How do you counter Ele 2.0? Aka Scrapper.

How do you counter Ele 2.0? Aka Scrapper.

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Posted by: Swagatron.8065

Swagatron.8065

People who don’t say it puts out pressure… I never lost a 1 v 1 and would only die when bursted by 2 people. If I was against 2 bruisers I was winning with this spec. The damage is slightly higher than a maurader amulet as it has 200 extra power, the same crit chance (with fury) and the same ferocity. It has the same (slightly higher by 100 stats) condition damage as someone running carrion or rabid amulet. It has the same armor as someone running a clerics amulet. With the regen trait to give healing while it has swiftness and with backpack regenerator it is the equivalent of another class having regen with a healing power of 2,560. That doesn’t even mention the occasional superspeed heals or combo heals or healing turret use.

So basically you have (which I already stated)
Healing Power for just regen: 2560
Condition damage: 1300
Power: 2450
Armor: 3000
Ferocity: 560
Precision: 60%

If you say scrapper doesn’t have pressure… you aren’t playing conquest or you’re not playing it right.

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Posted by: Ara.4569

Ara.4569

Really? Just run Reaper. The entire elite spec hard counters Elementalists. I just love a perma slow on my weapon swapping and it’s even more crippling as you have to wait to overcharge.

Can we please have it so Elementalists is not the ONLY class were our weapon swapping can be slowed?

So yeah, kitten Reapers.

Unless its a d/d ele. Phantaram streamed some 1v1 tempest against reaper (i think the reaper was nos). The duels came down to the fact if phantaram could keep up the 90% health tresholds for diamant skin (so i guess the chill argument is plausable) but then at the end he switched to d/d ele and simply outsustained the reaper. It took him a while but he won. And it didnt seem even close.

guess what, phantaram has more experience on d/d ele than nos on reaper lol.

True but i still think a standard cele signet necro is superior to a reaper against a d/d ele due having more boon corruption and condition transfer, while still having comparable sustain. Having a ranged shroud also helps quite a lot even if the damage is less.

But a cele signet reaper is better than standard cele signet: faster might stacking, dhuumfire for more reliable burns on top of transfers, more chills to screw their rotations, access to stability for constant pressure…

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Couldnt try Scrapper so far because i dont bought HoT yet, but OP´s numbers seem pretty inaccurate on the paper.

Sure HGH is able able to stack a good amount of might, but you guys calculating things like its perma 25 stacks? Maybe on a immobile golem where you use all elixirs off cooldown, autoattacking the crap out of it?
No sigill of battle, no mass momentum, no juggernaut, no fire fields, simply HGH and hoelbrak. This wont give you perma 25 stacks of might! More like an average of 10-12 stacks…

This doesnt mean scrapper is fine or doesnt need to be toned down a little, but these kind of threads cant be taken seriously. Completly exaggerating and anyone who ever played HGH knows these numbers arent real. You know, things have cooldowns in GW, beeing able to stack some might or using super speed for heal doesnt mean its permanent maximized!

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Posted by: Swagatron.8065

Swagatron.8065

Couldnt try Scrapper so far because i dont bought HoT yet, but OP´s numbers seem pretty inaccurate on the paper.

Sure HGH is able able to stack a good amount of might, but you guys calculating things like its perma 25 stacks? Maybe on a immobile golem where you use all elixirs off cooldown, autoattacking the crap out of it?
No sigill of battle, no mass momentum, no juggernaut, no fire fields, simply HGH and hoelbrak. This wont give you perma 25 stacks of might! More like an average of 10-12 stacks…

This doesnt mean scrapper is fine or doesnt need to be toned down a little, but these kind of threads cant be taken seriously. Completly exaggerating and anyone who ever played HGH knows these numbers arent real. You know, things have cooldowns in GW, beeing able to stack some might or using super speed for heal doesnt mean its permanent maximized!

I’m not calculating the extra 470hp/s from super speed into the numbers. I am using the perma swiftness which is there along with the regeneration boon and backpack regenratot. I am also using perma 20-25 might. You can keep about 17-20 might stacks just rolling around then you factor in Hoelbrak might and auto elixir B adding in more might and you’re now at 20-25. Sure, you have to spam your Acid Bomb a bit but with your 6 elixirs in this build its really not hard to maintain high might stacks. Also, due to the tankiness if you want to spam to keep 25 up, you can go ahead and do that. Your regen, protection, and armor will keep you alive! Sure, players aren’t immobile golems, but they do have to sit on the node with you. LUCKILY your elixirs are AoE so its as if they are standing still! I encourage you to throw on HGH, these utilities, and try it yourself.

I’m sorry you find this thread can’t be taken seriously. I have attempted to post accurate numbers. Maybe you just need more experience on engi to keep track of your cds so you can get might stacks this high?

I didn’t even mention you can have permanent retal if you like.

(edited by Swagatron.8065)

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Posted by: Impact.2780

Impact.2780

This is similar to a build I made. I don’t main engi and haven’t really played it since the specialisation update. http://gw2skills.net/editor/?vdAQFASlUUhatYnXwdLQ7FLTGF9cX37t4zcABw46VBRAA-TJhHwAAuAABeAAj2fwYZAA
A friend made this: http://gw2skills.net/editor/?vdAQFASlUUhatY1VwdLQ7FLTGF9bX37N40ldhk4zcABAA-TJhHwAAuAABeAAj2fwYZAA
Not that I’m saying those are good or better. I’d definitely make some changes now, but anyway...

I’m not good on D/D ele. I mained it when I was new, but eventually found it repetitive and boring, and went thief when I started doing PvP only. I rarely play ele unless I’m doing casual 1v1s. It’s a fair point I mention because my friend was obviously no expert at scrapper after 2 days of it, and I beat his scrapper build using D/D without much trouble, and as tempest with trouble. It’s not OP at all, and I don’t understand why quite a few people seem to think it’s going to replace D/D ele. If anything, it’ll replace GS warrior for the same reason engi replaced hambow warrior around this time last year: it can apply the same pressure as well as some defensive support, and when you have another source of support, your main support lives longer, and in turn supports longer, and so on, resulting in a significant increase to sustainability.

The other candidate to replace GS warrior is revenant. It’ll be competing against scrapper, in my opinion. I did think it’d be reaper but after seeing it, I no longer think so. It still lacks mobility as well. If scrapper wins, Daredevil S/D thief may become viable again since it seems to be able to deal very good pressure to scrapper with its evades and now great condi removal, and as always it has pros and cons vs taking D/P in terms of roles. It depends how the meta shifts - whether sustained damage will become more valuable. After all, with the buffs mesmers have, they hardly need a D/P thief to spike someone down from stealth anymore; the damage provided from S/D would be sufficient, and S/D would be able to go toe and toe with builds running a lot of condi pressure now as well. It also depends on whether 2 D/D eles will remain a thing, or whether bunker guardians will return in full, replacing 1 D/D ele. However, if marauder revenant becomes meta, it will be a counter to S/D. Engi is the one that counter-pressures a thief, but a revenant can catch an S/D thief trying to escape, so attempts at 1v1ing or +1ing a 2v1 to try and turn the tide where there is a revenant, would likely get them killed, so they’d avoid doing so thus restricting what they can do. Then again, S/D can cope in a team fight so perhaps it’d still be ok.

TLDR; it’s all up in the air at the moment, and the only certainty is D/D ele is here to stay.

Edit: Another reason it won’t replace D/D ele is on the point about supporting, it doesn’t support anywhere near as much as D/D ele does, so it’d cost the team sustainability. Furthermore, I believe scrapper won’t be quite as tanky as it appears to be at the moment. All traits that trigger on heal skill use, trigger once for the initial activation. Recovery Matrix (Scrapper, Adept 3: "Using your heal skill temporarily reduces damage you receive. Protection 6 sec") triggers on both Healing Turret and Cleansing Burst giving a very high up-time on protection. I believe this is a bug and will likely be fixed to only trigger when deploying the healing turret, or be given an ICD of 10-15 secs.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

(edited by Impact.2780)

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Posted by: cakeonroof.7385

cakeonroof.7385

This is really not as godlike op like some of you guys are claiming it to be. Im kinda glad d/d eles didn’t get nerfed too badly because I believe they can take this scrapper build out.

A corruption boon necro is also a likely candidate for melting this engie build. BW3 only lasted for a couple of days and its sad that people are already exaggerating about an unfinished build.

Usually posts like this have an ulterior motive of wanting to get something nerfed.

If this gets nerfed before it gets a full opportunity, then the game is probably going to fail from managements poor decision making. It’s way way too early. People haven’t had a chance to fully understand the build nor come up with a counter.

Corruption boon, poison pressure are both legit counters we have yet to try.

So far all I’ve read are mesmers and druids losing. One ranger build was reported to counter this scrapper (but hotjoin tho hmm, lol. it’s better than nothing i guess)

What about other ranger builds? or necro or warrior or ele?

It’s too soon for this post to even exist and I’m ashamed at some of the “higher” tiered folks spreading doomer fear about this build.

EU since Aug 2012

How do you counter Ele 2.0? Aka Scrapper.

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Posted by: Swagatron.8065

Swagatron.8065

If played well vs a necro there is no reason this build should lose. The numbers are too high. The only thing i’ve seen it get below 50% hp against was a chronomancer and the scrapper just healed back up to full pretty quick. There is no way a d/d ele could beat this as it currently is.

I’m just advocating for balance/counterplay. The only potential counterplay vs this is a necro atm and even then the scrapper still has a lot of condi clear.

How do you counter Ele 2.0? Aka Scrapper.

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Posted by: bobloblaw.5618

bobloblaw.5618

Supcutie, Zeromis, Eurantien, Physics and I tested this build pretty extensively over the beta weekend. It has a lot of of potential and is extremely strong.

It can consistently 1v1 almost anything…yes that means Chronomancer (condi or power) and corrupt Reapers/Necros and easily handle outnumbered fights. The necros I tested it against weren’t top tier but it’s a very hard build to pressure without extremely high power damage. Once you get the hang of the combo-field rotations it becomes pretty easy to play.

This scrapper build, as it currently stands, is easy to overlook compared to all the other problems with some of the other classes (i.e. one-shot builds). You aren’t seeing it played very often in queues because everyone is having fun with the one high power builds.

The reality is this build feels stronger than any bruiser we’ve seen in the meta. Yes, I mean D/D Ele and Lyssa Hambow. This would have no problem tanking any of them or any of the new specializations…regardless of how gimmicky they maybe.

It’s a complicated problem because there are a lot of different traits that need balancing as mentioned in numerous other comments before me…kinda like D/D ele which has taken over a year to “shave down.”

With all the passives set it place as is, it’s very effective and doesn’t have any weaknesses besides CCing it until it’s out of stab and stun breaks. I suggest severely toning down adaptive armor, condi damage reduction and the passive health regen. As it stands, it takes little to no effort to keep your HP up while dealing some solid DPS.

How do you counter Ele 2.0? Aka Scrapper.

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Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

Couldnt try Scrapper so far because i dont bought HoT yet, but OP´s numbers seem pretty inaccurate on the paper.

Sure HGH is able able to stack a good amount of might, but you guys calculating things like its perma 25 stacks? Maybe on a immobile golem where you use all elixirs off cooldown, autoattacking the crap out of it?
No sigill of battle, no mass momentum, no juggernaut, no fire fields, simply HGH and hoelbrak. This wont give you perma 25 stacks of might! More like an average of 10-12 stacks…

This doesnt mean scrapper is fine or doesnt need to be toned down a little, but these kind of threads cant be taken seriously. Completly exaggerating and anyone who ever played HGH knows these numbers arent real. You know, things have cooldowns in GW, beeing able to stack some might or using super speed for heal doesnt mean its permanent maximized!

I’m not calculating the extra 470hp/s from super speed into the numbers. I am using the perma swiftness which is there along with the regeneration boon and backpack regenratot. I am also using perma 20-25 might. You can keep about 17-20 might stacks just rolling around then you factor in Hoelbrak might and auto elixir B adding in more might and you’re now at 20-25. Sure, you have to spam your Acid Bomb a bit but with your 6 elixirs in this build its really not hard to maintain high might stacks. Also, due to the tankiness if you want to spam to keep 25 up, you can go ahead and do that. Your regen, protection, and armor will keep you alive! Sure, players aren’t immobile golems, but they do have to sit on the node with you. LUCKILY your elixirs are AoE so its as if they are standing still! I encourage you to throw on HGH, these utilities, and try it yourself.

I’m sorry you find this thread can’t be taken seriously. I have attempted to post accurate numbers. Maybe you just need more experience on engi to keep track of your cds so you can get might stacks this high?

I didn’t even mention you can have permanent retal if you like.

Why do opponents have to sit on point with you??? Maybe youre fighting opponents with brains like golems, because only noobs will try to keep a node at all costs. Especially versus a melee class. So better dont talk about game experience… 0o

Anyway, apart from that i said this build is really strong and might need a little nerf. Thats why each 2nd scrapper played it. But your numbers are just plain wrong. Its simply false to calculate perma 25 stacks of might for this build and its sounds like you never played this build at all. So how could i take this nerf op thread serious?

How do you counter Ele 2.0? Aka Scrapper.

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Posted by: abc.5790

abc.5790

Attention: Bob Lob Law,

There’s word on the street that Barry Zuckerhorn could take on the scrapper with his eyes closed.

[Star] In My Prono
EU Scrub

How do you counter Ele 2.0? Aka Scrapper.

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Posted by: Serious Thought.5394

Serious Thought.5394

I laughed when I saw that spec- not out of spite or contempt, but because it was so broken and made me fix my build.

http://gw2skills.net/editor/?vdAQFASncoCtoi1aBupCEqil7iiO1j9bHsBjwA47/CwDE-TJRBABXt/gxXAAyKDAwDAAA

The one shotting bomb gyro was a classic of mine. Ending a fight, holding on by a thread? Kabloooeiiiiieee. Got em coach.

Worst Thief in the world, yes I am.