(edited by R E F L H E X.8413)
Guildwars 2 PVP vs. Guildwars 1 PVP
Yes I agree, why they made a mix of AB/TA [alliance battles/Team arenas] the ONLY game mode is beyond me. Capture points is boring period [and boring to watch as well]. HA and GvG were awesome very unique and very tactics driven it was like a game of chess.
Also, they have cheapened the titles in GW2, in GW1 titles meant something because you had to WIN to get points, in HA you gained points in increments adding more points to every consecutive win, until you reached the Hall of Hero’s where it was a 1v1v1 and a rotation of 3 game modes and if you won your guild or the leader of the party was broadcasting in pve and pvp and you had to fight to stay the champion of the halls of hero’s! There were many ganking’s the germans would gank the koreans out then the americans would gank the germans ect. ect. ect very competitive and FUN!
And in GvG you had to get to champ range rating [1500 in the start of gw then they lowered it to 1200] and after you got to champ range you had to face another guild of champ range to get ONE point.
In [GW2] you get points for killing people, killing npc’s, and …. standing in circles? Right ive seen people bot to rank 60+ already just making quick macros to stand on point and off point w/ 2 accounts….simply ridiculous.
Also lessened the rewards for participating in PvP as a whole. HA gave you a chest at the end where you could potentially get a ghostly hero [worth 100’s of millions of gold i got 10 stacks of ecto when i sold mine] or possible a crystalline sword [also worth a pretty penny] and in GvG we you could sell the guilds for hundreds of millions of gold if they won gold cape or even champ range you could get aloooot of in game gold with it.
In gw2 what do we get….some crappy skins? Yep thats it !
I don’t really agree with the ending of your post, imagine if in gw1 we had this setup for gvg (we kinda had something similar) but still, going through the ranks, getting new tiers of gear for each format, woulda been great in gw1.
It’s the format.
It’s turble.
In gw1 the reward was — PLAYING THE GAME. I think we can both agree that we didn’t need awards or titles to play that pvp, we just wanted to play it. Going to the next rank got quite ridiculous anyways once you got to like rank 7 or 8, and it was like I’ll get a new rank when I get a new rank not even worried about it.
Yea rank’s usually didn’t mean crap, but at least you had to win to get points right. GW2 you get points for doing random crap its just weird how they changed so much and left nothing of the original game in it.
And i agree the glory system would of been alot better for getting armor’s pvp wise than the RP system we had lol.
-GW1 Launched w/ obs mode
yeah obs went at least 1.5 years after release.
They add observer in december game update after ~7-8 months from game release date.
-GW1 Launched w/ obs mode
yeah obs went at least 1.5 years after release.
They add observer in december game update after ~7-8 months from game release date.
Ye this was like what 7-8 years ago [i was in jr high then lol], why they haven’t added it to gw2 as a basic feature is mindboggiling.
GW2 PvP is extremely dumbed down compared to GW1 PvP, but this is a result of a change in business strategy for the video gaming industry. Back in the early days, video game developers made games that were in general very difficult to beat requiring lightning fast reflexes and expert hand-eye coordination. Games like Starcraft Brood War, or early FPS games like Doom or Quake on max difficulty were extremely difficult to become skilled at. The type of individual who enjoyed these games liked the challenge, and so game developers made games that were extremely complex. GW1 fit this description as it had 10 professions, multi-classing, tons of skills, and complex combat mechanics such as passive dodging, body blocking, all while requiring split-second reflexes to resist spike attacks and interrupt important skills.
Then the video game industry had an epiphany. They realized there was a potentially much larger market for video games of casual people who enjoyed playing a video game every now and then but were turned off by the extremely high learning curves and complexity of most games on the market. In business this is known as a blue ocean strategy, going after a new market that currently isn’t served by any offerings. The success of devices such as the Wii showed that this market was very valuable, as the Wii offered extremely simple games requiring little skill that appealed to a large number of people, people who wouldn’t be the least bit interested in playing a ladder match of Brood War. So other game developers jumped on the simplicity band wagon and started making their games very easy to understand in an effort to appeal to a larger market.
Just look at what Jay Wilson did to Diablo 3. In Diablo 2 making an optimal character involved knowing all of the items available and balancing which items you were using to obtain a good damage amount, high armor, while hitting break points for stats such as FHR, FCR, block rate and percent. In Diablo 3 gear pretty much goes like this, Int is my main stat so I will use gear that has the highest number of +Int on it. Same thing in GW2, I mean half your skills are determined by just what weapon you’re using. Then for the rest it’s like Anet is your mommy telling you how to play: Make sure you don’t forget to take a heal skill so you don’t die honey! But this is by design, because Anet is chasing a large audience and people are for the most part stupid. To people who are hoping GW2 PvP will become more complex, it won’t. If you want that kind of gameplay you will need to find a niche game, two games coming out soon that look like they fit this description are Path of Exile and Company of Heroes 2. I will be checking out both, but GW2 PvP right now makes me a sad panda and I don’t have high hopes for it in the future.
people argue that the devs are adding features and that GW1 took time to add features….however what people dont seem to get is that many of these features should have been implemented from day one in GW2….reason being is that they had the experience and knowledge from GW1 already and saw what people liked and what game modes etc etc worked.
Its like they took everything that worked in GW1 and tossed it completely out of the window for GW2, while dumbing it down in the process to zerging and the same cookie cutter builds. and weapon choices.
Same with observer mode!
They should have taken their time to finish and add all this stuff….I waited 6 years already (or 5?) I could have waited another for a complete non tacked on PVP experience.
Guild Wars 1’s PVP is vastly superior than GW2 . Not just the builds, but the various game modes that were available to you had more content than GW2.
The thing you said about variability in gw1 is bs mate. You had a set meta and could just obs any monthly finals and see teams running mirror builds with 2-3 different skills out of the 64 of the team. Anything else was dicking around in ra/ab or whatever
This thread is a collection of boring rant from people who claim to have played gw1 pvp, nothing to see here, moving on…
Volted.
if you miss GW1 PvP go log on in Guild Wars 1. Servers are still running. Go play HoH and see your stupid guild name that you think that is witty flash on the general status. Or get the kittening #1 ladder spot from people who quit GW2 because they can’t get at par with top GW2 teams. All are still there. Stop destroying the uniqueness of GW2 PvP by telling the devs to make GW2 PvP GW1 PvP.
Sure, GW1 PvP was fun when it was new. I played it in 2005-2006. And it got old. Try logging on now and play GW1 after playing substantial amount of GW2 and it will fill like driving a kittening tractor truck after you drove a kittening Rolls Royce.
So to those people who say that GW1 is superior and GvG and HoH are better than this, go kittening play Guild Wars 1. Install it again.
The thing you said about variability in gw1 is bs mate. You had a set meta and could just obs any monthly finals and see teams running mirror builds with 2-3 different skills out of the 64 of the team. Anything else was dicking around in ra/ab or whatever
yes, it was mirror matches because variety becomes dead as long as some weird build overpowers the almighty balanced build. a.net nerfed kitten and all you see are this singular meta balanced build.
GW1 never made it to the big leagues of e-sports and making GW2 GW1 will do this kitten again.
(edited by alcopaul.2156)
Hello,
I just wanted to share my thoughts and experiences with GW1 and GW2 PVP. I played guild wars one for about 5 years while spending most of that doing PVP about 80% of the time. When I picked up GW2 it took me a while to get used to the new changes but here is what I noticed.
So far I’ve enjoyed the PVE side of the game the most and that’s where GW2 shines through the brightest. It provides a non linear experience and that’s what the previous game had too much of some times but it still followed a good story which I see has continued into this game and that is good.
PVP wise I don’t see myself getting into this game. While PVP in GW1 meaty with endless options to customize and build your characters so that no 2 were every really the same unless you wanted them to be, I found GW2’s PVP to be extremely linear. Mostly it’s the same skill set with the option to change it slightly by picking a selection of few different skills that might be useful, and then opening up a larger but still limited pallet by changing your weapons that are also limited to your class.
The system really is a major kickdown to how open it used to be and feels extremely linear. You typically use the same 4 main skills over and over again and it becomes dull and redundant very fast. The lack of being able to change and tweak your character (skill wise and not point wise) makes every match just feel the same. Now I know people from other MMO’s are used to dealing with the same skill set so they wouldn’t understand but people that came here from GW1 know what I mean when I say “linear skill set”.
I also found the same problem with GW1 in GW2 and that’s that the spell casting classes have the upper hand in the game still over melee or weapon using classes. The area damage these classes do is still massive and puts them at a major advantage over non casting classes. The biggest disappointment so far was seeing how the Ranger class was reduced in PVP useability significantly. They lack everything that made them worthwhile in GW1. No ability to improve their armor, blind enemies, cripple enemies, lethally poison enemies, burn enemies, trap enemies etc. etc. All those things are truly missing and it makes their class feel extremely weak. Arrows or more of just a nuisance and do very little battle worthy damage. As you can no longer take an opponent down simply by shooting them to death like in the previous game. Now, I do know that some of the abilities I mentioned have been updated and transferred to GW2 but, they perform nothing as they did in GW1 and are no way on the same level. There is no longer such thing as a Trapper, Interrupt,or Burning arrow ranger. The skills are to weak now to be the main focus of a build. Things like not having “throw dirt” as a way to blind melee attackers so you can focus on your target really make Rangers a very open and “squishy target”.
My gosh you said what I’ve been trying to convey about spvp since day 1.
Other games have been totally abandoned over such inequities such as those above and more…
spvp is a zerg fest and it’s not right to give us “same old, same old” instead of taking the great pvp from GW1 and expanding it – making it the BEST in the MMO field, rather than the most abysmal.
GW2 PvP is extremely dumbed down compared to GW1 PvP, but this is a result of a change in business strategy for the video gaming industry. Back in the early days, video game developers made games that were in general very difficult to beat requiring lightning fast reflexes and expert hand-eye coordination. Games like Starcraft Brood War, or early FPS games like Doom or Quake on max difficulty were extremely difficult to become skilled at. The type of individual who enjoyed these games liked the challenge, and so game developers made games that were extremely complex. GW1 fit this description as it had 10 professions, multi-classing, tons of skills, and complex combat mechanics such as passive dodging, body blocking, all while requiring split-second reflexes to resist spike attacks and interrupt important skills.
Then the video game industry had an epiphany. They realized there was a potentially much larger market for video games of casual people who enjoyed playing a video game every now and then but were turned off by the extremely high learning curves and complexity of most games on the market. In business this is known as a blue ocean strategy, going after a new market that currently isn’t served by any offerings. The success of devices such as the Wii showed that this market was very valuable, as the Wii offered extremely simple games requiring little skill that appealed to a large number of people, people who wouldn’t be the least bit interested in playing a ladder match of Brood War. So other game developers jumped on the simplicity band wagon and started making their games very easy to understand in an effort to appeal to a larger market.
Just look at what Jay Wilson did to Diablo 3. In Diablo 2 making an optimal character involved knowing all of the items available and balancing which items you were using to obtain a good damage amount, high armor, while hitting break points for stats such as FHR, FCR, block rate and percent. In Diablo 3 gear pretty much goes like this, Int is my main stat so I will use gear that has the highest number of +Int on it. Same thing in GW2, I mean half your skills are determined by just what weapon you’re using. Then for the rest it’s like Anet is your mommy telling you how to play: Make sure you don’t forget to take a heal skill so you don’t die honey! But this is by design, because Anet is chasing a large audience and people are for the most part stupid. To people who are hoping GW2 PvP will become more complex, it won’t. If you want that kind of gameplay you will need to find a niche game, two games coming out soon that look like they fit this description are Path of Exile and Company of Heroes 2. I will be checking out both, but GW2 PvP right now makes me a sad panda and I don’t have high hopes for it in the future.
Now that’s one post I completely agree with.
It’s all about the money. They made everything way too easy and simple to master just to get more $$. It’s quiet sad, because that’s what they’ve done to GW1 in last couple years when they figured out they can make a big profit out of their games (GW1 and GW2).
I personally find no challenge at this game. It took me months to master GW1 and farm HoH on daily basis, while here in GW2 I choose a class, play 2 matches, already know what exactly to do, and I just faceroll my head on the keyboard and win matches without any effort.