Holy lolburgers Batman i’m a golden torpedo…
I probably could have been AFK each game and we’d still have won though….
Just want to mention that how much we all EARN our way up is totally relative in a system like this.
It is VERY possible to be put into a lot more easy games than someone else and vice versa.
The relative difficulty and challenge that each person has in progression is very much influenced by the make up of the available players at the time they are playing.
For instance – people who enjoyed the week 1 carnage undoubtedly will have had the easiest ride of the season.
As the player base available becomes less diluted with lower skilled players progression will become more difficult.
This dilution will be as a result of you progressing up tiers and also because a lot of lower MMR players will have stopped playing Ranked games.
The ONLY reason the people who benefited from the week one carnage did so was because there was so much fodder around. Less fodder > Less Easy wins (much earlier in the league) > Less progression.
Those who complained that they had to face difficult teams all the way from Amber up in Season 1 are pretty much going to get that situation back if this system does alienate the lower MMR player base – which it has a pretty good chance of doing.
Progression is fun – when you hit a brick wall – whether that’s in Emerald or Ruby or whatever… the fun will be less funny.
This system absolutely requires losers, lots of them, repeatedly losing.
If the current losers leave – then the next tier up the MMR chain will become the losers and will be Amber bound. Everyone’s position is relative, a Ruby player this season, especially a week one winning streaker may well take a fraction of the skill and time it takes Ruby players next season if the player population drops.
If there is a population drop and all the low MMR players do stick to playing unranked then Ruby players might just find they become the new Ambers next season or there abouts.
You’ll never know if you’ve improved from one season to the next because Rank is absolutely relative to the current player base.
This means it fluctuates like a stock market ALL the time. And because you can’t lose divisions, people who get an easy run will never actually equalise DOWN to their rightful relative position.
Anyone who actually likes fair, quantifiable competition cannot possible be happy with this set-up.
It’s not a good system folks… sPVP in Guild Wars 2 isn’t popular enough to sustain it. Please stop defending it – for the good of the game.
…..and because I’m still trying to earn my first pip /s