I can't be quiet anymore . . . (suggestions)

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Posted by: Sensotix.4106

Sensotix.4106

Some of you might know me others don’t.. i am sensotix former t.rolling for life mesmer and i have been playing this game since the beta
Now that i have over 1500+ tourny wins with mesmer and i am highly experienced in high end tournament play in gw2 i just can’t be quiet anymore…there are too many things going wrong

FIRST of all:
- Necromancer:
I understand the need to buff this class but it’s ridiculous that no matter how good you play a necromancer can always kill you easily in tournaments. You get oneshotted by conditions like this -> signet of spite -> deathshroud fear -> ds 5 and then marks on you (=fearlock to death)
My suggestion here: remove fear-damage completely from the game because its ridiculous imagine if a warrior would stun you and the stun would deal 1k every second

-Thief:
I know that you wanted to make a thief stay in combat longer but do you really think it makes sense to give him the ability to get into the fight kill one or two guys without getting hit once and then leaving… also in duels you sometimes have on points in tournaments a good s/d thief is almost unbeatable
My suggestion here: either reduce the damage dealt by sword 3 or make it blockable or remove the boon steal

-Elementalist:
As most of you might have recognized in a meta where conditions burst you down in a few seconds an elementalist is not really viable with his 13 k life. The damage of this class is pretty nice but a s/d thief or a necro can almost oneshot ele easily
My suggestion here: see thief and necromancer suggestions above

-Mesmer
Now my class…..i really have to stay calm here because there is so much going on in my head right now and i will try my best to focus on the main points
first of all.. because of all the new players in gw2 that dont know how to properly play vs mesmer (which is not that hard actually) flaming the forums mesmer gets nerfed with every patch

Might stacks – sure i understand this (really was op )

Focus- pull – why would you do that? that phantasm on focus sucks so hard that focus is actually a balanced offhand

Blurred frenzy- WHY? it was never op look at the dmg its like 4k with a cd of 8 secs a thief does 4k steals two boons its unblockable and an evade

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Posted by: Sensotix.4106

Sensotix.4106

Condition remove – Before some of you guys who are not experienced in high end tournament play tell me to take null-field with me or trait on condition remove and what not i have to tell you that changing the old shatter build makes the mesmer even worse in tournament play than playing without condition remove so please dont tell me to take any condition remove with me cause they are useless

SECONDLY:

-Bunker and Condition Meta
Nobody wants to watch a team of double necro guardian spirit ranger and engineer play so please try to bring back the old meta when teamplay was the most important thing and not moving conditions from you to your enemy and back because atm you dont really have to use ur environment because most skills dont need a line of sight

- No clever Portal plays since mesmer is not viable anymore

- No spikes from stealth since you dont really have spike classes with you anymore

- No elementalist standing in the second row coming to heal low health group members to make them survive a little bit longer or might stacking … since elementalist isn’t viable anymore

SO PLEASE ANET
- CHECK THE FORUMS I READ SOME QUITE GOOD SUGGESTIONS
- LISTEN TO THE TOP 300 PLAYERS AND NOT TO THOSE WHO JUST JOINED THE GAME AND FLAME THE FORUM ALL THE TIME

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Posted by: Hawatak.8049

Hawatak.8049

Top 300 players of Team Arena then

Sangoria
Contact : sangoriagw2@gmail.com

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Posted by: Sensotix.4106

Sensotix.4106

yeah of course not solo q

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Posted by: sid.9870

sid.9870

First of all, Terror was there all the time, just like fear chains – its nothing new, so I don’t understand why people moaned about necro being weak, while the skills considered OP now, were there from the beginning.
Secondly, s/d thieves power does not lay in the damage of his 333333 but autoattack dmg, and unblockable/boonstealing effect from Larcenous on top of nearly permanent evades. Its not as simple as “nerf 3 dmg”.

Elementalist is still a class that requires toning down, and every dedicated elementalist player who doesn’t live in denial will tell you that. Burst damage is over the roof, same as burst frequency, on top of great support (protection on demand, heavy aoe heals and peeling).

Unfortunately, same applies to the mesmers – the burst, even if comparable with damage, is even stronger than ele’s due to the fact it removes boons, so no aegis/protection will get in the way.
Moreover, Blurred frenzy also applies evade so its not “just 4k dmg ever 8 sec”, since you get immortality for 25% of your time in game if you just chain this skill (yes, just the theory but math never lies).
Speaking of condition removal on mesmer, I still don’t understand why wouldn’t you use Null Field. It is a great skill, removes plenty of conditions and used to be nearly mandatory skill back in Sep/Nov 2012 when condition meta was in play. Just to add some more, you can use torch, with a trait giving condition removal on torch skill usage, or put 10 in Inspiration for another condition removed with use of your healing skill.

And no, I do not say mesmer is viable – I do say however, that not enough condition removals on them is not the issue here.

Unfortunately, being a dedicated player, does not equal being aware of the problems with profession balance and game mechanics.

Hi Im Sid,
Absolute Nonsense [prrr]

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Posted by: Sensotix.4106

Sensotix.4106

First of all, Terror was there all the time, just like fear chains – its nothing new, so I don’t understand why people moaned about necro being weak, while the skills considered OP now, were there from the beginning.
Secondly, s/d thieves power does not lay in the damage of his 333333 but autoattack dmg, and unblockable/boonstealing effect from Larcenous on top of nearly permanent evades. Its not as simple as “nerf 3 dmg”.

Elementalist is still a class that requires toning down, and every dedicated elementalist player who doesn’t live in denial will tell you that. Burst damage is over the roof, same as burst frequency, on top of great support (protection on demand, heavy aoe heals and peeling).

Unfortunately, same applies to the mesmers – the burst, even if comparable with damage, is even stronger than ele’s due to the fact it removes boons, so no aegis/protection will get in the way.
Moreover, Blurred frenzy also applies evade so its not “just 4k dmg ever 8 sec”, since you get immortality for 25% of your time in game if you just chain this skill (yes, just the theory but math never lies).
Speaking of condition removal on mesmer, I still don’t understand why wouldn’t you use Null Field. It is a great skill, removes plenty of conditions and used to be nearly mandatory skill back in Sep/Nov 2012 when condition meta was in play. Just to add some more, you can use torch, with a trait giving condition removal on torch skill usage, or put 10 in Inspiration for another condition removed with use of your healing skill.

And no, I do not say mesmer is viable – I do say however, that not enough condition removals on them is not the issue here.

Unfortunately, being a dedicated player, does not equal being aware of the problems with profession balance and game mechanics.

okay thats exactly the thing i didnt want to hear – >the condi remove on torch etc
so here is why:
if you spec in condi remove on torch you loose boon remove on shatter and that trait is essential..if u spec on condi remove on heal you loose either illusionary persona → must have or deceptive evasion – > must have or boon remove → must have
if you use null-field and portal and rezz you dont have any disengage like blink which is essential against thieves etc or you loose extra dmg and a stunbreak like mirror images…u see?

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Posted by: renegade.4851

renegade.4851

Sid I would like to make a remark on your comment about blurred frenzy. The skill is not an immunity at all anymore and any retal taken will damage you severely (when 2+ enemies you take more dmg than you deal, considering they all have retal). Also on-hit triggers will activate because it is no longer an invulnerability but an evade. So stun aura for example will make the attack stop.

Now on to the whole meta. I think the risk:reward is in the wrong spot at the moment. S/d thieves get to evade almost every attack while they do their damage (low risk, high reward), you can compare this to blurred frenzy, but it will root you in place and is only a fraction of the time. Necromancer can use their marks from a great distance and all aoe (low risk, high reward). Now for elementalists for example, when they engage in a fight and launch their combo they become very fragile. Once they get focussed and no longer have a disengage they’ll be downed almost 100% of the time (high risk, high reward). Same thing counts for mesmers, if they have to engage in the fight and get either a big burst or conditions on them, there is no way they can cleanse them off and are very fragile (high risk, high reward).
Also when the necromancer do get focussed they have an elite and death shroud to stay alive and survive the burst.

I think anet should take a look at this

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Posted by: Sensotix.4106

Sensotix.4106

Sid I would like to make a remark on your comment about blurred frenzy. The skill is not an immunity at all anymore and any retal taken will damage you severely (when 2+ enemies you take more dmg than you deal, considering they all have retal). Also on-hit triggers will activate because it is no longer an invulnerability but an evade. So stun aura for example will make the attack stop.

Now on to the whole meta. I think the risk:reward is in the wrong spot at the moment. S/d thieves get to evade almost every attack while they do their damage (low risk, high reward), you can compare this to blurred frenzy, but it will root you in place and is only a fraction of the time. Necromancer can use their marks from a great distance and all aoe (low risk, high reward). Now for elementalists for example, when they engage in a fight and launch their combo they become very fragile. Once they get focussed and no longer have a disengage they’ll be downed almost 100% of the time (high risk, high reward). Same thing counts for mesmers, if they have to engage in the fight and get either a big burst or conditions on them, there is no way they can cleanse them off and are very fragile (high risk, high reward).
Also when the necromancer do get focussed they have an elite and death shroud to stay alive and survive the burst.

I think anet should take a look at this

+1

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Posted by: sid.9870

sid.9870

Adapt to the meta.
I do not say, everything is peachy, because this meta kittening sucks.

Now having established that, I will proceed to enlighten you. In the previous condition meta, people used decoy, nullfield, portal/mirror images/blink.
Illusionary persona is not a must have – you lose some damage/1sec of invuln. – thats it.
I’d miss Ilusionists Celerity much more tbh, but thats not the point.
I can agree, that deceptive evasion is nearly mandatory if you don’t use mirror images, but surely you can live without it. In terms of boon removal, it’s not the only skill/trait that does that – you can use torch to remove conditions, and have greatsword/utilities to deal with boons (arcane thievery comes to my mind, both boon steal and condi removal).

Like I said, adapt to meta, tweak your build and get good, because all the resources are there. I do not want to be rude, but I wonder how did you become this self proclaimed “high experience in high end tournaments since beta” when you see just one-and-only rightful build, and no other possibilities, not to mention the analogy to previous heavy-condition meta we’ve already had.

@renegade
I’m just saying, that OP has his priorities wrong. The change from invul to evade on Blurred frenzy was a right thing to do, but still you can use it to prevent any “more obvious” incoming damage/cc virtually whenever. It is still extremely powerful tool.

On the topic of risk-reward, I completely agree. Balance between damage and survivability is totally messed up – necromancers/engineers/rangers can endure a whole lot, and still apply tremendous (often lethal) damage in the meantime.
Same applies to the S/D thief, and more… But yes, this is something Anet needs to even out, or this game will die.

Hi Im Sid,
Absolute Nonsense [prrr]

(edited by sid.9870)

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Posted by: Sensotix.4106

Sensotix.4106

Adapt to the meta.
I do not say, everything is peachy, because this meta kittening sucks.

Now having established that, I will proceed to enlighten you. In the previous condition meta, people used decoy, nullfield, portal/mirror images/blink.
Illusionary persona is not a must have – you lose some damage/1sec of invuln. – thats it.
I’d miss Ilusionists Celerity much more tbh, but thats not the point.
I can agree, that deceptive evasion is nearly mandatory if you don’t use mirror images, but surely you can live without it. In terms of boon removal, it’s not the only skill/trait that does that – you can use torch to remove conditions, and have greatsword/utilities to deal with boons (arcane thievery comes to my mind, both boon steal and condi removal).

Like I said, adapt to meta, tweak your build and get good, because all the resources are there. I do not want to be rude, but I wonder how did you become this self proclaimed “high experience in high end tournaments since beta” when you see just one-and-only rightful build, and no other possibilities, not to mention the analogy to previous heavy-condition meta we’ve already had.

I have been playing in this condition meta but that was a different thing because there were way less conditions on you and in a way longer time now you can get like 8 condis on you in 1 sec plus 6 stacks of bleed

I got that experience from playing with my old team t.rolling for life..maybe you know us and trust me i tried several build variations and they all didnt work either you lack on dmg or on survivability vs conditions or direct dmg from for example a thief…
Trust me i have been trying every different build there could possibly be..from different shatter variations to support etc i tried everything and i also talked to helseth and created a build more or less with him and it didnt work so please dont act like i am a noob and dont know how to adapt to the meta

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Posted by: Sensotix.4106

Sensotix.4106

i am actually really looking forward to the next patch and i am curious what they will change

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Posted by: swordbreaker.5189

swordbreaker.5189

Elementalist is still a class that requires toning down, and every dedicated elementalist player who doesn’t live in denial will tell you that. Burst damage is over the roof, same as burst frequency, on top of great support (protection on demand, heavy aoe heals and peeling).

Do you play another game than me? Elementalist is the class with the lowest Health Pool and need to trait in water to don’t die instantly. And you cannot burst like a Thief with the Ele, you need sacrifice your skills an got a lot of CD to burst an Enemy.

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Posted by: tetrodoxin.2134

tetrodoxin.2134

How about we don’t patch the game before PAX, because obviously everyone is enjoying the game and this is exactly the meta that shows how awesome GW2 PvP can be.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

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Posted by: swordbreaker.5189

swordbreaker.5189

How about we don’t patch the game before PAX, because obviously everyone is enjoying the game and this is exactly the meta that shows how awesome GW2 PvP can be.

Let us all be tanky and spam with conditions \o/

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Posted by: Sensotix.4106

Sensotix.4106

we need anet to read this

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

First of all, Terror was there all the time, just like fear chains – its nothing new, so I don’t understand why people moaned about necro being weak, while the skills considered OP now, were there from the beginning.
Secondly, s/d thieves power does not lay in the damage of his 333333 but autoattack dmg, and unblockable/boonstealing effect from Larcenous on top of nearly permanent evades. Its not as simple as “nerf 3 dmg”.

Elementalist is still a class that requires toning down, and every dedicated elementalist player who doesn’t live in denial will tell you that. Burst damage is over the roof, same as burst frequency, on top of great support (protection on demand, heavy aoe heals and peeling).

Unfortunately, same applies to the mesmers – the burst, even if comparable with damage, is even stronger than ele’s due to the fact it removes boons, so no aegis/protection will get in the way.
Moreover, Blurred frenzy also applies evade so its not “just 4k dmg ever 8 sec”, since you get immortality for 25% of your time in game if you just chain this skill (yes, just the theory but math never lies).
Speaking of condition removal on mesmer, I still don’t understand why wouldn’t you use Null Field. It is a great skill, removes plenty of conditions and used to be nearly mandatory skill back in Sep/Nov 2012 when condition meta was in play. Just to add some more, you can use torch, with a trait giving condition removal on torch skill usage, or put 10 in Inspiration for another condition removed with use of your healing skill.

And no, I do not say mesmer is viable – I do say however, that not enough condition removals on them is not the issue here.

Unfortunately, being a dedicated player, does not equal being aware of the problems with profession balance and game mechanics.

okay thats exactly the thing i didnt want to hear – >the condi remove on torch etc
so here is why:
if you spec in condi remove on torch you loose boon remove on shatter and that trait is essential..if u spec on condi remove on heal you loose either illusionary persona -> must have or deceptive evasion – > must have or boon remove -> must have
if you use null-field and portal and rezz you dont have any disengage like blink which is essential against thieves etc or you loose extra dmg and a stunbreak like mirror images…u see?

so you must have 2 things and lets remove third thing from game because it kills you?

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Posted by: Forsaker.9213

Forsaker.9213

necro fear dmg is ok , they can lower it a little bit more , the problem is that teams are running condi necro/ranger/engi and noone have so many condi clear :P

Especialy spirit ranger , got his spirits and whole your team is stacking burning over and over :P

They need to think about smt that will give u some boon or smt to lower condi dmg just like protection .

And yeah i know that mesmer is this condi meta is super bad becouse he lacks condi remuwal , thats why they need to think to give mesmers some.

Anet need to decied about necro , if they wanna make necro big condi burst nerf his sustain/DS but if they wanna make necro kinda bunker/support lower condi dmg a lot but give more sustain.

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Posted by: butch.8136

butch.8136

I want to know what they had in mind when they talked about ‘fixing’ aoe. I guess, we’ll never know.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: Lighter.5631

Lighter.5631

the top 300 players told anet that focus pull had no reaction time, needed nerf, so that’s what you got.
cool that anet actually listened the top 300 players like you wanted yet you still complaint.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: Atherakhia.4086

Atherakhia.4086

We have conditions that are beyond belief at the moment so any class with a condition build is owning in PvP.

We have Warrior healing/regen completely out of whack right now where they are nigh unkillable. Much the same with perma 25 might condi warriors.

We have rangers that are probably the worst condi class in the game owning face because of easy access to perma burn and a pet that always does max damage regardless of how you gear because there is no pet scaling in this game.

Clearly the issue is conditions to begin with and tweaks to other classes here and there. But conditions more than anything have gotten out of control. Problem is when you nerf conditions you’ll once again remove Necromancers and Rangers from the game.

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Posted by: Brighteluden.2974

Brighteluden.2974

yeah, my necro still feels really strong atm. I always ran my necromancer as a conditonmancer and I still thought conditions were pretty strong back then but they weren’t the meta so no one complained but now with access to torment burning and fear seems we’re at a whole other level in damage but the problem is the necromancer lacks sustain, blocks, invulnerability, reliable stability so when you play a necromancer and usually always get focused first and tossed around with so much kitten CC it’s annoying not being able to do anything about it.

I wouldn’t mind see the damage “toned” down but not to the point where no one wants to play a condition based necromancer as I love the style of play very much spreading conditions around is oh so fun. I really wouldn’t care if they dropped the damage from fear all together honestly it’s only a little over 2k damage if they gave us something else worthwhile to compensate although I wouldn’t agree with removing fear from the game as it’s a necromancer’s only way of getting people off of him.

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Posted by: Sensotix.4106

Sensotix.4106

yeah, my necro still feels really strong atm. I always ran my necromancer as a conditonmancer and I still thought conditions were pretty strong back then but they weren’t the meta so no one complained but now with access to torment burning and fear seems we’re at a whole other level in damage but the problem is the necromancer lacks sustain, blocks, invulnerability, reliable stability so when you play a necromancer and usually always get focused first and tossed around with so much kitten CC it’s annoying not being able to do anything about it.

I wouldn’t mind see the damage “toned” down but not to the point where no one wants to play a condition based necromancer as I love the style of play very much spreading conditions around is oh so fun. I really wouldn’t care if they dropped the damage from fear all together honestly it’s only a little over 2k damage if they gave us something else worthwhile to compensate although I wouldn’t agree with removing fear from the game as it’s a necromancer’s only way of getting people off of him.

+1 to everything you said…
still i think they should remove fear and give the necro the possibility to have disengage so they dont need to fear people to create a gap between them

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Posted by: Forsaker.9213

Forsaker.9213

Remove fear??? They can 1st warriors/thiefs/rangers can fear , 2nd without fear we need vigor , 3rd better way to get stability , 4th disengage skills

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Posted by: hamsteak.1368

hamsteak.1368

My suggestion here: remove fear-damage completely from the game because its ridiculous imagine if a warrior would stun you and the stun would deal 1k every second

no

terror has always been here, no one complained about it before, it’s even been nerfed recently

Auger Claw (PvE/Spvp) – Thief
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer

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Posted by: Hakkology.3189

Hakkology.3189

Good post, thank you.

- Necromancer:
I understand the need to buff this class but it’s ridiculous that no matter how good you play a necromancer can always kill you easily in tournaments. You get oneshotted by conditions like this -> signet of spite -> deathshroud fear -> ds 5 and then marks on you (=fearlock to death)
My suggestion here: remove fear-damage completely from the game because its ridiculous imagine if a warrior would stun you and the stun would deal 1k every second

Fear damage was never really difficult to deal with and it was amazingly well scaled. It’s the torment and burning that comes with it, making the terror damage quite bursty for a condition build.

Keep terror damage, remove burning. Problem solved.

Necro doesn’t need acceleration, it needs a boost in its total dps.

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Posted by: Sensotix.4106

Sensotix.4106

the problem is the 10 condis + fearlock combination its not only about the fear dps

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Focus pull got a 1 sec delay to allow for counterplay.

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Posted by: leungclj.4915

leungclj.4915

Focus pull got a 1 sec delay to allow for counterplay.

i also agree the delay was kind of necessary, I play mesmer as my main class, i also think the pull was too fast, but… i think 1s is too long. Why is it that only focus 4 was the only CC skill has delay? what about GS#5? You will never see that coming. Or Guardian or whatever other instant CC skill.

May be reduce the delay by 0.5 seconds?

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Posted by: leungclj.4915

leungclj.4915

Sid I would like to make a remark on your comment about blurred frenzy. The skill is not an immunity at all anymore and any retal taken will damage you severely (when 2+ enemies you take more dmg than you deal, considering they all have retal). Also on-hit triggers will activate because it is no longer an invulnerability but an evade. So stun aura for example will make the attack stop.

Now on to the whole meta. I think the risk:reward is in the wrong spot at the moment. S/d thieves get to evade almost every attack while they do their damage (low risk, high reward), you can compare this to blurred frenzy, but it will root you in place and is only a fraction of the time. Necromancer can use their marks from a great distance and all aoe (low risk, high reward). Now for elementalists for example, when they engage in a fight and launch their combo they become very fragile. Once they get focussed and no longer have a disengage they’ll be downed almost 100% of the time (high risk, high reward). Same thing counts for mesmers, if they have to engage in the fight and get either a big burst or conditions on them, there is no way they can cleanse them off and are very fragile (high risk, high reward).
Also when the necromancer do get focussed they have an elite and death shroud to stay alive and survive the burst.

I think anet should take a look at this

+1

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I like the part about mesmers where their clones and phantasms are easily spammable and their cool down, unlike most every other pet in game starts upon cast, not upon their death. I think it is fair to mention having a profession where their damage is fire and forget to the point that 90% of their offensive is to hit one button and then purely focus on defense while the damage keeps repeating itself is a fair call….oh wait,..you didn’t mention that at all…..biased article, not worth continued reading.

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Focus pull got a 1 sec delay to allow for counterplay.

i also agree the delay was kind of necessary, I play mesmer as my main class, i also think the pull was too fast, but… i think 1s is too long. Why is it that only focus 4 was the only CC skill has delay? what about GS#5? You will never see that coming. Or Guardian or whatever other instant CC skill.

May be reduce the delay by 0.5 seconds?

GS#5 has a nice telegraph in my opinion

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Posted by: aleks.5473

aleks.5473

There is no serios mesmer ever from the relese of the game to paly tvpv with torch to clean condis there are 3 builds for mesmer 1-th is illusion all low rank/rating paly it it is good for 1v1 but its sucks in team fiths and team fiths win the games not 1v1
2-th build is shater with is the build for all skild ppl but there is no room for any condy removals if you take other traits or wepons you simply cripple your calss and become a burden for your team
3-th is confusion not verry popular build its good in teamfiths tho its prety much same ans shater the talent line is all moust the same
so my opinion is not to give condy removas for mesmers they must be kild some how anyway but to nerf conditions and nerf them badly
nullfield can remove a total of 7 conditions for 7 seconds yet a necro can spamm all posible conditions in a 3-4 secs
arcane thievary will transfer 3 contitions ok this is somthing cool but 99% of the tiems it will now send back the conditions you want (bleed/ burn / poison ) i will send others anyway event if you send the necro his bleeds he can send them back so no point in this skill vs necro
the pull of focuse this is so anoing to be nerfed number 5 on focuse is a joke you nerf the pull then find a way to buff this foolish phantasam
anyway you cant tell mesmer take nullfield take torch and wen you see one in a tournemnets to say omg noob you dont use portal or you dont use illusion of life or omg torch wtf
mesmer have strickt utilitis skils to be any help for the team. If yuo feel think otherwise then your probably one of the longbow rangars in tpvp who start with arrowsorm in the middal of nowear

Shadowsong Bg, Zagorka bg – r61
Champ mesmer, engy, rangar, necro, guardian, warrior

I can't be quiet anymore . . . (suggestions)

in PvP

Posted by: Selenya.6410

Selenya.6410

Big Up, this thread basically holds in one hand all the things i dont’ like in this meta right now.

Nexon = Advanced Cancer