How is the PvP Now?

How is the PvP Now?

in PvP

Posted by: vana.5467

vana.5467

Thank you, Deimos. I appreciate the answer.

The only parts that I consider ‘core’ and would think of replicating is the fluidity of skill movements, evade/block system and the general camera, movement and targeting systems. ie. few skills that outright prevent a player from moving. Though I would definitely adjust the risk of skill use. Mainly many classes would use a resource + cooldown and some higher impact abilities will slow movement during the channel.

Honestly outside of those basic controls there is a LOT of room for improvement.

Ps. Already have 3 working weapon sets coded and the rough control scheme within a month. It isn’t hard to make aside from the graphics and animations.

Slowed movement during skill usage is something I would have very much liked to see as well. It almost seems to be a necessity when allowing movement during casting, in order to put more focus on positioning and awareness.

You can’t change the risk of skill use without drastically altering the game. Skills already have risk. Burn your heal at a bad time your kittened, burn a dodge when you didn’t need to your kittened, burn a block or an evade at a bad time. Use your burst when your opponent goes invuln or blocks or reflects your kittened. I can probably go on and on like this….. so I’m gonna go ahead and say there is risk. And at no point in time should someone who can’t even make it out of the percentages be commenting on the balance of pvp….. if those people are wondering why I would say such a thing….. well its like this a youth football player gets to play the game but it’s pretty obvious it’s not even the same game as pro, college, or even high school.

Well, no. That’s the whole point. Understand that I’m not making suggestions to change the game – I’m trying to understand why so many people seem to enjoy a system that I personally find very flawed. This is not a balance discussion.

What you bring up is the concept of recharge management. Yes, it imposes some risk. But this kind of leads into another issue. You can always distinguish between overall “general skills” such as communication, understanding of gameplay mechanics, node rotations etc. – basic skills that are largely independent of the class you’re playing – and “individual skills” required to play a specific class. It is often said that GW2 has a low skill ceiling and this primarily refers to that of individual classes. The risk associated with recharge management, due to the straightforward nature of skills and their similarity across professions, is largely a “general” phenomenon.
General skills aside, do you find that you have good opportunity to keep improving on playing a specific profession?

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Posted by: NeXeD.3042

NeXeD.3042

Lolololol ok I don’t just mean recharge management. So I assume you’ve mastered whatever class you play to the point where you can compete with anyone in the game. Right? If so props to you man. I don’t kittening believe you, but good for you.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Cynz.9437

Cynz.9437

this game had really good ideas, there is some nice stuff in pvp too like no grind for gear but pvp itself in this game is terrible
- horrible balance, balance patches once a year, one is worse than other
- very unbalanced maps in soloq which heavily favor certain classes
- 0 reward for rank (being top 10%, top 1% etc.)
- broken match making
- no solution for 4v5
- still no ready button for queue
- only one game mode which once again heavily favors certain builds/classes

don’t play this game for pvp, waste of time

i also come from wow btw

simply put this game pvp – blood dk x aff warlock x BM ranger in one… boring, brainless, clustered with AI and aoe spam

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: BakiSaN.9281

BakiSaN.9281

I actually had to log in and post on these forums once again just for the sake of this new guy. There is no worse place to ask for a PvP status than these forums. They’re crowded with elitist people that believe they know every single detail of this game and all they say is how this game lacks depth, or is a spam fest or stale or what not. Take it from me, I’ve been semi competitive for over a year now, and when I’m not I still participate in soloques daily. There is NO better PvP at the moment than GW2 PvP. I do agree that we could SURELY use more content and the balance could be quicker but it is still fun and more than enjoyable for me after all these games (should be higher than 5k tournies on both accs).
And the trolls that so solemnly believe this game requires no skill, or that it lacks depth should only look at the top tier winners of tournies. If the game really was all that, then winners would always be random since there is no skill requires and it is a spam fest. Yet there is a group of 2-3 teams that CONSTANTLY dominates everyone else. Logic.

EDIT: Oh, and almost all mind-equipped high ranked players usually avoid forums since it is the SOLE source of toxicity in this game. You will find no valid opinion here, just frustrated players that saw from other qq’ers that it’s cool to blame it on the game.

Sta ce biti s’ kucom!?

(edited by BakiSaN.9281)

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Posted by: Step.1285

Step.1285

I agree with the risk:reward ratio being out of wack. It feels like there’s too much incentive to go into a fight and do things that are supposed to be risky but really aren’t. It’s frustrating to see that 90% of my crowd control doesn’t work on professions like warriors since they very often have stability up. I’ve practically given up trying to burst a thief since thieves are simply too slippery. I’m tired of engineers running to a capture point and camping there with a bunch of turrets near them. Even I’m guilty – I’m sure thieves are tired of me using mesmer greatsword 5 to push them out of shadow refuge, or any downed opponent tired of me popping my distortion shatter to become invulnerable to any interrupts. All of this, coupled with the fact that each profession has access to two consecutive dodges, makes for a game that has too many “Plan B”s and an excessive abundance of counterplay.

My point is, I see people go into 1vX fights all the time since they have a million and one ways of disengaging if things go wrong. I see people finishing downed players in the middle of a 5v5 teamfight, simply by going into stealth/invulnerability or doing it while nobody’s looking. I see people capturing a point close to an enemy base and getting away with it 99% of the time if they get caught out. All of this should be considered very high-risk/high-reward things to do, but while they are generally high reward if they work out well, they have very little risk attached to them.

Comparing it to League, you need to employ a lot more strategy and resource management. What thieves have access to essentially 24/7 – stealth – comes in the form of a ~90s cooldown ultimate ability for the LoL champion Rengar, and it isn’t even instant stealth. It even warns enemies with an exclamation mark above their head if a stealthed Rengar is close by! What a lot of classes have frequent access to – stability – comes in the form of a ~100s cooldown ultimate ability for the champion Olaf, and it only lasts for six seconds. Invulnerabilty is another thing many classes have access to, and in League, Kayle has it as an ultimate ability and it only lasts for 3 seconds.

I’m just giving examples here to compare risk:reward ratio for two games which both have PvP. I feel that there just isn’t enough risk involved in Guild Wars due to how bloated every class’s kit is, whereas in a game like League every thing you do has a meaningful effect and meaningful risk. I am certainly not saying League is better than GW2, but I feel like it provides a more consistent and competitive PvP experience. Both PvP experiences have their own merits – I much prefer the pace of GW2’s PvP, for example, and the fact that I don’t have to play on the same map constantly if I want to do PvP (unlike in League), but at the same time I feel like GW2 PvP has a few quirks which aren’t present in some other PvP games.

Still, like I said in my previous post, for me it’s super fun regardless and while it might not be everyone’s cup of tea, it’s certainly worth a shot.