well) or something to that effect.
For the sake of argument, dropping smoke screen would provide a comparable amount of frustration for some if they have problems getting 4-5+ hits off on a target before they pick up an orb.
Heck, even mesmer distortion would cause the same problems. I’m sure we could dig around and find similar mechanics to shield of warding that help players strategically get the orb with less interruptions.
(edited by CMF.5461)
Or you simply can have a Warrior with Signet of Might.
Heavens Rage
C’mon man. Focus 5 is a long CD skill with an obvious visual that tells you to use an unblockable attack or a multi-hit channel.
I’m not a big fan of Spirit Watch, but Guardian focus really isn’t the problem there. Focus 5 is a strong orb play, but it certainly has counters.
I couldn’t tell if OP was trolling, but people are actually having problems with 3 blocks? lol’d
Since you are a mesmer run greatsword. According to wiki mirror blade is unblockable.
Shield of Wrath is 45 seconds not 25s, either get a clue Darnis.4056 or stop trolling with deliberately false information.
As for the OP, as you are a Necro, just drop Reaper’s Mark with an unblockable Fear.
The poster has a point .
AND to all those " adult kids" trashing on him for it , explain this to me.
Why is stealth / invulnerability skills not allowed to be used , but block skills are ?
possible reasons:
- It can be hit by unblockable skills? Guess what you can get hit in stealth with all skills.
( so unblockable skills = poor excuse )
- long cooldowns ? guess what invulnerability’s have bigger cooldowns.
( so long cooldowns = hilarious excuse )
- Only takes kitten s to get him to stop ? only takes 1 to stop a person in stealth .
Dont forget folks it takes 3 secs to channel , stealth skills last 3 sec. so the excuse of you cant see the stealthed person is BullSh, cause you either gone see him going into stealth near the spot or he gone have to finish the channel visible.
Conclusion block skills isn’t that much different from the other damage mitigation skills on other classes, SO they should not be allowed to be used if you want to channel objective. block boons i can live with
Any1 dare to bring a real excuse why block skills are allowed to be used while channeling objectives and stealth and invulnerability’s aren’t ?
(edited by Void.4239)