How come gw2 is not popular in esports?
It is very hard to tell if your being serious. Maybe its the question that has me laughing hysterically or it could be why this game will never be Esports in my honest opinion.
If you are being serious
Downstate and conquest
If you are being serious
Downstate and conquest
Please state you reasons as to why you believe downstate and conquest do not fit GW2.
My opinion is that GW2 is just not a game focused around pvp, and when it was launched it didn’t have much pvp advertising.
I played for 1 and a half years without pvping and boy was i missing out on something.
It’s too hard for anyone who doesn’t know how to play the game to watch a match and know what’s going on.
Am I good?… I’m good.
It’s too hard for anyone who doesn’t know how to play the game to watch a match and know what’s going on.
Now imagine that as a death match. Now you see why conquest is needed.
It’s too hard for anyone who doesn’t know how to play the game to watch a match and know what’s going on.
I used to run the Academy Gaming tournaments for GW2.
Money.
If you are a professional or aspiring video game pro, this isn’t the game to get rich on.
Money.
If you are a professional or aspiring video game pro, this isn’t the game to get rich on.
This is hardly the issue. Only a handful, if that, of players in other games are actually “rich”. The salary for competitive players in other games are extremely low and the majority of their money comes from tournament winnings, which very few earn due to the high competitiveness. The rest of the “pros” earnings is from streaming which most players find themselves having to do. Professional League of Legends streamers make more money than professional League of Legends players (assuming they don’t win Worlds).
The only games that offers more for prizing is Dota 2’s The International (and only The International) which is mainly funded by the viewers themselves. Even that isn’t enough to outlast a pro streamer.
I used to run the Academy Gaming tournaments for GW2.
(edited by tichorum.2415)
Money.
If you are a professional or aspiring video game pro, this isn’t the game to get rich on.
This is hardly the issue. Only a handful, if that, of players in other games are actually “rich”. The salary for competitive players in other games are extremely low and the majority of their money comes from tournament winnings, which very few earn due to the high competitiveness. The rest of the “pros” earnings is from streaming which most players find themselves having to do. Professional League of Legends streamers make more money than professional League of Legends players (assuming they don’t win Worlds).
The only games that offers more for prizing is Dota 2’s The International (and only The International) which is mainly funded by the viewers themselves. Even that isn’t enough to outlast a pro streamer.
http://www.esportsearnings.com/games/245-counter-strike-global-offensive
It’s not just Dota 2. There’s other games out there that offer better prizes.
It is an issue. Look at some players in the tournament scene. They disappear and show back up once WTS qualifiers are coming up. The incentives to play weekly aren’t there if you have grown bored of the game and not just playing because you really enjoy it.
And your point about LoL streamers making more money than LoL tournament players isn’t too big of an issue, as I’m sure if you are highly skilled and even the least bit entertaining or educational you could garner support on Twitch in those types of games.
This isn’t at all a gripe about Arena Net. They can only be as generous as their resources and budgets allow them to be.
I would add that the fact our competitive scene in GW2 is so tiny, and it’s really hard to find four other players who want to tryhard together and make that team last for long periods of time.
I commend you for your efforts in helping it grow
The things the devs don’t get is that you can’t make esports because a games popularity is based on the community and people willing to play it (THAT is esports), this game had its chance early on, but slow balance patches and dev interaction was like trying to find bigfoot, anet took a big community loss before dhuumfire patch which took out another chunk of the community. The dev’s are naive to think that introducing a new game mode with pve fluff will bring back the players they lost after beta and hope to make this game esports, they blew that chance out a long time ago. The competitive community is small compared to how many teams formed early on.
the only time a major gw2 twitch stream got a decent amount of views is when they broadcasted free precursors for viewers is something to think about.
my personal opinion: They took a great combat system and completely squandered the chance to make something truly good out of it (which kept me playing for a long time, but there is only so much punishment you can take from slow development)
I honestly think gw2 has one of the best pvp in mmo and i think gw2 pvp it self can be a full separate game. Its got stratage, player skills and teamplay. I know gw2 have official tornaments and stuff but why cant it grow bigger than wat it is now? Is it because people are simply not intersted in mmorpg pvps? Or is because the game is not balanced enough? I would really love to see gw2 in mlgs and other big esports scene
Attachments:
(edited by The Primary.6371)
Seeing that the majorityof players in most/all games does not earn rl-money and most likely plays to have fun/enjoyment. I don’t think gw2 population is lacking in terms of numbers, its pvp population, however, is. So I am assuming that gw2 pvp simply isn’t considered fun but perhaps even frustrating by most players. Not because of the rewards (if people do something solely because of the reward, they are very unlikely to stay but usually do what it takes to get it and leave) but because of the gameplay itself.
Just my personal thought why this game is unfun to so many players: sigils, turrets/pets/AI, powerful 0/0.25/0.5 casts, builds or whole classes being about a single instant cast or just autoattacks, abundance of hard cc.
Sure, you can claim it is a l2p issue but I am a 100% sure that there is a variety of top-tier players (who win or do well in weekly ESL tournaments as well as bigger tournaments) who agree with at least some of those points. Oh yeah, and if a game is not fun to the low-medium tier players, that is a not a l2p issue but disastrous design. If a game isn’t fun just because I am not one of the top-tier players, I will just quit it (or stay in pve/wvw) and play one that is, as there are plenty of games (this also includes competitive games) who offer fun to “casuals”.
(edited by Erzian.5218)
- Conquest is hard to completely understand, making it frustrating for casuals
- People who do not play more than one profession will always find themselves thinking that other professions are broken
- It is not a pleasant viewing experience
- People assume this game is about spamming all the skills on your bar
- The roles are too different from any other game in it’s kind and are not bound to professions, while this is a plus for our community – it feels awkward to people who do not own the game
- To add, people cannot adapt to their roles when copy-pasting a build, leading to more frustration
… I.E – the game and gamemode are too hard to play and watch
Lost? Confused? [TCS] – A guild for every state of body and mind
If you are being serious
Downstate and conquest
Please state you reasons as to why you believe downstate and conquest do not fit GW2.
My opinion is that GW2 is just not a game focused around pvp, and when it was launched it didn’t have much pvp advertising.
I played for 1 and a half years without pvping and boy was i missing out on something.
I never said they dont fit in GW2, they are just reasons it would and never will be an esport.
And i dont know where you where but a huge push for the dev team back in the day was to make GW2 the next League of Legends in terms of being the next thing. It crashed and burned hard but was a big point for them at the time back at launch. Whole reason we have conquest is they thought it would be a better esport.
It’s too hard for anyone who doesn’t know how to play the game to watch a match and know what’s going on.
My friends are playing LoL and the other day they were watching a video of the best plays of a tournament (i think) , i just watched for 5min or so , i had absolutly no idea what was going on , i know what the purpose is in LoL, they explained it to me , but still if i dont know the skill of every character i have no idea why they suddenly start to yell because someone did some awesome move.
i guess the only games i can imagine where you can watch and think its awesome without knowing the skills of every char are shooter, just aim and pew pew , everyone knows whats going on , no special skils , elites or whatever (the last shooter i played was CS: Source , so dont kill me if now its different)
ps: the reason gw is not so much esport is in my opinion because they still invest 99% of time and money in pve, they cant expect to grow the pvp community without investing in it
(edited by Sekai.2987)
Terrible game mode! The only esports MMO game mode is arenas but they refuse to implement it!
Tiny population with zero growth!
Tiny competitive scene with zero growth!
Awful to watch!
Bad balance with 6 months in between patches!
Wahoo! Bye frands!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!
it sucks enough to not be good and anet killed population at the start.
Although Im only playing PvP, I can imagine that PvE is the much stronger part of the game. People barely try PvP because theyre stuck in the PvE content perhaps. Its quite often happening that Im matched up in PvP against and with the same people a few matches in a row. I also think that metabuilds have an influence on PvP that is too high. Creativity, unexpected things and differentiation are pretty seldom in matches I watch. I mean, who wants to see a DD ele vs DD ele duel?
Here’s a round of infractions on me Xox:
Actual balance updates every what, six months (the last of which did absolutely nothing to the leukemia that is the celestial meta.)
Infractions why? Because you are telling the truth? Because you and us player want challenge and fun?
If you get Infractions for that, everyone who want challenge and fun should get it too and that would show everyone that Arena net want to make war with us for want good thing for the game.
Also more important: new player will see that and will leave, include other player who want to join this game will see that too and will not join gw2= lose sales=no sales increase.
Ankur
(edited by DarkSyze.8627)
1) Spamming skills (i.e. rolling face over keyboard) not enough punishable.
2) Spamming evades not enough punishable. Wasting evades is even encouraged -> see on-evade traits, like clone on dodge. Evading should be an art in GW2, but it isn’t.
3) Interrupts and counter-attacks, that are alawys top1 stunts for audience, are almost impossible to successfully pull off, and even harder to notice (1 sec channeling for moa morph + no castbars = are you serious?).
4) No 2v2 and 3v3 arenas, that could ,,split the community’’.
Important notice:
- GW2 still has the best PvP on the entire MMO market, even tough it’s a PvE focused game.
I blame the terrible and infrequent balance patches. I swear you could go through every single “balance” patch and it wouldn’t be farfetched to ask if the people who balanced the game even play it.
Can’t wait for the next balance patch filled with 95% tooltip updates. Maybe they can buff some underwater weapons and make the guardian torch abilities bigger.
Also arenas are an awful idea because of how badly the game is balanced. Just look at the kitten show known as courtyard. Arenas should never come to gw2.
yes gw2 is awesome pvp, but lacks pvp features and free to play pvp client
It’s not esports because so very few people play it (PvP). Also, not many people outside of GW2 even know GW2 exist, it’s not a very known game.
Also, if there were more people and more teams playing it would be to boring for esports, everyone would play pretty much the same team build, everyone would be Abjured and matches would be so incredibly boring to watch.
Basically, the reason is simply the small competetive population. There are only about 6 teams globally I can name off the top of my head for GW2. For other E-sports team games, that is fewer than the teams I can name just from S. Korea, forget Europe, NA, or Oceania.
Heck, I can name more Starcraft players just from the US than that, and I watch that very little.
The reason it’s not E-Sports? Not enough teams.
Money.
If you are a professional or aspiring video game pro, this isn’t the game to get rich on.
This is hardly the issue. Only a handful, if that, of players in other games are actually “rich”. The salary for competitive players in other games are extremely low and the majority of their money comes from tournament winnings, which very few earn due to the high competitiveness. The rest of the “pros” earnings is from streaming which most players find themselves having to do. Professional League of Legends streamers make more money than professional League of Legends players (assuming they don’t win Worlds).
The only games that offers more for prizing is Dota 2’s The International (and only The International) which is mainly funded by the viewers themselves. Even that isn’t enough to outlast a pro streamer.
http://www.esportsearnings.com/games/245-counter-strike-global-offensive
It’s not just Dota 2. There’s other games out there that offer better prizes.
It is an issue. Look at some players in the tournament scene. They disappear and show back up once WTS qualifiers are coming up. The incentives to play weekly aren’t there if you have grown bored of the game and not just playing because you really enjoy it.
And your point about LoL streamers making more money than LoL tournament players isn’t too big of an issue, as I’m sure if you are highly skilled and even the least bit entertaining or educational you could garner support on Twitch in those types of games.
This isn’t at all a gripe about Arena Net. They can only be as generous as their resources and budgets allow them to be.
I would add that the fact our competitive scene in GW2 is so tiny, and it’s really hard to find four other players who want to tryhard together and make that team last for long periods of time.
I commend you for your efforts in helping it grow
Do you think $141k is rich? The top income number is coming from a guy who has played since 2007. That’s 9 to 10 years. That’s like $14k-15k a year. CS earnings are REALLY low compared to other games, so bringing up CS isn’t the greatest idea. SC2 has more winnings.
I used to run the Academy Gaming tournaments for GW2.
Terrible game mode! The only esports MMO game mode is arenas but they refuse to implement it!
There is no MMO “e-sports” game mode, WoW failed at “e-sports”, despite having a huge playerbase and a company with Blizzards resources, arena was a terrible mode, running round pillars was not “e-sports”.
(edited by zinkz.7045)
Having a small population AND ARENA NET doing a very good job in decreasing its popularity by doing stupid Leaderboard mechanics and of course disregarding solo players in pvp.
skill spam and poor choreographs.
when I watch league, everything is clearly laid out to me and massive plays and jukes stand out. in GW2 all I see is smashing of skills (not saying this is the case at all, but how it looks) and a bunch of tiny asura running around on points.
Beyond the fact conquest is a terrible game type for esports since it’s boring to watch…
Most e-sports aside from MOBA/Dotas are 1v1 balanced games, be it Starcraft, any fighting game, even team based shooters set all players on a relatively even playing field.
And even then the 3 lane format of MOBAs forces segregation between players in the early matches. Top and Mid usually are 1v1ing while playing around baits and ganks from the jungler.
GW2 suffers in this way because of hard counters being so onesided… Yes there is an amount of skill involved but beyond being inept or really new, often you get situations where for example a thief shouldn’t lose to a shatter mesmer… and these match ups are not role or lane separated. (and as cynical as people are This is the reason why I’m looking forward to stronghold)
Another factor in bringing down “Esports” is the whole “random is fun” thing. Which Yes It is! Or at least can be? But it depends on the game, it’s a lot more of a design philosophy for card games. It’s known that devs have taken concepts from MTG and have been in contact with the development leads for MTG. But these design philosophies don’t work for any game requiring a level of APM. Now to be fair it’s been reduced a lot and random effects have been more focused, but I feel like behind the scenes things are given a free pass with to many weird design decisions.
Effort vs rewards is another big issue, besides the fact people find a cluster with no one using skillful plays boring to watch, It creates stagnation if such things are strong enough it’s at the top of the meta. Passive play is ok to a degree, but not when an entire build revolves around it, and even less so when it’s objectively stronger than reactive play.
Troll, joke, or seriousness, of the OP I do agree on a few factors revolving around how good our gameplay feels, and it’s a shame so many factors even beyond what I mentioned hold back our competitive scenes. We could do with more teams but realistically no one wants to watch or play our current meta and the game type it’s held on. Every “Esports” ish event is hard forced and we get less views than some solo queue streamers for LoL or Dota…
I think PvP needs to re do our balance first and foremost. Then re evaluate the game types perhaps even put a minor “In match” progression method if we intend for this to be a purely team oriented game (but not so harsh that you get major snowballing effects), and then push for different map designs. However I’m not just suggesting scrapping all of the current development. I think all current methods of play should just be set available as casual play.
Clearly a lot of this is just my opinion, but it’s hard to argue with things that have succeeded, and we have the mechanics, the players, and the potential viewers to push this in a way that it snowballs into popularity as opposed to these contrived events.
“Maybe I was the illusion all along!”
Money.
If you are a professional or aspiring video game pro, this isn’t the game to get rich on.
This is hardly the issue. Only a handful, if that, of players in other games are actually “rich”. The salary for competitive players in other games are extremely low and the majority of their money comes from tournament winnings, which very few earn due to the high competitiveness. The rest of the “pros” earnings is from streaming which most players find themselves having to do. Professional League of Legends streamers make more money than professional League of Legends players (assuming they don’t win Worlds).
The only games that offers more for prizing is Dota 2’s The International (and only The International) which is mainly funded by the viewers themselves. Even that isn’t enough to outlast a pro streamer.
http://www.esportsearnings.com/games/245-counter-strike-global-offensive
It’s not just Dota 2. There’s other games out there that offer better prizes.
It is an issue. Look at some players in the tournament scene. They disappear and show back up once WTS qualifiers are coming up. The incentives to play weekly aren’t there if you have grown bored of the game and not just playing because you really enjoy it.
And your point about LoL streamers making more money than LoL tournament players isn’t too big of an issue, as I’m sure if you are highly skilled and even the least bit entertaining or educational you could garner support on Twitch in those types of games.
This isn’t at all a gripe about Arena Net. They can only be as generous as their resources and budgets allow them to be.
I would add that the fact our competitive scene in GW2 is so tiny, and it’s really hard to find four other players who want to tryhard together and make that team last for long periods of time.
I commend you for your efforts in helping it grow
Do you think $141k is rich? The top income number is coming from a guy who has played since 2007. That’s 9 to 10 years. That’s like $14k-15k a year. CS earnings are REALLY low compared to other games, so bringing up CS isn’t the greatest idea. SC2 has more winnings.
Try 3 years. CS:GO hasn’t been around for 9 years. So, yeah, your math is wildly off base. That’s over $40k a year from tournaments. Not “rich”, but middle class money. Who knows what the guy got from other places.
The simple reason? I think it’s because they failed to do it when they originally said they would. A lot of esports companies and players were willing to give this game a try for the competition but…. when Anet fell through with their promises, everyone just dropped it.
The expansion might change things a bit though.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
hahahahahaha near zero support. The games are too long and slow paced lacking “big plays” that draw in communities to watch. The skill cap is ridiculously low. Turret Engies. Anet almost never responds to it’s community base with actual updates. Not being on a team with team speak means you’re essentially wasting your time vs a team that is, because “playing well” basically just means running to open points fastest or outnumbering other teams. Personal skill has almost zero impact on the game resulting in an inability to improve without joining a team on teamspeak.
Hosting tournaments with a 50K prize isn’t going to do anything until people are passionate about playing. Blasting money into tournies will probably be a bad return on investment anyway. Much better ways to get people to buzz about the game. Though unless people can play spvp for free I don’t see the point in esports investments anyway.
AND yet again we’re wasting our time for this post cause ANET will turn a blind eye towards it. today I have 4 vs 5 twice with 3 mesmers and 1 thief being in line for matchup. congrats ANET
Ok now i c the problems that i have read thr comments. But yah my statement was srs tho. I really thought gw2 would of been great esports but i guess i was wrong
No problems here, just people whining. MMOs are near impossible to create an easy to watch e-sport due to how much information is happening.
Now if stronghold can be seen from a map point of view and also jumping to lanes, i see it becoming more watchable when the casters arent so focused on when an ele blasts a water field.
just my opinion is that the game is too hard/complicated to watch/play for low or medium tier players (majority of players)
Hard to watch. No real clutch plays example top 10 plays in x game. I understand why they have Conquest but as a viewer it isn’t exciting because the way the points slowly tick up. Dev support is a joke.
As others have said:
1, Lack of updates whilst they focus on the expansion/living story
2, Their “feature patches” just remove features (solo q, mmr leaderboards, raid on cap, ranks up to 80, paid tournaments, 8 team tournaments, duelling whilst queueing, pve whilst queueing)
3, They lack a coherent direction – they move a few steps in one direction then a few steps back. They have been poorly managed as a team imo. Someone at anet needs to sit down and map out the ideal features for their pvp and work towards that with a global vision in mind. Not just ad-hoc changes which fit into no overarching strategy
4, No balance changes to keep things fresh and interesting
5, Very powerful specs which are frustrating for most to play vs (turret engi, longbow ranger – I think most agree on these 2)
6, A catering to 30 dudes who play for their college fund rather than to the masses who bought the game. Too many funds get directed into these tournaments.
5 million people bought the game and they give away REAL money for their pvp tournaments. The result? 5 teams show up (the same 5 every week) and around 500-900 viewers even on guild wars 2’s official channel (a tiny audience). In short, remember the pax tournament nobody cared about? Yeh they delayed balance changes for about 6 months to not effect this stupid thing. That cost the game alot as people gave up on it. Too much catering to the few people prepared to base their weekends around this game in tournaments that nobody watches.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
As others have said:
1, Lack of updates whilst they focus on the expansion/living story
2, Their “feature patches” just remove features (solo q, mmr leaderboards, raid on cap, ranks up to 80, paid tournaments, 8 team tournaments, duelling whilst queueing, pve whilst queueing)
3, They lack a coherent direction – they move a few steps in one direction then a few steps back. They have been poorly managed as a team imo. Someone at anet needs to sit down and map out the ideal features for their pvp and work towards that with a global vision in mind. Not just ad-hoc changes which fit into no overarching strategy
4, No balance changes to keep things fresh and interesting
5, Very powerful specs which are frustrating for most to play vs (turret engi, longbow ranger – I think most agree on these 2)
6, A catering to 30 dudes who play for their college fund rather than to the masses who bought the game. Too many funds get directed into these tournaments.5 million people bought the game and they give away REAL money for their pvp tournaments. The result? 5 teams show up (the same 5 every week) and around 500-900 viewers even on guild wars 2’s official channel (a tiny audience). In short, remember the pax tournament nobody cared about? Yeh they delayed balance changes for about 6 months to not effect this stupid thing. That cost the game alot as people gave up on it. Too much catering to the few people prepared to base their weekends around this game in tournaments that nobody watches.
I wish everyone on this PVP thread will read your comment. I salute you. you have mentioned all the flaws in this game. Its just sad that ANET will AGAIN turn a blind eye into it.
GW2 has a systemic problem.
ANet tends to listen to the ‘higher end’ players for skill changes, but those few players often prefer mechanics that makes the game EXTREMELY unfriendly towards most other player, like damage bursts able to take down a full tou/vit warrior with protection on under 3 seconds, and other characters faster than some people can react to.
Skill and mechanic descriptions are often innacurate, and players must learn how they actually work.
And many mechanics are counter-intuitive. For example, there’s no downsides to movement. Running around using skills will be as efficient as using them while standing still. So there’s little reasons to stop moving and leaving an opening. But most players are used from most other action games to wait for openings. No openings, people hesitate to attacks even if they do not realize it. Activating skills while moving is great for the flow of combat from a personal point of view, but not having any downside to moving while activating skills is horribly bad for the overall flow of combat.
Do you know how fast will you go down under conditions? In many games your health bar will get a ‘future damage’ effect that colors part of your health bar indicating the damage you’ll get from the remaining duration of the DPS effects you have one. In GW2, that’s obscure. You’ll have to see the damage numbers from your conditions, the duration of your effects and calculate the remaining time from that.
And conquest, the most common game mode, is not very liked. Boring bunker builds can hold points quite efficiently, and they are really boring to watch.
And well, why would you see anything that is so horribly hard to see. There’s no ‘skill progress’ bars like in GW1, and sometimes, especially with asura, it’s almost impossible to see what a player is doing with enough effects going around.
That results in very few players caring about PvP, as new players that try to get in the game will find a massive wall made of bad balance decisions and obscure mechanics that will make them feel like fighting with Counter Strike’s pistols against enemies with Unreal Tournament nukes that look like Counter Strike pistols.
(edited by MithranArkanere.8957)
Turret
i don’t need to say more…………
-Total War: Warhammer
-Guild Wars 2
Hard to observe when you aren’t a seasoned player. Even our shoutcasters don’t understand why deaths/stomps/reses occur a lot of the time – and its kinda their purpose to know. Esports needs a big viewership and GW2 is just hard to watch and understand for the uninitiated.
Do you really need it to be Esports anyway? (Most people who want it think it would come with lots of balance patches but why can’t we just have more balance patches? xD)
Rewards aren’t the issue, the games that now offer massive prize pools started off with the comparatively small rewards we see in GW2. They got to those massive pools because the scene grew over time naturally, due to people enjoying both sides of the game.
The problem with GW2 is that it isn’t viewer friendly. Everyone will give different reasons why, but it just isn’t nearly as easy to watch and comprehend as CS:GO, LoL, Dota2, SC2, HS, or any of the many fighting games that are popular. They all have pretty clear graphics, you can tell what is going on all the time, even if you don’t play the game at all. This frees up the casters to do general hype play by play, and then analyze the game.
I just don’t see GW2 becoming very “eSports”. That isn’t to say it can’t get to the point where we have 10k+ viewers, but we’re never going to reach the 6-8 figure viewer counts that the bigger games get.
it’s because if someone is new to pvp, they would watch a pro match and not understand half of whats going on. other games are easier to follow regardless of skill level.
The two most hardcore players i’ve befriended have either stopped playing their main class (after 6k hours of constant dueling/experimentation with) or quit the game entirely because of the same thing. In their words, at a certain level of high skill play the game can’t keep up with the player. Combinations, animation cancels and other very precise inputs on the player’s part are unreliable because of the game’s responsiveness/lag/glitches/bugs etc. Obstructed messages on clearly open terrain, things simply not reacting when they should, and a host of other issues.
To me that’s discouraging to hear and has taught me that trying to play at esports level will only be a disappointment and a waste of time, and the most fun to be had in this game’s pvp is at a medium/hard casual level. What i’ve heard about the high level ranked scene enforces this since builds are stagnant (cele d/d, cele engi etc) and the most successful comps are playing builds that are boring to fight with and against.
Hard to observe when you aren’t a seasoned player. Even our shoutcasters don’t understand why deaths/stomps/reses occur a lot of the time – and its kinda their purpose to know. Esports needs a big viewership and GW2 is just hard to watch and understand for the uninitiated.
Do you really need it to be Esports anyway? (Most people who want it think it would come with lots of balance patches but why can’t we just have more balance patches? xD)
I think we dont get balance patches anymore because the balance team has been working on the expansion class and specialisations for around 18 months. That would explain alot
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
GW2 has a systemic problem.
ANet tends to listen to the ‘higher end’ players for skill changes, but those few players often prefer mechanics that makes the game EXTREMELY unfriendly towards most other player, like damage bursts able to take down a full tou/vit warrior with protection on under 3 seconds, and other characters faster than some people can react to.
Skill and mechanic descriptions are often innacurate, and players must learn how they actually work.
And many mechanics are counter-intuitive. For example, there’s no downsides to movement. Running around using skills will be as efficient as using them while standing still. So there’s little reasons to stop moving and leaving an opening. But most players are used from most other action games to wait for openings. No openings, people hesitate to attacks even if they do not realize it. Activating skills while moving is great for the flow of combat from a personal point of view, but not having any downside to moving while activating skills is horribly bad for the overall flow of combat.
Do you know how fast will you go down under conditions? In many games your health bar will get a ‘future damage’ effect that colors part of your health bar indicating the damage you’ll get from the remaining duration of the DPS effects you have one. In GW2, that’s obscure. You’ll have to see the damage numbers from your conditions, the duration of your effects and calculate the remaining time from that.
And conquest, the most common game mode, is not very liked. Boring bunker builds can hold points quite efficiently, and they are really boring to watch.
And well, why would you see anything that is so horribly hard to see. There’s no ‘skill progress’ bars like in GW1, and sometimes, especially with asura, it’s almost impossible to see what a player is doing with enough effects going around.
That results in very few players caring about PvP, as new players that try to get in the game will find a massive wall made of bad balance decisions and obscure mechanics that will make them feel like fighting with Counter Strike’s pistols against enemies with Unreal Tournament nukes that look like Counter Strike pistols.
So this reason why higher-end player play not-challenge-not fun classes for so long: 2 years+ having same problem for same time. Make very sense! I am very surprised of your report investigation and your evidence about what is really happening.
I should not be surprised at all because that is why us player who report problems and want challenge and fun is always ignored because of them.
So what do that make us player “the under-end” players?
Ankur
(edited by DarkSyze.8627)
Turret
i don’t need to say more…………
Conquest…
The Dhuumfire thread