This might sound crazy, but what if they removed the ability to stealth from D/D and changed the way Cloak and Dagger works(bear with me please).
At the moment I don’t think thieves are encouraged to switch weapons enough. The only time they need to switch weapons is when they can’t(or don’t want to be) be in a fight and need to use the shortbow, or just need to get around the map.
If they brought in a weapon switching requirement to set up backstab combos, you might start to see something different with thieves. It wouldn’t destroy the current way backstab is used, you would just have to use a utility to stealth instead of a weapon skill or you would have to bring two melee weapon sets, which would cut down movement and increase the risk for the thief
I think probably the easiest way to make this change would just to make Cloak and Dagger have different functionality depending which MH weapon you’re using. So backstab thieves could still use CnD in its current functionality, they would just have to switch weapon sets to do it. And since thieves don’t have cooldowns on weapon skills, having a redundant offhand dagger wouldn’t be so bad.
An idea of how it could work:
D/D – functionality similar to Infiltrator’s Strike(just the teleport and the attack) and have it only cloak for the duration of the attack. This changes CnD into more of an approach skill that also breaks target, but keeps the theme of the skill correct.
S/D – Same current functionality
I don’t have any ideas for P/D.
I think this would work well. It increases the amount of involvement in backstab combos, and increases the amount of risk involved by requiring either the use of a utility or a weapon swap to stealth.
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